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Cherry Picker mod might help. If not, it's best to contact the authors of these animations.
they seem to be little off with Facial animation on
Thanks for your understanding.
Yes, when creating a character, the xenotype’s gene list might show a metabolism of -4, since each wing gene is active and contributes its own -3 metabolism cost.
However, during gameplay, some mutually exclusive genes will become inactive. This applies to genes like hair color, skin color, body type — and in our case, wing genes. The pawn will end up with only one active wing gene, while the other becomes inactive, and the total metabolism impact will adjust accordingly — in this case, resulting in the expected -1 metabolism.