RimWorld

RimWorld

367 ratings
Visible Cybernetics
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Mod, 1.5, 1.6
File Size
Posted
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1.626 MB
6 Jun, 2024 @ 1:37am
19 Jul @ 9:42am
7 Change Notes ( view )

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Visible Cybernetics

Description
Visually enhance your pawns with Visual Cybernetics, featuring a recon eye and three new shoulder-mounted appendages. This mod also adds custom textures to a decent chunk of base game and official DLC prosthetics, giving your colonists a sleek, high-tech appearance.

Whats Added:
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Requires Bionic Replacements Researched:
- Recon Eye

Requires Bionic Appendage Construction researched:
- Drill Appendage
- Builder Appendage
- Crafting Appendage
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Also adds 2 textures that works with Show Me Their Hands
Feel Free to comment about any issues or bugs you find during your playthrough's


This was a Commissioned mod made by some fantastic people & Would Highly recommend their mods:
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Kaiser - C# Coder and Patch Code for the DLC's

BlackMarket420 - Artist

DetVisor - XML Code for the appendages
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198 Comments
ghastlyskull  [author] 10 Oct @ 9:56pm 
They can but the game would mush them all together, since they are on the same layer. I can't recall all the steps to do so but if you take a look in any of Mr. Samuel Streamers mod collections they have a guide
RiqueGaming 10 Oct @ 9:48pm 
how do I delete the config file? And can multiple things not share the same layer?
ghastlyskull  [author] 9 Oct @ 4:41pm 
Currently there is no true way to remove a graphic, only push it down a layer (each graphic in game is set at a specified layer so you could display a graphic below the face)
Shaw_de_pig 9 Oct @ 3:06pm 
How do I pick and choose what cybernetics I can and dont want to see? the Psycic sensitizer looks silly. I tried looking at the mod options but I have no idea what any of it means.
ghastlyskull  [author] 4 Oct @ 7:51pm 
Have you tried deleting the config file and loading back into rimworld?
RiqueGaming 4 Oct @ 4:31pm 
Is it working on your end? Still struggling to get implants to properly change layers
ghastlyskull  [author] 30 Sep @ 6:08pm 
@RiqueGaming There isn't a way currently to just disable the implants from rendering, you can move them downwards but with the case of the psych stuff they will still stick out
RiqueGaming 30 Sep @ 1:44pm 
Tried restarting the game, removing and reinstalling, but they insist on rendering in front
RiqueGaming 30 Sep @ 1:40pm 
Is there any way to disable some of these implants from rendering? I have a pawn with a bionic jaw, psych reader & sensitizer. Even though all 3 are set to the same layer (56), only the jaw is being rendered behind their helmet
RiqueGaming 10 Sep @ 1:52pm 
epic