Dwarf Fortress

Dwarf Fortress

The Shadeborn, a civilization mod
5 Comments
GladioSanctus 31 Aug, 2024 @ 5:37pm 
I noticed that the sorcerer's abilities were rather meh for adventure mode. Vanish was kinda weak. They don't seem to have any powerful spells for combat
Ya Boi Sheev  [author] 31 Aug, 2024 @ 4:49pm 
I found the graphics thing and have updated the mod with that and some other fixes.

I haven't figured out why summons don't work for players but I'll have to work that out some other time.
Ya Boi Sheev  [author] 31 Aug, 2024 @ 3:53pm 
I have tested a bit more and I can confirm that abilities are useable by adventurers except summoning ones, those only work for NPCs for some reason.

Also the evoker can transform other characters if they are in the same square.

At least that will be easier to fix than figuring out what's messing the graphics.
Ya Boi Sheev  [author] 31 Aug, 2024 @ 3:22pm 
Just did a quick test in arena mode, and assuming the crash when trying to use abilities on a second creature is an arena mode thing, they should work without issues.

However, apparently something in some update has broken layered graphics in my mods and there's a skin colored square behind the head of every creature, and also maybe their clothes don't show up properly. So be aware of that if you try them out now, I'll update soonish if I figure out what's wrong.
GladioSanctus 29 Aug, 2024 @ 8:35am 
Does it work in the current adventure mode build? Abilities are a thing now