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Cherry Picker mod might help. If not, it's best to contact the authors of these animations.
they seem to be little off with Facial animation on
Thanks for your understanding.
Yes, when creating a character, the xenotype’s gene list might show a metabolism of -4, since each wing gene is active and contributes its own -3 metabolism cost.
However, during gameplay, some mutually exclusive genes will become inactive. This applies to genes like hair color, skin color, body type — and in our case, wing genes. The pawn will end up with only one active wing gene, while the other becomes inactive, and the total metabolism impact will adjust accordingly — in this case, resulting in the expected -1 metabolism.
A: Just like the core mod - Obsidia Expansion.
im sorry comrade, that info is outdated...
During tests, all xenotypes from Obsidia Expansion mods made children without any problems.
https://gist.github.com/HugsLibRecordKeeper/5c9f989bfb48c078d91b04efa33d2f6e
Could not resolve cross-reference: No Verse.DamageDef named OTCAcid found to give to Verse.DamageFactor Verse.DamageFactor
have completely no promblem with running the game though, still hurt some gaming mood(-20)