RimWorld

RimWorld

Style Change Anytime
76 Comments
Amanda 1 Sep @ 3:29am 
Oh... Sorry to waste your time then. I did read the description, but you know when you just read stuff for the sake of reading it and it doesn't really get in your mind... Yeah. Sorry.
Soky  [author] 31 Aug @ 7:46am 
@Shigemi Notoge considering that the graphic for statues is using a specific colonist as a base, I really doubt it would work. The sculptures just have a list of possible variations that this mod is using to give you the list of possible choices.
Soky  [author] 31 Aug @ 7:44am 
@Amanda for the most part (there are exceptions like sculptures), this mod only allows for you to change styles to those allowed by your ideology. If you want to use any styles that don't match your ideo then you can disable that feature in the settings.
Amanda 31 Aug @ 6:29am 
I installed it midgame and doesnt work for me, I click the button to change appearance and it says "no appearances available" for the end table, tuque and parka. I also cant create them in other appearances
Shigemi Notoge 28 Aug @ 2:27am 
you mentioned this allows you to select the graphic of sculptures, does this also work for statues?
Cat® 16 Aug @ 5:28pm 
No worries :csdsmile:
Soky  [author] 16 Aug @ 9:04am 
@scout classic refers to the Ideology being disabled at game start, as that's when RimWorld normally allows you to modify the style of blueprints and bills.

@Cat® sigh... I'll have to look at it eventually. Sadly, I'm currently busy with other mods.

@Fralee you can disable all style restrictions in the mod settings. You can pick if it's all styles, only your colony style, or should also the minor/non-main idologies of your colony be allowed. Mind you, when building it will still default to styles based on your ideo and you'll have to manually change them.
Fralee 16 Aug @ 7:54am 
dose this allow for being able to build all styles as well?
Cat® 13 Aug @ 10:05am 
The tailoring bench does not seem to respect 'Basic' as an option. Pawns with Spikecore generate Spikecore dusters\parkas even if the bill is set to 'Basic'. Functionally it and 'Use global style' is the same. Tested on a clean install, no other mods.
scout 28 Jul @ 8:02am 
what is the difference between Always and Classic mode?
Smiley Face Killer 27 Jul @ 8:39am 
Okie dokie, thank you for the response
That's why I don't rely too heavily on the ai assistance lol
Soky  [author] 27 Jul @ 8:34am 
Doesn't look like it's anything I can do. It just looks like Rebuild is trying to load graphics that don't exist, or for some reason fails to load.
Smiley Face Killer 27 Jul @ 6:57am 
I'm unsure if it's from this mod, but the auto doors from rebuild throw this everytime I click them.
It's either this or Rebuild is what I'm being told by ai. I use it for bare assessments, like a trail starter.
But here's the error.
https://pastebin.com/PLgxM5xu
JACK 24 Jul @ 8:57am 
thank you! this is an awesome mod! so glad I found you :)
Soky  [author] 24 Jul @ 5:38am 
You're able to change the graphic of blueprints/buildings/items/etc. that are already built, depending on settings. On top of that, you can change the graphic for bills as well, so all items will be crafted with a specific one.

If you need to change many then you can select more than one at a time.

You can pick no style, ideology style, random non-ideology styles (for example, prestige marine helmet has one for samurai helmet), as well as random graphic variants, including random variants for Ideo styles as well (like sculptures).

For ideology styles, you're generally restricted by which styles your Ideo has, but you can disable that in settings to see every possible style in-game.
JACK 23 Jul @ 7:38pm 
is anyone able to give me a simple flowchart of how this mod works from the user side? is it select style from build menu > place blueprints > thing gets built in selected style? would be a pain to have to change every tile of wall, for instance, to a different style after the fact. also, are you able to select default/no style for things that would usually be ideo style?
Soky  [author] 21 Jul @ 8:46am 
- Added support for minified buildings (follows same settings as normal buildings)
- Fixed blueprints and frames not being styleable
- Fixed basic graphic preview for certain things (frames, maybe more?) not working properly
Soky  [author] 17 Jul @ 11:19am 
- Since it has been greatly bothering me, I've added another option for chunks graphics to be customizable
- Added compatibility with RPG Style Inventory Revamped - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2478833213
- The settings menu is now slightly bigger, allowing for more space for text
- The word "style" was replaced with "appearance" in more places, since the mod works with more than just styles
- Fixed major errors if another mod loads outdated Multiplayer API
- Fixed errors when trying to change appearance of items that are considered not spawned (hauled by a pawn, etc.)
- Fixed the bill config option not doing anything
- Fixed plant/bill config options showing the config status of items instead

Note to people who made translations: setting tooltip texts are now capitalized in the translation files rather than code. Please update accordingly!
Soky  [author] 17 Jul @ 3:28am 
I'll fix soon. In the meantime, you should be able to fix the issue by putting the mod higher up in your mod list.

