RimWorld

RimWorld

Alpha Genes
2,894 Comments
Sarg Bjornson  [author] 1 hour ago 
It's all on GitHub
orangelightning235 2 hours ago 
is it possible to have this for version 1.4?

posted this comment on the wrong version, mb
Citizen Q 8 Oct @ 6:55pm 
Am I wrong in thinking that Regeneration doesn't regenerate destroyed limbs? If so, is there a reason it is mutually exclusive with Limb Regeneration? Kinda want a xenotype that can heal from *anything* except massive brain trauma.
Darmitan 8 Oct @ 4:24pm 
Hello, i love this mod, but i have a minor question. When giving tentacles to a pawn, the tentacles are always by defauls white. Is there a way to change it, or isn't suppose to be always white.
ggfirst 8 Oct @ 3:56am 
can you make a patch for making chemfuels with various milk & cheese from the mod?
Sasha the Slayer 7 Oct @ 7:23am 
is there any way to make egg generation faster for oviparous?
NoxVerna 6 Oct @ 6:54pm 
is there somewhere i could edit the freezing breath to be more equal to something like the greater flame spew?
Dankukus 5 Oct @ 12:45pm 
is there a way to adjust the commonality of any of the races or make them less common in specific/all factions? some races like helixian or mind devourors i feel shouldn't be with most common factions since why would normal people in normal factions hire someone who is so revolting it ruins their mood for the whole day just even catching a glimpse of them
Sarg Bjornson  [author] 3 Oct @ 11:02pm 
Can you replicate with only this mod?
Husker_85 3 Oct @ 7:12pm 
Having an issue with the Limb Regeneration gene not doing anything. Pawn with the gene lost a leg. Waited several days for all other wounds to heal. Still no leg. Waited a couple more days. Nothing
Sarg Bjornson  [author] 3 Oct @ 7:36am 
Yeah, seems to be a conflict with Integrated Implants
BG_N 3 Oct @ 7:31am 
Had an issue with the 'increased command range' gene causing my game to tank to 3 fps when a drafted mechanoid was on screen. Removing it using character editor immediately fixed the issue. Using a large modlist with mostly unmodified mechs. I'm certain the gene works fine outside of my list but I'm sharing here in case others have the same issue. Wonderful mod, I love your work
Nameless Keeper 3 Oct @ 5:56am 
I believe there is an issue with 'Larger' and 'Smaller' genes, for I see no difference in size when these two are active (whereas before, I could see it ).
I_is_Zed 2 Oct @ 9:18pm 
Having an issue where my teratogenic pawn can't use any abilities due to being 'incapable of violence' even though they're nonviolent and only affect themselves. Any idea of a fix? Could they be tagged as not being violent or something? Thanks
Sarg Bjornson  [author] 1 Oct @ 10:51pm 
"when you dont also have every other "alpha" mod installed"

See, found the problem there
ambient_npc_manager 1 Oct @ 3:38pm 
a lot of these xenotypes feel extremely out of place when you dont also have every other "alpha" mod installed :/ nothing you can do about that though.
GoldenDove20 30 Sep @ 10:48am 
Didn't know but know now :cupup:
Sarg Bjornson  [author] 30 Sep @ 10:16am 
Yeah, when mods patch the same thing, shit happens
GoldenDove20 30 Sep @ 9:35am 
Alpha Genes has a incompatibility with Integrated implants, specifically with the mech summon genes. I noticed whenever I summoned the mechs from this mod and drafted them, my game took a huge fps hit
Ravenfire Derg 29 Sep @ 7:59am 
a single mind devourer should not be able to make three of my colonists turn wild.
magnumriley 28 Sep @ 1:42pm 
@Sarg: I am curious if I am having a mod interference with the Archite Gene for Regeneration. Is this gene not supposed to regenerate lost body parts such as a hand my colonist lost in a recent raid? Or do I need to have only the limb regeneration ability, because the genetics are mutually exclusive it seems when I make a Xenogerm with it? Does the archite gene work on all injuries or only internal injuries as suggested in the info box on the health panel?
Arel 28 Sep @ 11:31am 
does fleetkind fission while imprisoned?
XelNigma 26 Sep @ 7:08am 
@Sarg Bjornson: hmm that means the issue is with me. Thank you for the replay. Time to do some trial and error to find where or what I messed up.
Sarg Bjornson  [author] 25 Sep @ 11:11pm 
@lovett1701: They aren't

