Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Only one version should be active, since they are alternative styles of the same mod and conflict with each other when combined.
The reason I originally packaged them this way is because people wanted different style options, but I see now that it can cause confusion. I’ll be updating all the descriptions with a clear disclaimer so users don’t run into these unintended crashes.
Sorry for the trouble, my friend. I hope this clears things up and helps you get it running smoothly.
Unable to find node at path "<ships/asteroid/deposit_gold/deposit_gold_1x_hard.rules>/Part/Components/CustomShipIcon/Icon/VertexColor".
System.Exception: Error loading mod: Color-Coded Resources Mod - Flat Icons[r7] [0.20.18+]
---> Halfling.ObjectText.OTNavigateException: Unable to find node at path "<ships/asteroid/deposit_gold/deposit_gold_1x_hard.rules>/Part/Components/CustomShipIcon/Icon/VertexColor".
at Halfling.ObjectText.OTNode.FindAtPath(String path, Boolean dereferenceFinalNode) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\ObjectText\OTNode.cs:line 180
just to quote a lttle
What is happening is that something is removing the vertex color entry (or it does not exist because the game needs updating) before this mod can remove it.
Error message: https://imgur.com/sFtRAH7
Custom markers are always displayed on the map.
Mineral icons, however, are only visible when you are within range of your ship.
Therefore, if you have custom markers placed but are not within the visible range of the minerals your ship can detect, no custom mineral icon will appear.
I just took some screenshots to see if something was broken and showed as yours.
My guess is that you have a mod that is conflicting with my mod.
Closer zoom out
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3210260860
Mid Zoom out
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3210260836
Super Far Zoom out
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3210260800
Can others confirm having this error?
I will take a look at it as soon as i have time. 🖖
@psionic_m: The mod does not modify the code that affects interaction behaviors. Therefore, the issue you mentioned is most likely the vanilla behavior of the in-game icons for the resources and not intentional.
It's not a 'problem', certainly not with your mod, I just still find it harder to identify what each asteroid is when the icon is only fully visible for a small percentage of time.
这个mod应该可以改善资源的视觉扫描,因为我个人不喜欢读符号有多难,因为符号通常都很小。
Mod兼容[0.20.18+]
修改的资源:
-碳
-铜
-黄金
-Hyperium公司
-铁
-硫磺
-氚
-铀
注:
mod不修改实际资源的值,它只增加了对相应资源进行颜色编码的能力。
如果您使用mod,请留下任何反馈。
You only need to subscribe to the one you want.
Thanks! Good to know it's clientside. This will probably be the only mod i use normally when playing lol since i like my ships to be vanilla compatible