Seems the issue is that I made the mod compatible with the Multiplayer mod, and some mod was loaded first that had an older version of Multiplayer API which is causing issues (as I rely on some of the newer stuff). I'll change it so it works no matter what, but may take a few hours. I'm somewhat busy today.
Kalisa 16 Jul @ 7:48pm 
Running into same issue as brokolilikek. with this mod active, i lose all buttons for pawns, animals, clicking on most things.
Echo Ichor 16 Jul @ 2:52pm 
I find this mod vital. But also finding that I do not have the option to change the style of a building on my blueprint. No rush but figured I would mention it like the comment below--assuming they mean the same thing I do. Thank you.
brokolilikek 16 Jul @ 11:47am 
Hello, there's a bug that removes gizmos on animals, blueprints etc. It's the bottom line in the log: https://gist.github.com/HugsLibRecordKeeper/d67fc893810816a54f79e8152f6a1910
Smiley Face Killer 15 Jul @ 3:29pm 
Same here, I love this mod I use a ton of style mods so super helpful
Vesp3r 15 Jul @ 3:09pm 
Thanks for updating the mod, I was checking daily for updates :steamthumbsup:
Evenstaar 15 Jul @ 2:51pm 
Way to be speedy, nice job! Usually it takes a LONG time for radiation to clear up, heheh...
Soky  [author] 15 Jul @ 12:49pm 
New update:

- Fixed errors if recipe produces nothing or multiple things (like burning apparel)
- Fix float menu from the change style gizmo missing style labels
Reel 15 Jul @ 10:21am 
Thanks!
Soky  [author] 15 Jul @ 10:11am 
And the update is up!

- Ideology requirement removed (still needed for 1.4/1.5)
- Added support for random styles (like Royalty with Prestige marine helmet/Samurai helmet or Anomaly with ritual mask and ceremonial hood)
- Added support for random graphics (like vanilla/DLC sculptures or Biotech baby decorations)
- Better handling when selecting multiple buildings/blueprints/frames of the same type
- An option to change style of building not owned by player (specifically useful for people creating buildings for map generation in mods)
- A few more options on top of what was in previously
Soky  [author] 15 Jul @ 9:07am 
Update almost done. Right now finishing up some issues if Ideology is disabled.
Kalisa 14 Jul @ 11:03am 
@Alphahawk59 this was perfect thank you
Abacaxique 14 Jul @ 7:36am 
this is working just fine in 1.6 for me
Lithographer 13 Jul @ 2:39pm 
:abomb::secretweapon_hoi::abomb::hssbwork::hssbwork::hssbwork:
Evenstaar 13 Jul @ 10:41am 
rip, good luck rebuilding, I guess.
Soky  [author] 13 Jul @ 8:57am 
Sooooo... I screwed up. I accidentally nuked my mod directory with my WIP changes.

Thankfully, I remember most of what I did with the mod so I'll say that this is most likely going to result in a 2-3 day delay.
AlphaHawk59 12 Jul @ 7:34pm 
@Kalisa I Haven't been able to try it out, but i'm pretty sure this mod does it:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3522102833
Kalisa 12 Jul @ 8:34am 
is there a way with these types of mods to set the default to always be that style for a specific item? Having styles that change the walls and want to try and keep all walls vanilla but having to go in after to change them all is just another step would prefer to be able to just set it so walls are default.
lydocia 11 Jul @ 8:18am 
Thank you, Soky! Looking forward to it!
Soky  [author] 11 Jul @ 7:40am 
Update in progress, almost done. I've been working on a slight rework, but it took a bit longer than expected.

What to expect in the update:
- Ideology requirement removed
- Added support for random styles (like Royalty with Prestige marine helmet/Samurai helmet or Anomaly with ritual mask and ceremonial hood)
- Added support for random graphics (like vanilla/DLC sculptures or Biotech baby decorations)
- Better handling when selecting multiple buildings/blueprints/frames of the same type
- An option to change style of building not owned by player (specifically useful for people creating buildings for map generation in mods)
- A few more options on top of what was in previously
SaltyStoryteller 29 Jun @ 8:16am 
Still not updated? I like everything in rustic style except the lamps which seem a bit silly with their shades. Ah well take your time, after all 1.6 is coming soon.
Monbland 22 Jun @ 7:31am 
Ok
Soky  [author] 22 Jun @ 7:20am 
I'm currently working on updating Vanilla Expanded mods, my personal mods will be updated after I'm done helping fix VE stuff.
Monbland 22 Jun @ 1:48am 
UPDATE PLEASE!
AzoorFox 19 Jun @ 3:32pm 
UPDATE WHEN?????????????
Yatoro煜 12 Jun @ 2:12pm 
Some thing style don't have ideo style, can you make them selectable? Thanks!
WJSabey 11 Jun @ 6:05am 
Can you add an option to make copying a styled building keep its style rather than reverting to the default?
Monbland 22 Dec, 2024 @ 7:49pm 
Можно ли изменить стиль скульптур?
BoltKumar 2 Aug, 2024 @ 4:17pm 
Soo cool!
g3ybo 12 Jun, 2024 @ 9:44am 
Love the mod. I just have one suggestion: can the mod make the floors and slabs added through ideo styles actually visible in the architech floor tab? I'd love if I didn't have to choose those ideology styles if I want to see ALL available matierals/styles of floors to build with.
Hugmaster 4 May, 2024 @ 7:51am 
Great mod! saved my marriage!
Gasdobun 1 May, 2024 @ 7:48pm 
Having an Issue with Anomaly. When changing style on a containment pad, it turns the entities invisible. Or so it seems to be the trouble.