Dwarf Fortress

Dwarf Fortress

Squad & Burrow Icons
63 kommentarer
CaZsm  [ophavsmand] 13. mar. kl. 16:11 
Bottom one sounds right. :steamthumbsup:
Baleur 13. mar. kl. 9:34 
I have 3 versions of this in my game..
CaZsm's Squad Icons 0.1.1
Squad & Burrow Icons 0.2.1
Squad & Burrow Icons 50.05
I assume the bottom one?
Sometimes annoying how DF saves every old version but doesnt give you a date.
twitch.tv/edwin_fox 10. feb. kl. 11:41 
Hi! I'm having kind of the same problem someone else had a while ago - an older save isn't able to load due to this mod :(

I tried the steps mentioned in the link below, but it still isn't working

https://gtm.steamproxy.vip/workshop/discussions/18446744073709551615/5792223132444579698/?appid=975370
Carabao 2. dec. 2023 kl. 8:48 
It works on a new world with DFHack, dont forget to enable at world creation.
LemonAid 23. nov. 2023 kl. 10:35 
TY for the mod! the free license is also very kind of you.
KT_Yunyi 23. maj 2023 kl. 2:41 
thanks for U work!
Juc 6. mar. 2023 kl. 7:56 
oh nice, I was hoping for something like this when I went to pick my dude's icons
ViniBrNapZ 27. feb. 2023 kl. 18:44 
This is great, thank you for your effort.
Jerimee 27. feb. 2023 kl. 14:31 
This is a great mod - thanks so much. And good on you for releasing it cc0 creative commons.

This mod is a good example for other aspiring modders. It is 8 lines of code, plus another data file of 50 lines that simply lists the sprites. A two layer psd file is included.

An interesting example of how Dwarf Fortress supports user generated content and modding. Some types of custom content can be added to the game with almost no code.
CaZsm  [ophavsmand] 21. jan. 2023 kl. 21:04 
@Sea Jr. you may have two different versions of the mod installed at the same time. Not sure how you managed this unless you installed to vanilla, and additionally enabled the mod. I'm not sure if you can unplug a mod from a save. Also, the most recent version should have that error with the crutch icon fixed.
Sea Jr. 21. jan. 2023 kl. 18:42 
Two sets of identical icons when selecting squad icons. Looking at the image files there's something messy about the crutches icon in the More_ version, like two images got overlaid but i cant quite parse it. Not sure if I can just delete one set to remove the dupes bc im unclear on which files are calling which image and so on :P
neph 11. jan. 2023 kl. 16:37 
Must-have mod
bobFromReboot 3. jan. 2023 kl. 14:14 
Replace the Star with a Crescent Moon.
JinxLuckless 30. dec. 2022 kl. 20:27 
Thanks for that! Your work is very appreciated.
CaZsm  [ophavsmand] 29. dec. 2022 kl. 8:49 
When I'm back from vacation I will modify the files to make them easier to just drop-in. I was a little bit cavalier about the file names when I set this up.
falcn 28. dec. 2022 kl. 20:33 
@KiwiWrath Thank you, that worked. Just added this to existing save
Ace McNasty 25. dec. 2022 kl. 15:02 
Is it possible to implement something like this but for custom work details?
Blazefireblitz 17. dec. 2022 kl. 22:06 
this is the method i found to add this mod when i already had interface tweaks mod


rename CUSTOM_SYMBOLS.png to CUSTOM_SYMBOLS2.png

add this to your existing tile_page_interface file

[TILE_PAGE:MORE_CUSTOM_SYMBOLS]
[FILE:images/custom_symbols2.png]
[TILE_DIM:32:32]
[PAGE_DIM_PIXELS:288:160]

rename graphics_interface from this mod to graphics_interface2
and put everything in your

C:\Program Files (x86)\Steam\steamapps\common\Dwarf Fortress\data\vanilla\vanilla_interface\graphics or equivalent
Bald Bandit 16. dec. 2022 kl. 19:46 
No worries ! I figured it out thank you!
CaZsm  [ophavsmand] 16. dec. 2022 kl. 19:22 
@Sir Grievous you should link to your forum thread for better support, a long conversation in comments here is not going to work. https://gtm.steamproxy.vip/workshop/discussions/18446744073709551615/5792223132444579698/?appid=975370
Bald Bandit 16. dec. 2022 kl. 19:16 
Anyone know how to fix this?

Reposting this here after having some difficulty manually installing a mod.

***Ugh, I got everything restored but now when I try to load in it says

"Failed to find compatible mod:
CaZsm's Squad Icons 0.1.1"

I updated that mod during this save to 0.2.1 just fine and now it's throwing me this error idk wth to do.

Nothing in the logs.

