RimWorld

RimWorld

Alpha Genes
2 907 kommenttia
Reestock 20.10. klo 9.02 
Fair enough.
Sarg Bjornson  [tekijä] 20.10. klo 8.21 
Now you know why they are called Wretches instead of Perfectly Fine People lol
Reestock 20.10. klo 8.20 
My wretch died from developing lethal sensitivity to oxygen.
Sarg Bjornson  [tekijä] 18.10. klo 22.52 
Well, they will appear with the same probability as any other xenotype!
Hugalafutro 18.10. klo 22.08 
I'm not trying to criticise the xenotype, I really like it and living under the mountain in the Forsaken Crags, but more wondering if Forsaken kids are possible / implemented? I've not messed with Biotech much to know if I can make them fertile that way. Thank you for your answers! Time to build that gene lab and see what it can do for me.
Sarg Bjornson  [tekijä] 18.10. klo 10.17 
The way would be to make a new gene doing that, as I specifically did them this way on purpose
Az 18.10. klo 10.06 
Just to follow up on what Citizen Q asked, is there a way to make organ and limb regeneration not exclusive, or have a combined version?
Sarg Bjornson  [tekijä] 18.10. klo 9.48 
Forsaken are sterile because that's how they were designed
Sasha the Slayer 18.10. klo 8.42 
yo branching follow up to my last comment, could an egg gene be added that's like, a clutch? for reptile/insect xenos?
Hugalafutro 18.10. klo 4.14 
Hi, what I don't get is if the Forsaken are sterile, why can I craft Forsaken Kid clothes? It took 12 years to get my 4th Forsaken in shuttle crash, can a Forsaken kid spawn in similar fashion? Or is there a way to make them fertile?
Hugalafutro 15.10. klo 14.27 
Sorry I had a brain fart I thought I was on CE page - too many tabs and they all just show the steam logo :D Looks like Vanilla Helixien gas is not listed amongst CE patched mods on their github so that would answer my question.
Sarg Bjornson  [tekijä] 15.10. klo 7.20 
What arrows??
Hugalafutro 15.10. klo 6.46 
Hi, I'm not sure if to ask here or on Helixien gas page, but the Forsaken arrows are only craftable from Electric Smithy, but not from the Gas-powered smithy.
Sarg Bjornson  [tekijä] 14.10. klo 23.06 
It's all on GitHub
orangelightning235 14.10. klo 21.37 
is it possible to have this for version 1.4?

posted this comment on the wrong version, mb
Citizen Q 8.10. klo 18.55 
Am I wrong in thinking that Regeneration doesn't regenerate destroyed limbs? If so, is there a reason it is mutually exclusive with Limb Regeneration? Kinda want a xenotype that can heal from *anything* except massive brain trauma.
Darmitan 8.10. klo 16.24 
Hello, i love this mod, but i have a minor question. When giving tentacles to a pawn, the tentacles are always by defauls white. Is there a way to change it, or isn't suppose to be always white.
ggfirst 8.10. klo 3.56 
can you make a patch for making chemfuels with various milk & cheese from the mod?
Sasha the Slayer 7.10. klo 7.23 
is there any way to make egg generation faster for oviparous?
NoxVerna 6.10. klo 18.54 
is there somewhere i could edit the freezing breath to be more equal to something like the greater flame spew?
Dankukus 5.10. klo 12.45 
is there a way to adjust the commonality of any of the races or make them less common in specific/all factions? some races like helixian or mind devourors i feel shouldn't be with most common factions since why would normal people in normal factions hire someone who is so revolting it ruins their mood for the whole day just even catching a glimpse of them
Sarg Bjornson  [tekijä] 3.10. klo 23.02 
Can you replicate with only this mod?
Husker_85 3.10. klo 19.12 
Having an issue with the Limb Regeneration gene not doing anything. Pawn with the gene lost a leg. Waited several days for all other wounds to heal. Still no leg. Waited a couple more days. Nothing
Sarg Bjornson  [tekijä] 3.10. klo 7.36 
Yeah, seems to be a conflict with Integrated Implants
BG_N 3.10. klo 7.31 
Had an issue with the 'increased command range' gene causing my game to tank to 3 fps when a drafted mechanoid was on screen. Removing it using character editor immediately fixed the issue. Using a large modlist with mostly unmodified mechs. I'm certain the gene works fine outside of my list but I'm sharing here in case others have the same issue. Wonderful mod, I love your work
Nameless Keeper 3.10. klo 5.56 
I believe there is an issue with 'Larger' and 'Smaller' genes, for I see no difference in size when these two are active (whereas before, I could see it ).
I_is_Zed 2.10. klo 21.18 
Having an issue where my teratogenic pawn can't use any abilities due to being 'incapable of violence' even though they're nonviolent and only affect themselves. Any idea of a fix? Could they be tagged as not being violent or something? Thanks
Sarg Bjornson  [tekijä] 1.10. klo 22.51 
"when you dont also have every other "alpha" mod installed"

