Caves of Qud

Caves of Qud

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!!HUGE MAN!!
   
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4 Jan, 2023 @ 12:25am
4 Jan, 2023 @ 12:52am
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!!HUGE MAN!!

Description
Play as a !!HUGE MAN!!
Extremely balanced, for only the most hardcore of CoQ players.
Also, play as a great saltback or salt kraken, if you want.

Be sure to take the UNBELIEVABLE HUGENESS cybernetic on character creation for extra goodness.

!!HUGE MAN!! description:
Starts with 30 Minimum Strength
LOOK AT THESE GUNS!!! TOO SWOLE TO CONTROLLLLL, BABY! (3 base Int and Ego)
Access to cybernetics AND can pick a few mutations at creation (Double Muscled *cough*)
{{C|10}} bonus skill points each level and greatly increased HP.
5 starting License Points
May rebuke robots

!!HUMONGOUS TURTLE!! description:
It's a turtle!!!
So balanced!!!
Starts at level 31, with level 5 Carapace and Night Vision!
WOW!
Secretly a True Kin????
LOOK at that turtle go!
HOLY BALLS THAT'S A BIGASS TURTLE!!!
Turtles are mythical creatures.
Did you know? There's no actual difference between a turtle and a tortoise!

!!GARGANTUAN KRAKEN!! description:
Even more balanced than the turtle!!!
So balanced!!!
Starts at level 40, with Heightened Hearing 1 and Night Vision!
WOW!
Secretly a True Kin????
LOOK at that squid go!
HOLY ♥♥♥♥ THAT'S A BIGASS WORM!!!
This is a challenge mode mod, for only the strongest of CoQ players.
Please don't complain about the mod making things too hard.
20 Comments
☭tmurphy5150☭#killtf2 23 Aug @ 4:46pm 
tamto
quintonlee12 4 Feb, 2023 @ 10:39am 
@chaos I know you're a dev but that's actually not true. Have never played with any mods whatsoever and on my true kin Praetorian my guy with nightvision literally started with it. Had to wish clean to remove.
chaos 3 Feb, 2023 @ 4:56pm 
You can't get CRS without mods, no, because it only triggers (some of the time) when a mutant gets a cybernetic implant. Which can't happen without mods.
zelosdomingo  [author] 3 Feb, 2023 @ 5:04am 
@chaos I'm something of a Qud novice, and I'm probably more familiar with the wiki than I am with Qud itself, but I wasn't aware CRS was even a thing.

Is it obtainable in normal gameplay at the moment?

I'm not exactly sure what causes it, and can't seem to find any mention of it on the wiki.

I had, if I recall correctly anyway, removed isMutant=false so that Huge Man could buy mutations on creation. I had figured the function probably didn't do much besides that and maybe some dialog or quest stuff.

I'm guessing CRS is caused when a Genotype without isMutant="false" somehow has cybernetics? Is that something that can happen normally? Or is this something that is intended to happen when a True Kin with cybernetics mutates via Gamma Moth?

Either way, I'm super confused. But that is pretty typical for me, I suppose.
chaos 1 Feb, 2023 @ 8:52pm 
Also, CRS is manageable by swapping out implants for different instances of the same implant, as long as you aren't bypassing the normal unimplantation procedure (like some mods apparently do).
chaos 1 Feb, 2023 @ 8:51pm 
If you want to make sure your genotypes never get Cybernetic Rejection Syndrome, make sure they have IsMutant="false". (Can't promise that won't interfere with other stuff you're doing, but it'll disable CRS.)
zelosdomingo  [author] 1 Feb, 2023 @ 5:55pm 
@Raz Oh, my bad. I'm guessing having more cybernetics equipped than your points would allow is probably the cause of that Cybernetic Rejection Syndrome.

I was not aware that was a thing, I thought they only affected whether cybernetics could be installed at a Becoming Nook or not...

I'll look into this next time I mess with the mod.
KILO 28 Jan, 2023 @ 3:24pm 
Hey, I really love this mod, but when I used the "Unbelievable Hugeness" cybernetic, I get something called Cybernetic Rejection Syndrome which gives me debuffs to health regeneration and movement speed. How can I fix this? It is listed under active effects and it won't go away.
zelosdomingo  [author] 20 Jan, 2023 @ 3:34pm 
@chaos Thanks for the tip!
chaos 20 Jan, 2023 @ 11:39am 
@zelosdomingo: Try adding the mutation Gigantism.