Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Wide Town City - Player and AI Settlement Modifiers
26 Comments
NozChrome™ 忍虎 8 Oct @ 5:10pm 
Hi there!
Anyone know if this mod is compatible with Shokuho total conversion mod?
I'm trying to use it with it but what ever value I set this mod to add doesn't have an affect.
Blue 10 Aug @ 6:23pm 
Why is this not on Nexus lol
[R.P.C.]Ashuryx 21 Nov, 2024 @ 7:42pm 
does this have tor support?
NNNMAN ⁧⁧🔊*🎮🏆⏫ 1 Oct, 2024 @ 4:54pm 
Player !!!
NNNMAN ⁧⁧🔊*🎮🏆⏫ 1 Oct, 2024 @ 4:53pm 
Yee If it Works I Am doing the MAX
Magnus 25 Aug, 2024 @ 1:38pm 
This mod is an absolute *masterpiece*. Honestly, this has become my favorite single-player mod for Bannerlord!:warplate2:

**Pro Tip for users of this mod**
You can use this mod to effectively prevent cities/castles/villages across the game world from starving, PLUS mitigate late-game devastation, so that heavily-raided & pillaged territories no longer stay poor and useless forever.
- Set Food production to +80 for both you & the NPC's.
- Set Prosperity to -10 for both you and the NPC's.
- Set Village Hearth growth to +10 for both you and the NPC's.

Thank you Gwenolric for all your hard work on this excellent mod!:KneelingBow:
Tomwa 3 May, 2024 @ 1:13pm 
Would be nice to remove the 1000 limit on settlement tax gain
BrokenBuck 5 Mar, 2024 @ 8:35am 
The people saying to update this mod are schizos, it works fine.
Fulminata 27 Feb, 2024 @ 6:29pm 
please update
Zeyrok 3 Jan, 2024 @ 7:54am 
Update
Parasus 2 Jan, 2024 @ 4:45am 
Can i use it together with https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2859265386 IMproved Garrison?
Toms_05 7 Dec, 2023 @ 9:48am 
would love to have a more insane version of this mod (am running a cheat playthrough so just for the lols)
deeznuts 2 Dec, 2023 @ 7:20pm 
anybody know if it works on old versions like 1.1.6? im assuming so but dont like using different version mods bc the updates frequently break mods and save files as a result lol
Toms_05 25 Sep, 2023 @ 5:38am 
is there a chance to add a version with more insane modifier values? great mod by the way :)
T600_Mod 17 Sep, 2023 @ 5:05am 
@Letheral the Agricultural Estates mod adds food production and profits in exchange for slaves, it can be automated to sell stocks to village, making a village with estates produces up to 10x more food and whatever product the village produces, which then can be stockpiled or sold to village at village price, increasing output of food or iron, silver, whatever resource you want to invest in making more of...
R4z0r Aka Geno! 2 Sep, 2023 @ 12:54am 
And another time the question, does it work with the new Version?
Vurcingetorix 9 Mar, 2023 @ 6:48pm 
updated for recent vanilla update?
CETNIK 9 Mar, 2023 @ 10:23am 
man this is a great mod to make AI strong
Astrylan 12 Feb, 2023 @ 9:23pm 
This work with latest update? Or no
Mr Sir Doe 2 Jan, 2023 @ 10:53pm 
finalyl i can stop using bonus food from improved garrisons to increase settlement prosperity and stimulate the world economy! TYSM!
Gwenolric  [author] 30 Dec, 2022 @ 7:43am 
@bagelhe
Should not need a new game since I managed to add/remove/update on 3 different games with and without mods. As for compatibility with other mods, I use Harmony Patch on some functions for the settlements stats, I actually have no clue what the behavior is if another mod use the same function with Harmony Patch. Maybe would crash.
Enjoy your current playthrough and when you start a new one, try my mod again with your current mod list on a fresh start and tell me if it crashes. That would mean I have compatibility issue with another mod.
bagelhe 30 Dec, 2022 @ 4:15am 
actually i had that running anyhow...since the game i am playing is modded...i guess some mods don't like yours, or needs a new game?
Gwenolric  [author] 30 Dec, 2022 @ 2:06am 
@bagelhe
My bad, forgot to add a requirement mod. You need MCM (and its dependencies) for the mod to be activated in the save for this mod to be added or removed at will. If MCM is not activated, it will crash.
bagelhe 30 Dec, 2022 @ 2:01am 
i cannot add it to a saved game it crashes, for me.
Roasted taters 29 Dec, 2022 @ 8:16pm 
Great mod. Was looking for something to increase the AI settlement loyalty so they don't lose every single fief they capture to a rebellion... thanks for sharing! :)
Delinard 29 Dec, 2022 @ 10:17am 
Cool but here some things that you can change/add because it's in the same package anyway:
- Split Town/Castle/Village Militia into 3 separate options because how different they all work
- Add option to decrease/increase base garrison size
- Add options to change construction speed too