RimWorld

RimWorld

Obsidia Expansion - Mothoids Xenotype
27 kommenttia
Lored  [tekijä] 18.8. klo 17.07 
@J Without third-party manipulation - No.
Cherry Picker mod might help. If not, it's best to contact the authors of these animations.
J 18.8. klo 16.57 
is there a way to rremove eye texture for all your mods?
they seem to be little off with Facial animation on
Lored  [tekijä] 10.8. klo 8.34 
Starting today. Bug reports posted outside the proper thread will, unfortunately, be ignored.
Thanks for your understanding.
Dalvap 9.8. klo 14.51 
я обязательно повторю сюжет той манги...
Cake Moth 15.7. klo 19.50 
0.0 I know what i must do now! :koboldkiss:
Darkmoon 2.7. klo 16.24 
I have a circular dependency error when sorting this mod with RimSort
Smash, next.
Lored  [tekijä] 23.4. klo 8.15 
@Tenty Gene mechanics can be a bit confusing.
Yes, when creating a character, the xenotype’s gene list might show a metabolism of -4, since each wing gene is active and contributes its own -3 metabolism cost.
However, during gameplay, some mutually exclusive genes will become inactive. This applies to genes like hair color, skin color, body type — and in our case, wing genes. The pawn will end up with only one active wing gene, while the other becomes inactive, and the total metabolism impact will adjust accordingly — in this case, resulting in the expected -1 metabolism.
Tenty 22.4. klo 20.04 
Oop, I admit I failed the spot check on the standard lacking wings, but the prime still has two wings both of which take metabolism landing it at -4 instead of the intended -1.
Lored  [tekijä] 22.4. klo 6.54 
@Tenty That's right! If you read the description to Xenotypes, everything will become clear :slimeamazed:
Tenty 21.4. klo 22.37 
Both the image in the workshop here and the in-game premade xenotypes have the default "moth wings" gene on the Mothoid Prime instead of the standard Mothoid. This results in Prime having two wings and standard having no wings.
Dekar_Serverbot 11.7.2024 klo 16.27 
will she eat my lettuce?
Chesse5552024 14.6.2024 klo 16.11 
Is This vanilla friendly with graphics and lore.
 Papa bones  26.11.2023 klo 4.26 
>Q: Is this mod CE compatible?
A: Just like the core mod - Obsidia Expansion.

im sorry comrade, that info is outdated...
Lored  [tekijä] 2.10.2023 klo 23.55 
@DadRadSkittle Sorry, but I don't see any errors refer to Obsidia Expansion mods. Perhaps the problem is in another mod or some mods incompatibility, since there are many mods installed.
During tests, all xenotypes from Obsidia Expansion mods made children without any problems.
DadRadSkittle 2.10.2023 klo 13.24 
Logs try to generate a pawn but fail for mothoid pawn
https://gist.github.com/HugsLibRecordKeeper/5c9f989bfb48c078d91b04efa33d2f6e
DadRadSkittle 2.10.2023 klo 13.11 
I have one of these in my colony and she can get pregnant but when the birth is done there is no new child pawn
[JdG] Pejman 23.4.2023 klo 14.52 
Are they attracted to Lömp tho ?
Lored  [tekijä] 30.11.2022 klo 5.53 
@Treeson thnx, fixed.
Treeson 30.11.2022 klo 5.38 
it says :
Could not resolve cross-reference: No Verse.DamageDef named OTCAcid found to give to Verse.DamageFactor Verse.DamageFactor

have completely no promblem with running the game though, still hurt some gaming mood(-20)
Conniday 12.11.2022 klo 23.38 
Moffworld
Bosh 9.11.2022 klo 17.25 
M O F F
gabek 7.11.2022 klo 11.04 
It's pretty interesting, but it's sad that the art is not in the style of rimworld
Mister Buisness Mann 7.11.2022 klo 10.05 
@Large Moron (bird races are superior)
nothing to see here 7.11.2022 klo 9.59 
MOTH
HIM 7.11.2022 klo 7.20 
No wings? :(
Crimson Moth 7.11.2022 klo 6.51 
Finally