RimWorld

RimWorld

Anima Bionics - Forked
128 Comments
Grave 26 Oct @ 8:46pm 
Damn, steam is being dumb again and only downloading the old 1.5 version with old dependencies. Good thing there's a link
Maal 22 Oct @ 8:21pm 
Was fine on my end. Probably steam just didn't download the update properly at some point for them. Happens all time time.
Victor  [author] 22 Oct @ 7:33pm 
I just reuploaded it, is it fixed now?
RafaleMace 22 Oct @ 5:30pm 
<ModMetaData>
<name>Anima Bionics - Forked</name>
<author>Seti, Magenta_Ivy, Victor</author>
<packageId>Seti.Victor.AnimaBodies</packageId>
<supportedVersions>
<li>1.4</li>
<li>1.5</li>
</supportedVersions>

<li>xrushha.AnimaGear</li>
</loadAfter>
<description>Grow anima body parts, be one with nature, implant anima dryads into your body.</description>
</ModMetaData>

Shortened it*

This is the current info on the About file, which is outdated. It should have the 1.6 version and use the proper dependency for the AnimaGear mod Continued, not xrushha's. @Victor
Ají-Choclo-Palta 11 Oct @ 6:36am 
hi, i have a problem with the mod, here it says that is 1.6 compatible, but in game says that is not, which is right?
Yuno 3 Oct @ 3:24pm 
Ok cool. Thanks for the confirmation!
Victor  [author] 3 Oct @ 1:51pm 
About Rimpy, there's nothing I can do, their database hasn't been updated since 2023. You can ignore it.
Yuno 3 Oct @ 12:53pm 
bump, also having the issue in rimpy where it is looking for the original version of Anima Gear instead of the continued version.
Bazalisk 27 Sep @ 5:31am 
seems this is looking for the original version of Anima Gear rather than the Continued :s
at least RimPy seems to think its looking for the original.
Victor  [author] 9 Sep @ 5:40am 
Fixed.
CurtimusPrime92 8 Sep @ 10:10pm 
1.4 and 1.5 doesn't work with dependency listing 1.6 only version of anima gear. i think you'll have to split 1.4 and 1.5 into a separate mod with dependency to 1.4 and 1.5 version of anima gear
Victor  [author] 8 Sep @ 8:23pm 
Fixed, sorry for the inconvenience.
Victor  [author] 8 Sep @ 8:19pm 
It was supposed to be there, I just pasted the rewritten version suggested in the discussion and didn't noticed that AtomicRobot's code didn't include XML Extensions...
Brett 8 Sep @ 1:09pm 
Hi Victor,

can you change the information ingame inside the mod manager that this mod depends on the XML Extensions mod?

I know, it's stated inside the workshop but the XML Extensions are not listed as a requirement ingame. I got a ton of errors and I didn't know what caused them until I found out that this mod needs another mod.

Thank you :Hire:
Victor  [author] 24 Aug @ 7:34am 
You can use it fine on 1.6, the only thing I changed was add the textures for Visible Cybernetics, everything else is the same.
Futstub 24 Aug @ 5:54am 
Ok, so I either have to spend time trying all the things from the comments to try to update this to 1.6 or not use the mod? Uninstalling and reinstalling the mod didn't help... RimSort says it's 1.5 and gives an error...
Victor  [author] 16 Aug @ 11:01am 
Yeah this is a known problem with the steam workshop.
Ayana 16 Aug @ 10:17am 
Okay, after validating my complete Rimworld installation it FINALLY updated.
Ayana 16 Aug @ 7:37am 
I have subscribed and unsubscribed multiple times, but there is nothing for 1.6 even in the mod folder.
AtomicRobot 16 Aug @ 6:35am 
Nice! Apparently there is a new way of declaring alternative packageIds added in 1.6 but RimSort didn't pick up on it when I tried, so I went with the DependenciesByVersion option...
Victor  [author] 15 Aug @ 8:20am 
That must be the issue of steam not auto updating, you can unsubscribe, wait so it deletes the files, and subscribing again, that should fix it. But I will add your suggestion of using modDependenciesByVersion, should have used that to begin with, thanks!
AtomicRobot 15 Aug @ 7:16am 
Actually checking the About.xml in its entirety there are a few issues that lead to errors in any auto-sorter even the vanilla one. Anima-Gear continued has a new pachageId so that has to be entered in the About.xml as a new dependency and also into the loadAfter component.
I edited mine so that it works for me.