It seems like it is because even though it was updated on the save it's attached to the old version somehow.***
Berserker | BringBackLake.com 15. dec. 2022 kl. 10:09 
@Yerbatrix no not how the game is currently, currently its hardcoded to have only 8 labor detail icons, that repeat once you reach the 8th. Hopefully they change this.
Yerbatrix 15. dec. 2022 kl. 6:36 
Looks nice!
Would be possible to make more labor details icons?
JinxLuckless 14. dec. 2022 kl. 18:34 
Oh hey, nice! Thanks!
JinxLuckless 13. dec. 2022 kl. 18:16 
@Xenonex I've been looking for how to do this, so thanks!
Berserker | BringBackLake.com 12. dec. 2022 kl. 20:10 
@twsta I use this mod. I thought it'd let you choose which icon to use per each detail, which is a much needed feature, but nah. I assume we will see this feature soon.
twsta 12. dec. 2022 kl. 6:57 
@Sneed (formerly Chuck) @CaZsm:

I think you 2 may be describing a mod that already exists: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2899155457
CaZsm  [ophavsmand] 11. dec. 2022 kl. 11:30 
For UX reasons in the mod list I do agree.
Elkstone 11. dec. 2022 kl. 10:59 
"Squad & Burrow Icons" would be a much better name for this
Berserker | BringBackLake.com 10. dec. 2022 kl. 14:10 
Once they change that, i feel like we will be in much better territory in terms of labor.
CaZsm  [ophavsmand] 10. dec. 2022 kl. 11:27 
Unfortunately labor details only choose from a selection of pre-set icons, up to 8 before repeating. I can make icons for these, but they're quite limited.
Berserker | BringBackLake.com 10. dec. 2022 kl. 9:56 
Can these icons be used in labor details?
Davsius 10. dec. 2022 kl. 8:03 
Hello, nothing directly related to the mod, but how did you change the font ? didn't found anything about it
Xenonex 10. dec. 2022 kl. 7:32 
@Robostove
Yes, most graphical mods or simpler mods that don't affect world generation can be added to an existing save. You'll need to past the objects and/or graphics folder from the mod into the folder in installed_mods for a mod currently being used by that save, or into one of the vanilla folders in data\vanilla\ if the save isn't using any mods.
CoiledLamb 10. dec. 2022 kl. 5:26 
love the license at the end of this! thanks for your work!! :resmile:
Robostove 10. dec. 2022 kl. 4:10 
Awesome symbols! Are QoL mods like this safe to add to existing saves? I'm new to the game.
Fish Man 10. dec. 2022 kl. 1:46 
Thanks for doing the work that they should have done.
Xenonex 9. dec. 2022 kl. 20:24 
Excellent work! The new goblet looks even fancier, very nice.
CaZsm  [ophavsmand] 9. dec. 2022 kl. 18:51 
Done!
Xenonex 9. dec. 2022 kl. 18:35 
Wow, these are great! Very clear to look at, nice idea with the crutch & bandage.
CaZsm  [ophavsmand] 9. dec. 2022 kl. 18:12 
And that is released, enjoy the icon overload.
Realized I still have a few more locations to do though, skipped over a few lol:
- Sun
- Tree
- Grass
- Cavern 1
- Cavern 2
- Magma
- Gem
- Metal Bar
Herdo 9. dec. 2022 kl. 14:40 
You're a machine! Great job!
CaZsm  [ophavsmand] 9. dec. 2022 kl. 11:28 
Fingers crossed lol. Icons completed for half of the below list including the bed icon, todo still:
- Anvil
- Goblet
- Mushroom
- Wheat
- Chisel & Hammer
- Thread
- Pickaxe
- Fish
- Hospital
- Cage
Xenonex 9. dec. 2022 kl. 10:50 
Haha hope it's not ending up too many icons to make! They do look nice and polished though.
One last idea I had for something I sometimes use burrows for, maybe a bed? (Or pillow?)
CaZsm  [ophavsmand] 9. dec. 2022 kl. 9:48 
Would be good too:
- Cage
CaZsm  [ophavsmand] 9. dec. 2022 kl. 9:47 
Okay, add
- Anvil
- Goblet
- Mushroom
- Wheat
- Chisel & Hammer
- Thread
- Pickaxe
- Fish
- Hospital
CaZsm  [ophavsmand] 9. dec. 2022 kl. 9:40 
I don't use burrows often so I didn't even notice, that's cool. I can definitely do a couple of layer related icons as well.
Complete to-do list:
- Mace
- Whip
- Axe
- Sun
- Tree
- Grass
- Cavern 1
- Cavern 2
- Magma
- Gem
- Metal Bar
- Dogs
- Animals
- Cave
- Tower
- Bridge
- Fortification
- Door
- Castle / Fort
- Crossed swords
- Crossed axes

Wonder at what point there are too many...
Xenonex 9. dec. 2022 kl. 9:38 
A few other burrow-specific ideas for restricting dwarves to various industry areas:
Anvil, goblet/tankard/mug, mushroom, wheat, gem, chisel (& hammer), spool of thread, pickaxe, fish, hospital (swiss cross? Bandage? )
Xenonex 9. dec. 2022 kl. 9:28 
Thanks so much for your quick work on this!

Just noticing that these icons get used not only for squads, but also for burrows, so it's a two-in-one mod!

Given that these icons work for burrows too, maybe an icon to depict the surface (tree? Grass? Sun?) and one to depict the fortress (Door? Fort? Crossed swords / crossed axes?) could be handy?
FarSet 9. dec. 2022 kl. 9:25 
Thanks!