RimWorld

RimWorld

Alpha Genes
2.896 kommentarer
Sarg Bjornson  [ophavsmand] For 7 minutter siden 
What arrows??
Hugalafutro For 41 minutter siden 
Hi, I'm not sure if to ask here or on Helixien gas page, but the Forsaken arrows are only craftable from Electric Smithy, but not from the Gas-powered smithy.
Sarg Bjornson  [ophavsmand] For 8 timer siden 
It's all on GitHub
orangelightning235 For 9 timer siden 
is it possible to have this for version 1.4?

posted this comment on the wrong version, mb
Citizen Q 8. okt. kl. 18:55 
Am I wrong in thinking that Regeneration doesn't regenerate destroyed limbs? If so, is there a reason it is mutually exclusive with Limb Regeneration? Kinda want a xenotype that can heal from *anything* except massive brain trauma.
Darmitan 8. okt. kl. 16:24 
Hello, i love this mod, but i have a minor question. When giving tentacles to a pawn, the tentacles are always by defauls white. Is there a way to change it, or isn't suppose to be always white.
ggfirst 8. okt. kl. 3:56 
can you make a patch for making chemfuels with various milk & cheese from the mod?
Sasha the Slayer 7. okt. kl. 7:23 
is there any way to make egg generation faster for oviparous?
NoxVerna 6. okt. kl. 18:54 
is there somewhere i could edit the freezing breath to be more equal to something like the greater flame spew?
Dankukus 5. okt. kl. 12:45 
is there a way to adjust the commonality of any of the races or make them less common in specific/all factions? some races like helixian or mind devourors i feel shouldn't be with most common factions since why would normal people in normal factions hire someone who is so revolting it ruins their mood for the whole day just even catching a glimpse of them
Sarg Bjornson  [ophavsmand] 3. okt. kl. 23:02 
Can you replicate with only this mod?
Husker_85 3. okt. kl. 19:12 
Having an issue with the Limb Regeneration gene not doing anything. Pawn with the gene lost a leg. Waited several days for all other wounds to heal. Still no leg. Waited a couple more days. Nothing
Sarg Bjornson  [ophavsmand] 3. okt. kl. 7:36 
Yeah, seems to be a conflict with Integrated Implants
BG_N 3. okt. kl. 7:31 
Had an issue with the 'increased command range' gene causing my game to tank to 3 fps when a drafted mechanoid was on screen. Removing it using character editor immediately fixed the issue. Using a large modlist with mostly unmodified mechs. I'm certain the gene works fine outside of my list but I'm sharing here in case others have the same issue. Wonderful mod, I love your work
Nameless Keeper 3. okt. kl. 5:56 
I believe there is an issue with 'Larger' and 'Smaller' genes, for I see no difference in size when these two are active (whereas before, I could see it ).
I_is_Zed 2. okt. kl. 21:18 
Having an issue where my teratogenic pawn can't use any abilities due to being 'incapable of violence' even though they're nonviolent and only affect themselves. Any idea of a fix? Could they be tagged as not being violent or something? Thanks
Sarg Bjornson  [ophavsmand] 1. okt. kl. 22:51 
"when you dont also have every other "alpha" mod installed"

See, found the problem there
ambient_npc_manager 1. okt. kl. 15:38 
a lot of these xenotypes feel extremely out of place when you dont also have every other "alpha" mod installed :/ nothing you can do about that though.
GoldenDove20 30. sep. kl. 10:48 
Didn't know but know now :cupup:
Sarg Bjornson  [ophavsmand] 30. sep. kl. 10:16 
Yeah, when mods patch the same thing, shit happens
GoldenDove20 30. sep. kl. 9:35 
Alpha Genes has a incompatibility with Integrated implants, specifically with the mech summon genes. I noticed whenever I summoned the mechs from this mod and drafted them, my game took a huge fps hit
Ravenfire Derg 29. sep. kl. 7:59 
a single mind devourer should not be able to make three of my colonists turn wild.
magnumriley 28. sep. kl. 13:42 
@Sarg: I am curious if I am having a mod interference with the Archite Gene for Regeneration. Is this gene not supposed to regenerate lost body parts such as a hand my colonist lost in a recent raid? Or do I need to have only the limb regeneration ability, because the genetics are mutually exclusive it seems when I make a Xenogerm with it? Does the archite gene work on all injuries or only internal injuries as suggested in the info box on the health panel?
Arel 28. sep. kl. 11:31 
does fleetkind fission while imprisoned?
XelNigma 26. sep. kl. 7:08 
@Sarg Bjornson: hmm that means the issue is with me. Thank you for the replay. Time to do some trial and error to find where or what I messed up.
Sarg Bjornson  [ophavsmand] 25. sep. kl. 23:11 
@lovett1701: They aren't