See, found the problem there
sethkwright 1.10. klo 15.38 
a lot of these xenotypes feel extremely out of place when you dont also have every other "alpha" mod installed :/ nothing you can do about that though.
GoldenDove20 30.9. klo 10.48 
Didn't know but know now :cupup:
Sarg Bjornson  [tekijä] 30.9. klo 10.16 
Yeah, when mods patch the same thing, shit happens
GoldenDove20 30.9. klo 9.35 
Alpha Genes has a incompatibility with Integrated implants, specifically with the mech summon genes. I noticed whenever I summoned the mechs from this mod and drafted them, my game took a huge fps hit
Koladi 29.9. klo 7.59 
a single mind devourer should not be able to make three of my colonists turn wild.
magnumriley 28.9. klo 13.42 
@Sarg: I am curious if I am having a mod interference with the Archite Gene for Regeneration. Is this gene not supposed to regenerate lost body parts such as a hand my colonist lost in a recent raid? Or do I need to have only the limb regeneration ability, because the genetics are mutually exclusive it seems when I make a Xenogerm with it? Does the archite gene work on all injuries or only internal injuries as suggested in the info box on the health panel?
Arel 28.9. klo 11.31 
does fleetkind fission while imprisoned?
XelNigma 26.9. klo 7.08 
@Sarg Bjornson: hmm that means the issue is with me. Thank you for the replay. Time to do some trial and error to find where or what I messed up.
Sarg Bjornson  [tekijä] 25.9. klo 23.11 
@lovett1701: They aren't

@XelNigma: It has no requirements
XelNigma 25.9. klo 19.55 
newb question: I got a water regeneration genepack and injected it into a pawn. but for some reason its dormant. Beyond them being baseline they have latent psychic. Does this gene require another gene to activate it? I tried standing in water to see if it activated by that, but it didnt seem to, but im not 100% sure its hard to tell if the healing was from the tending or the gene.
lovett1701 25.9. klo 19.45 
So, are the bullet's from the forsaken guns meant to be the guns spirtes themselves?
Bleb Johnson 25.9. klo 8.39 
I found a bug where any pawn can equip Forsaken weapons. When I change pawns stance from flee to attack, pawns who doesn't have weapon randomly equipping Forsaken weapons.
Sarg Bjornson  [tekijä] 23.9. klo 14.13 
Unfortunately it is a base game limitation, I wonder why they did it that way
Koladi 23.9. klo 13.54 
@Bosh Oh my god i need that too its so annoying, and why i dont add mods
Bosh 22.9. klo 7.37 
Is there any easy way to reload all the custom xenotypes quickly when I change a mod or two? I don't like having to load and save all 136 of my xenotypes whenever I add or remove a single mod.
Koladi 21.9. klo 17.49 
Your forsaken gamma bulbs grow during vanilla event expanded phychic blooms underground, killing my nutrifungus crops
Bleb Johnson 21.9. klo 7.47 
does lethal cell instability work with sanguophage genes?
Lyrdian 18.9. klo 18.03 
Does Regeneration (archite gene) slowly regenerate organs/limbs? or just injuries on the limbs (so essentially asking if a pawn would regrow a destroyed liver or left leg).

I see that Limb Regeneration from Alpha Genes, Regeneration Archite Gene and the VRE: Pigskins Organ Regeneration all do different things (specific parts vs wounds only it seems) and do NOT work together.

Im also wondering how hard it would be to basically slap the 3 together into a super regen archite gene XD
Vulkandrache 18.9. klo 17.53 
To my absolute dismay i noticed that the regeneration genes no longer pick one injury and completely heal it. They now target randomly every time they heal.
spycats 18.9. klo 14.39 
hey ima curious if we could get something like a parasetic implantation but it works on corpses instead and maybe on that makes the corpses come back to life but under your control ? i enjoy this mod have a nice day please
Sarg Bjornson  [tekijä] 17.9. klo 6.01 
What you are asking for sounds very easy to do, but is actually a real nightmare. You should use Cherry Picker, although it is not guaranteed to work
V∆ŁĶẎŘĒΞ 17.9. klo 5.26 
Hello, Mr. Mod Creator, thank you for your work. I'd like to suggest an idea for alpha genes and alpha memes mods. Could you please enable or disable alpha xeno genes in the mod settings menu? Let's say I like all of them except the animusens. The same goes for memes. I really like sadists, but I'll never roleplay artists. I'd like to hide them from the game. The same goes for styles. I like the spiked weapon style in the game, but the totemic style seems out of place. I'd like some variety in your work, if that's not too much trouble.
Thank you for your time and attention.:8bitdish: