RimWorld

RimWorld

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Style Change Anytime
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Mod, 1.4, 1.5, 1.6
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303.706 KB
26 Oct, 2022 @ 5:43am
21 Jul @ 8:43am
9 Change Notes ( view )

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Style Change Anytime

Description
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This mod allows you to manually select a specific graphic for your buildings, items, production bills, or even plants. You're able to pick from any supported graphics, be it random graphic (like sculptures), Ideology styles, or random styles (like Royalty samurai helmet), or a mix of them (like Ideology styled sculptures).

For Ideology styles, by default, only the styles of the primary ideology can be picked. This can be changed in the settings to allow for either any style, or alternatively allowing for non-primary colony ideologies alongside the main one.

The option to change graphics is applied by default to everything possible (except plants) - this can be changed to display them only for specific things depending on preferences.
76 Comments
Amanda 1 Sep @ 3:29am 
Oh... Sorry to waste your time then. I did read the description, but you know when you just read stuff for the sake of reading it and it doesn't really get in your mind... Yeah. Sorry.
Soky  [author] 31 Aug @ 7:46am 
@Shigemi Notoge considering that the graphic for statues is using a specific colonist as a base, I really doubt it would work. The sculptures just have a list of possible variations that this mod is using to give you the list of possible choices.
Soky  [author] 31 Aug @ 7:44am 
@Amanda for the most part (there are exceptions like sculptures), this mod only allows for you to change styles to those allowed by your ideology. If you want to use any styles that don't match your ideo then you can disable that feature in the settings.
Amanda 31 Aug @ 6:29am 
I installed it midgame and doesnt work for me, I click the button to change appearance and it says "no appearances available" for the end table, tuque and parka. I also cant create them in other appearances
Shigemi Notoge 28 Aug @ 2:27am 
you mentioned this allows you to select the graphic of sculptures, does this also work for statues?
Cat® 16 Aug @ 5:28pm 
No worries :csdsmile:
Soky  [author] 16 Aug @ 9:04am 
@scout classic refers to the Ideology being disabled at game start, as that's when RimWorld normally allows you to modify the style of blueprints and bills.

@Cat® sigh... I'll have to look at it eventually. Sadly, I'm currently busy with other mods.

@Fralee you can disable all style restrictions in the mod settings. You can pick if it's all styles, only your colony style, or should also the minor/non-main idologies of your colony be allowed. Mind you, when building it will still default to styles based on your ideo and you'll have to manually change them.
Fralee 16 Aug @ 7:54am 
dose this allow for being able to build all styles as well?
Cat® 13 Aug @ 10:05am 
The tailoring bench does not seem to respect 'Basic' as an option. Pawns with Spikecore generate Spikecore dusters\parkas even if the bill is set to 'Basic'. Functionally it and 'Use global style' is the same. Tested on a clean install, no other mods.
scout 28 Jul @ 8:02am 
what is the difference between Always and Classic mode?