The file is longer than 1000 characters so I can't put it in this comment but I think I'll put it in the suggestions discussion for a quick fix.
AtomicRobot 15 Aug @ 6:55am 
I think you forgot to add 1.6 as a supported version in the About.xml file. At least it's not there for me.
Victor  [author] 14 Aug @ 1:22pm 
You can ignore warnings from Rimpy, their database isn't updated since a long time ago.
Drago Duval 14 Aug @ 1:20pm 
The Rimpy warning is making it unplayable, but beside that it 100% work, at least from the few parts that i have installed.
Victor  [author] 12 Aug @ 5:08am 
Yes
Morcalvin 12 Aug @ 3:59am 
Does this still have the lungs and kidney replacements?
Catman1226 11 Aug @ 10:25am 
Says it is missing a dependency but could probably be steam being slow
Catman1226 11 Aug @ 10:21am 
Thank you, perfect timing!
Victor  [author] 11 Aug @ 10:19am 
Updated with the new Continued Anima Gear as a dependency, and now includes textures for Visible Cybernetics , all optional in the mod settings.
Sevatar the Sinner 9 Aug @ 10:19am 
there is an anima gear continued if you can use that as basis for an update https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3545349562
dagoonite 22 Jul @ 7:39pm 
Thank you for letting us know!
Victor  [author] 15 Jul @ 9:29am 
I'm waiting Anima Gear to update.
Barosz Gádžožrút 902 01 15 Jul @ 9:27am 
1.6?
StegosaurusTTV 1 Jul @ 3:54am 
friggin dope
Victor  [author] 21 Jun @ 5:41am 
Yeah, it adds the anima fiber that is used in the recipes.
Virtuous 21 Jun @ 3:49am 
Is the anima gear a hard requirment?
Victor  [author] 28 Mar @ 8:44pm 
What is the problem with the legs?
The God Particle 28 Mar @ 4:30pm 
@Victor The carrier leg has the same problem
Blinsin 19 Feb @ 4:21pm 
@victor Thank you! The arm appeared in the No Missing body parts list, so it seems to have fixed the problem!
Victor  [author] 19 Feb @ 2:38am 
@Blinsin fixed, also added anima ears.
Blinsin 18 Feb @ 6:28pm 
This is a question about the crawer arm within the mod.

Why is it set for the install site to be arm instead of shoulder like the gauranlen arm?

I only noticed this because the 'Prosthetic - No missing body parts' mod doesn't recognize it as a valid arm replacement, thus it doesn't fix the Rimworld issue of missing body parts when bionics are installed and I have to go in manually to fix the problem. I'm not 100% sure if *that's* the problem or if it's something else within my mod list.
NightCreature 9 Feb @ 9:22pm 
oh damn ok my bad
Seti  [author] 6 Feb @ 1:57am 
@The_Creature Anima in general is royalty...
NightCreature 5 Feb @ 10:31pm 
why does this require royalty?
Victor  [author] 2 Feb @ 4:47pm 
Everything in this mod is Neolithic tech level
TheJes85 2 Feb @ 4:35pm 
is this compatible with medieval tech level? trying to make a medieval only game and i wanted to add some anima mods, since there's not much anima content in the base game.
Skot Waffles 14 Jan @ 1:43pm 
Hey, I wrote a tiny addendum to this that adds anima ears. If you would like it @Victor I'm happy to give it you. I effectively just copy-pasted your code.
bagelhe 5 Jan @ 2:23am 
some authors do say that though on discord. so i am not going to risk it.
xml extensions are not in my mod list.
Victor  [author] 4 Jan @ 7:21am 
Yes it is required, but don't worry, XML Extensions won't break your game.