Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
Is it obtainable in normal gameplay at the moment?
I'm not exactly sure what causes it, and can't seem to find any mention of it on the wiki.
I had, if I recall correctly anyway, removed isMutant=false so that Huge Man could buy mutations on creation. I had figured the function probably didn't do much besides that and maybe some dialog or quest stuff.
I'm guessing CRS is caused when a Genotype without isMutant="false" somehow has cybernetics? Is that something that can happen normally? Or is this something that is intended to happen when a True Kin with cybernetics mutates via Gamma Moth?
Either way, I'm super confused. But that is pretty typical for me, I suppose.
I was not aware that was a thing, I thought they only affected whether cybernetics could be installed at a Becoming Nook or not...
I'll look into this next time I mess with the mod.
Partly why I added saltback and kraken, because they are both naturally colossal.
the Unbelievable Hugeness cybernetic does have the giant hands effect that lets you use two handed weapons with one hand, though, which also lets you wield a colossal weapon two handed.
Also, can't seem to get it to upload a workshop image. Such is life.