@XelNigma: It has no requirements
XelNigma 25 Sep @ 7:55pm 
newb question: I got a water regeneration genepack and injected it into a pawn. but for some reason its dormant. Beyond them being baseline they have latent psychic. Does this gene require another gene to activate it? I tried standing in water to see if it activated by that, but it didnt seem to, but im not 100% sure its hard to tell if the healing was from the tending or the gene.
lovett1701 25 Sep @ 7:45pm 
So, are the bullet's from the forsaken guns meant to be the guns spirtes themselves?
Bleb Johnson 25 Sep @ 8:39am 
I found a bug where any pawn can equip Forsaken weapons. When I change pawns stance from flee to attack, pawns who doesn't have weapon randomly equipping Forsaken weapons.
Sarg Bjornson  [author] 23 Sep @ 2:13pm 
Unfortunately it is a base game limitation, I wonder why they did it that way
Ravenfire Derg 23 Sep @ 1:54pm 
@Bosh Oh my god i need that too its so annoying, and why i dont add mods
Bosh 22 Sep @ 7:37am 
Is there any easy way to reload all the custom xenotypes quickly when I change a mod or two? I don't like having to load and save all 136 of my xenotypes whenever I add or remove a single mod.
Ravenfire Derg 21 Sep @ 5:49pm 
Your forsaken gamma bulbs grow during vanilla event expanded phychic blooms underground, killing my nutrifungus crops
Bleb Johnson 21 Sep @ 7:47am 
does lethal cell instability work with sanguophage genes?
Lyrdian 18 Sep @ 6:03pm 
Does Regeneration (archite gene) slowly regenerate organs/limbs? or just injuries on the limbs (so essentially asking if a pawn would regrow a destroyed liver or left leg).

I see that Limb Regeneration from Alpha Genes, Regeneration Archite Gene and the VRE: Pigskins Organ Regeneration all do different things (specific parts vs wounds only it seems) and do NOT work together.

Im also wondering how hard it would be to basically slap the 3 together into a super regen archite gene XD
Vulkandrache 18 Sep @ 5:53pm 
To my absolute dismay i noticed that the regeneration genes no longer pick one injury and completely heal it. They now target randomly every time they heal.
spycats 18 Sep @ 2:39pm 
hey ima curious if we could get something like a parasetic implantation but it works on corpses instead and maybe on that makes the corpses come back to life but under your control ? i enjoy this mod have a nice day please
Sarg Bjornson  [author] 17 Sep @ 6:01am 
What you are asking for sounds very easy to do, but is actually a real nightmare. You should use Cherry Picker, although it is not guaranteed to work
V∆ŁĶẎŘĒΞ 17 Sep @ 5:26am 
Hello, Mr. Mod Creator, thank you for your work. I'd like to suggest an idea for alpha genes and alpha memes mods. Could you please enable or disable alpha xeno genes in the mod settings menu? Let's say I like all of them except the animusens. The same goes for memes. I really like sadists, but I'll never roleplay artists. I'd like to hide them from the game. The same goes for styles. I like the spiked weapon style in the game, but the totemic style seems out of place. I'd like some variety in your work, if that's not too much trouble.
Thank you for your time and attention.:8bitdish:
Reznya 17 Sep @ 12:57am 
know what, 'fair nuff
Sarg Bjornson  [author] 17 Sep @ 12:53am 
Well, you do you. I did it because it's funny
Reznya 17 Sep @ 12:31am 
it was the flag, (other than the obvious reason) it just seemed redundant
Sarg Bjornson  [author] 16 Sep @ 11:31pm 
No, you are free to change whatever. I don't understand the why, but it's no big deal. Is it some USA culture war stuff because it's the asexual flag?
Reznya 16 Sep @ 11:07pm 
normally you wouldn't, as it was inconsequential, though you responding would imply you do care, 'least a little bit.
Sarg Bjornson  [author] 16 Sep @ 10:58pm 
No offense, but why would I care what you do in your private game?
Reznya 16 Sep @ 9:39pm 
just wanted to say: i edited the texture of the asexual reproduction gene, good work though.
Sarg Bjornson  [author] 15 Sep @ 10:44pm 
Yeah, unfortunately pathing is almost impossible to tweak
Yin 15 Sep @ 7:17pm 
Wings and water speed genes dont change pathing so they dont account for the new move speeds when auto pathing, which makes water speed worthless outside of combat and wings still less efficient, thats all and one of the best mods for customization on the workshop btw
Vlad Draculea 15 Sep @ 5:58am 
like a crocodilian type gene would be cool to see, gives webbed feet/hands plus lateral tail for increased movement speed in water which also doubles as an extra limb to attack with
Vlad Draculea 15 Sep @ 5:52am 
does this give aquatic adaptations for insector geneline system?
Tarou 14 Sep @ 5:50pm 
Sir Sarg Bjornson, what references or inspirations do you draw on when naming xenotypes?

Thanks for the great mod. You are cool.
DracoHoribilis 14 Sep @ 11:36am 
How do I actually use the gene remover? I have been testing it everywhere but cannot seem to find how it is done. I click use on subject or something but cannot select anyone, do they need to be in bed or something?