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@Cat® sigh... I'll have to look at it eventually. Sadly, I'm currently busy with other mods.
@Fralee you can disable all style restrictions in the mod settings. You can pick if it's all styles, only your colony style, or should also the minor/non-main idologies of your colony be allowed. Mind you, when building it will still default to styles based on your ideo and you'll have to manually change them.
That's why I don't rely too heavily on the ai assistance lol
It's either this or Rebuild is what I'm being told by ai. I use it for bare assessments, like a trail starter.
But here's the error.
https://pastebin.com/PLgxM5xu
If you need to change many then you can select more than one at a time.
You can pick no style, ideology style, random non-ideology styles (for example, prestige marine helmet has one for samurai helmet), as well as random graphic variants, including random variants for Ideo styles as well (like sculptures).
For ideology styles, you're generally restricted by which styles your Ideo has, but you can disable that in settings to see every possible style in-game.
- Fixed blueprints and frames not being styleable
- Fixed basic graphic preview for certain things (frames, maybe more?) not working properly
- Added compatibility with RPG Style Inventory Revamped - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2478833213
- The settings menu is now slightly bigger, allowing for more space for text
- The word "style" was replaced with "appearance" in more places, since the mod works with more than just styles
- Fixed major errors if another mod loads outdated Multiplayer API
- Fixed errors when trying to change appearance of items that are considered not spawned (hauled by a pawn, etc.)
- Fixed the bill config option not doing anything
- Fixed plant/bill config options showing the config status of items instead
Note to people who made translations: setting tooltip texts are now capitalized in the translation files rather than code. Please update accordingly!
Seems the issue is that I made the mod compatible with the Multiplayer mod, and some mod was loaded first that had an older version of Multiplayer API which is causing issues (as I rely on some of the newer stuff). I'll change it so it works no matter what, but may take a few hours. I'm somewhat busy today.
- Fixed errors if recipe produces nothing or multiple things (like burning apparel)
- Fix float menu from the change style gizmo missing style labels
- Ideology requirement removed (still needed for 1.4/1.5)
- Added support for random styles (like Royalty with Prestige marine helmet/Samurai helmet or Anomaly with ritual mask and ceremonial hood)
- Added support for random graphics (like vanilla/DLC sculptures or Biotech baby decorations)
- Better handling when selecting multiple buildings/blueprints/frames of the same type
- An option to change style of building not owned by player (specifically useful for people creating buildings for map generation in mods)
- A few more options on top of what was in previously
Thankfully, I remember most of what I did with the mod so I'll say that this is most likely going to result in a 2-3 day delay.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3522102833
What to expect in the update:
- Ideology requirement removed
- Added support for random styles (like Royalty with Prestige marine helmet/Samurai helmet or Anomaly with ritual mask and ceremonial hood)
- Added support for random graphics (like vanilla/DLC sculptures or Biotech baby decorations)
- Better handling when selecting multiple buildings/blueprints/frames of the same type
- An option to change style of building not owned by player (specifically useful for people creating buildings for map generation in mods)
- A few more options on top of what was in previously