@XelNigma: It has no requirements
XelNigma 25. sep. kl. 19:55 
newb question: I got a water regeneration genepack and injected it into a pawn. but for some reason its dormant. Beyond them being baseline they have latent psychic. Does this gene require another gene to activate it? I tried standing in water to see if it activated by that, but it didnt seem to, but im not 100% sure its hard to tell if the healing was from the tending or the gene.
lovett1701 25. sep. kl. 19:45 
So, are the bullet's from the forsaken guns meant to be the guns spirtes themselves?
Bleb Johnson 25. sep. kl. 8:39 
I found a bug where any pawn can equip Forsaken weapons. When I change pawns stance from flee to attack, pawns who doesn't have weapon randomly equipping Forsaken weapons.
Sarg Bjornson  [ophavsmand] 23. sep. kl. 14:13 
Unfortunately it is a base game limitation, I wonder why they did it that way
Ravenfire Derg 23. sep. kl. 13:54 
@Bosh Oh my god i need that too its so annoying, and why i dont add mods
Bosh 22. sep. kl. 7:37 
Is there any easy way to reload all the custom xenotypes quickly when I change a mod or two? I don't like having to load and save all 136 of my xenotypes whenever I add or remove a single mod.
Ravenfire Derg 21. sep. kl. 17:49 
Your forsaken gamma bulbs grow during vanilla event expanded phychic blooms underground, killing my nutrifungus crops
Bleb Johnson 21. sep. kl. 7:47 
does lethal cell instability work with sanguophage genes?
Lyrdian 18. sep. kl. 18:03 
Does Regeneration (archite gene) slowly regenerate organs/limbs? or just injuries on the limbs (so essentially asking if a pawn would regrow a destroyed liver or left leg).

I see that Limb Regeneration from Alpha Genes, Regeneration Archite Gene and the VRE: Pigskins Organ Regeneration all do different things (specific parts vs wounds only it seems) and do NOT work together.

Im also wondering how hard it would be to basically slap the 3 together into a super regen archite gene XD
Vulkandrache 18. sep. kl. 17:53 
To my absolute dismay i noticed that the regeneration genes no longer pick one injury and completely heal it. They now target randomly every time they heal.
spycats 18. sep. kl. 14:39 
hey ima curious if we could get something like a parasetic implantation but it works on corpses instead and maybe on that makes the corpses come back to life but under your control ? i enjoy this mod have a nice day please
Sarg Bjornson  [ophavsmand] 17. sep. kl. 6:01 
What you are asking for sounds very easy to do, but is actually a real nightmare. You should use Cherry Picker, although it is not guaranteed to work
V∆ŁĶẎŘĒΞ 17. sep. kl. 5:26 
Hello, Mr. Mod Creator, thank you for your work. I'd like to suggest an idea for alpha genes and alpha memes mods. Could you please enable or disable alpha xeno genes in the mod settings menu? Let's say I like all of them except the animusens. The same goes for memes. I really like sadists, but I'll never roleplay artists. I'd like to hide them from the game. The same goes for styles. I like the spiked weapon style in the game, but the totemic style seems out of place. I'd like some variety in your work, if that's not too much trouble.
Thank you for your time and attention.:8bitdish:
Reznya 17. sep. kl. 0:57 
know what, 'fair nuff
Sarg Bjornson  [ophavsmand] 17. sep. kl. 0:53 
Well, you do you. I did it because it's funny
Reznya 17. sep. kl. 0:31 
it was the flag, (other than the obvious reason) it just seemed redundant
Sarg Bjornson  [ophavsmand] 16. sep. kl. 23:31 
No, you are free to change whatever. I don't understand the why, but it's no big deal. Is it some USA culture war stuff because it's the asexual flag?
Reznya 16. sep. kl. 23:07 
normally you wouldn't, as it was inconsequential, though you responding would imply you do care, 'least a little bit.
Sarg Bjornson  [ophavsmand] 16. sep. kl. 22:58 
No offense, but why would I care what you do in your private game?
Reznya 16. sep. kl. 21:39 
just wanted to say: i edited the texture of the asexual reproduction gene, good work though.
Sarg Bjornson  [ophavsmand] 15. sep. kl. 22:44 
Yeah, unfortunately pathing is almost impossible to tweak
Yin 15. sep. kl. 19:17 
Wings and water speed genes dont change pathing so they dont account for the new move speeds when auto pathing, which makes water speed worthless outside of combat and wings still less efficient, thats all and one of the best mods for customization on the workshop btw
Vlad Draculea 15. sep. kl. 5:58 
like a crocodilian type gene would be cool to see, gives webbed feet/hands plus lateral tail for increased movement speed in water which also doubles as an extra limb to attack with
Vlad Draculea 15. sep. kl. 5:52 
does this give aquatic adaptations for insector geneline system?