RimWorld

RimWorld

Grains and Brewing (1.4+)
133 Comments
TurtleShroom 21 Jul @ 4:10pm 
If you have a Github system, I can update it for you AND merge in with other Mods.
XXFQ007 19 Jul @ 2:08am 
I understand, but still want to say thanks for your works!
Holgast  [author] 19 Jul @ 1:49am 
Yes, the mod hasn't been updated to 1.6 yet
XXFQ007 18 Jul @ 11:35pm 
In 1.6 ,This mod will cause the information on the right side of the research panel to disappear, maybe we need a update?
Holgast  [author] 18 Jul @ 6:08pm 
yeah it seems like medieval 2 just still uses the pipe system
TurtleShroom 18 Jul @ 6:02pm 
The Pipe System is actually easier than you think. I figured out the process system (but not the pipes) easily. The SYR Universal Fermentator is better in every regard, though. Use that.
cyanobot 7 Jul @ 4:45am 
Ack, the perils of version updates. Much as liquor pipes would be hilarious, that's a real nuisance. Wishing you luck.

(And you've probably already considered it, but I'll swear by [SYR] processor framework as an easy-to-use alternative.)
Holgast  [author] 24 Jun @ 6:02am 
haha...VEF updated and they've deprecated the item processor code and merged it into the pipe system. will be quite some time to get it working again
RAD EMERALD 18 Jun @ 1:56am 
ah okay
Holgast  [author] 17 Jun @ 2:35pm 
VEF hasn't been updated yet and is tremendously broken if you try to use it on 1.6. so I won't be able to update this until then
RAD EMERALD 17 Jun @ 9:21am 
1.6?
Holgast  [author] 28 Dec, 2024 @ 9:01pm 
I looked into it already, it looks like the vinegar that it adds doesn't really do anything and is just for selling so it can probably just be removed or have tags merged
force200 28 Dec, 2024 @ 9:07am 
This might need a patch for Alpha Crafts.
Holgast  [author] 15 Dec, 2024 @ 4:45am 
you can probably still use it, but VCE is not a requirement for this mod
No Mic Tweetus 15 Dec, 2024 @ 3:39am 
Good mod, though the only thing i'd change is the requiring of the condiment table to process wheat into flour given the technology required and that breadmaking is one of the first things human civilization figured out.
Holgast  [author] 27 Oct, 2024 @ 5:05pm 
ah ok, I must not have changed that patch to a conditional
qux 27 Oct, 2024 @ 11:27am 
Hello ! There is an error if VCE and Biomes Island are loaded :


XML error: Duplicate XML node name wildPlants in this XML block: <BiomeDef ParentName="BiomesIslands_TropicalIslandBase"><defName>BiomesIslands_TropicalIsland</defName><label>tropical Island</label>

<wildPlants><VCE_Sugarcane>0.01</VCE_Sugarcane></wildPlants><wildPlants><GAB_Millet>0.01</GAB_Millet></wildPlants></BiomeDef>
Killer Tamashi 29 May, 2024 @ 3:40pm 
@Holgast
Ah, fair enough. Steam workshop is a bit finicky, I know from personal experience lol.
Holgast  [author] 29 May, 2024 @ 2:46pm 
hey, I had intended to add all the 1.4 changes to the mod description but it went over the size limit and wouldn't save :< I had mentioned all that in the comments here at the time. I'll probably have to remove half the stuff in here to fit the new images and stuff
Killer Tamashi 23 May, 2024 @ 8:06pm 
@Pong
Seconded. Had no idea I could even make ether..
Pong 19 May, 2024 @ 5:22pm 
Undocumented addition of barley (GAB_Barley) that conflicts with Vanilla Expanded barley when using Seeds Please.

Seriously, author should either document the mod contents or warn it's full of surprises.
Pong 15 May, 2024 @ 10:34pm 
Undocumented Brewing Vat: produces lager or ether, requiring a chilled room (-5 to +10) plus uninterrupted electricity.

@Holgast, don't be so intimidated by Content graphics in the description that you're shy to append changes with lowly text.
SkylineOdeum 4 May, 2024 @ 6:08pm 
Much obliged!
Holgast  [author] 4 May, 2024 @ 5:44pm 
sure, I've added it to the Trello
SkylineOdeum 4 May, 2024 @ 5:25pm 
May I make another request for the Cave Wheat from RimFortress: Dwarven Plants to be added to the production recipie for flour? Many thanks again!
Allthemodium Hoe 25 Apr, 2024 @ 5:20pm 
Hm, is pickling berries supposed to require 100 vinegar while the rest require just one?
Also, very nice mod, I can finally start a kvass sub-empire.
Holgast  [author] 13 Apr, 2024 @ 12:49am 
it should be fine, as VEF already updated. steam wanted to validate all my downloaded mods though so I can't work on updating anything right this moment
2028_induced 12 Apr, 2024 @ 11:47pm 
Heres hoping this gets updated to 1.5
Holgast  [author] 5 Jan, 2024 @ 11:38pm 
Just tested and it looks like a load order issue - it works fine if you put this mod below VGP, but not if it's above VGP. Swap the load order around and it should work. I'll add a loadAfter line
大鸡炖蘑菇 4 Jan, 2024 @ 4:48am 
but now when harvest flax,I only get flaxseed
大鸡炖蘑菇 4 Jan, 2024 @ 2:12am 
i use VGP garden fabrics simplified edition,after harvest,flax straight become linen
Holgast  [author] 4 Jan, 2024 @ 1:38am 
this mod does not remove flax, it adds flaxseed as an additional product to flax. you still get flax
大鸡炖蘑菇 3 Jan, 2024 @ 11:14pm 
when install this mod,flax become flaxseed,how to made linen
AlexAtheos 13 Oct, 2023 @ 9:55pm 
Nevermind, ethanol is made in the biofuel refinery.
AlexAtheos 13 Oct, 2023 @ 7:48pm 
I can't figure out how to produce ethanol. Is this a bug, or is there something I'm missing?
WhiteJao 12 Oct, 2023 @ 7:10am 
Thank you. I already tried using cherry picker but it still spawns like leftover unuseable items from deleted mod. Still, great mod especially pickles. Pickles rule
Holgast  [author] 12 Oct, 2023 @ 5:07am 
It is. I can probably add a toggle patch to disable it if needed, in the meantime you can use Cherry Picker
WhiteJao 11 Oct, 2023 @ 1:40am 
I'm pretty sure this grindable flaxseed product that comes from harvesting MO flax comes from this mod but it isn't properly labled. Is there a way to disable it?
The Blind One 1 Oct, 2023 @ 3:29am 
Some of your RawResource have 1600x1600 graphics :lunar2019crylaughingpig:

I think ya forgot to downsize em bro.
Holgast  [author] 18 Aug, 2023 @ 8:38pm 
Huh, good to know
daz_ian 18 Aug, 2023 @ 5:31pm 
I was seeing grains not spawning wild as they should. I fixed this by having this mod load after ReGrowth: Core, which, it turns out, patches biomes by completely overwriting wildPlants.
NBB 17 Aug, 2023 @ 1:08am 
how to craft ether
Überdwärf 16 Aug, 2023 @ 1:11am 
О, квас это база.
Holgast  [author] 11 Aug, 2023 @ 4:22am 
yes I've already planned to do this as an opt-in patch in the future, just need to find the time
Senilia 10 Aug, 2023 @ 8:47pm 
In the Vanilla Expansion, barley can produce a certain amount of hay. Can it be added back?
Holgast  [author] 2 Aug, 2023 @ 6:04pm 
I thought that was already removed because my predecessor set it up to mimic features in VCE that have since been removed. I will have to look at it later
Speve Berry 2 Aug, 2023 @ 7:37am 
is there anyway to disable to toothache alert whenever they eat vinegar? its a bit annoying with a 50 pawn colony and everyone keeps getting toothaches. like i dont mind if they get the hediff still but getting the notification for it everytime makes me just not want to use it.
Axe 13 Jul, 2023 @ 7:05am 
Hey, I don't know if it's intended or not, but eating raw grains does not give the "ate raw food" mood. I figured I could let you know just in case.
Holgast  [author] 9 Jul, 2023 @ 9:50pm 
It is intended.
Dracula 9 Jul, 2023 @ 8:39am 
Anyone else starting to see plants from this mod sprouting up randomly in the wild? Not sure if it's intended but I hadn't noticed it before.