RimWorld

RimWorld

Anima Bionics - Forked
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Update: 23 Oct @ 5:09am

[Auto-generated text]: Update on 10/23/2025 9:09:15 AM.

Yesterday's reupload was an older version because I was in a different computer and forgot about it. This now should have the different dependency by game version About.xml.

Update: 22 Oct @ 7:32pm

[Auto-generated text]: Update on 10/22/2025 11:32:30 PM.

Just reuploaded, hopefully should be correct now.

Update: 9 Sep @ 5:38am

[Auto-generated text]: Update on 9/9/2025 9:38:32 AM.

I had reverted the mod dependencies to not be different by version by mistake, should be fixed now.

Update: 8 Sep @ 8:22pm

[Auto-generated text]: Update on 9/9/2025 12:23:08 AM.

Added XML Extensions as a dependency in the about.xml that was removed by mistake.

Update: 15 Aug @ 8:21am

[Auto-generated text]: Update on 8/15/2025 12:21:13 PM.

Edited About file so that it requires the original Anima Gear for older game versions.

Update: 11 Aug @ 10:04am

[Auto-generated text]: Update on 8/11/2025 2:04:53 PM.

- Added visible graphics for the implants if the mod Visible Cybernetics is active. They are all optional in the mod settings.
- Added 1.6 tag and changed the dependency to the reuploaded Anima Gear version.

Update: 19 Feb @ 2:36am

[Auto-generated text]: Update on 2/19/2025 7:36:03 AM.

V1.2.3

-Added Anima Ear:
>Each improves animal hunting stealth by 10%, same as 2 levels of animal skill each.

-Also fixed clawer arm installed on the arm, I think it was copied from Royalty work bionics which work that way, instead of regular bionics that are (properly) on the shoulder part.

Update: 27 Jul, 2024 @ 6:36pm

[Auto-generated text]: Update on 7/27/2024 10:36:25 PM.

V1.2.2

-Added Anima Jaw and Nose:
>Anima Jaw improves tend quality.
>Anima Nose increases animal train and tame chances.

-Also fixed wrong Mind Dryad description still mentioning it capped at 100% (it was changed to 130%)

Update: 13 Apr, 2024 @ 4:52pm

[Auto-generated text]: Update on 4/13/2024 8:52:48 PM.

V1.2.1:
- Added forgotten XML Extensions dependency, it's needed for the settings menu.

Update: 13 Apr, 2024 @ 2:21pm

[Auto-generated text]: Update on 4/13/2024 6:21:09 PM.

V1.2: 1.5 Update
- Added mod settings, you can now switch to 'Classic' mode, which removes the penalties I had added to the brain implants (Psychic and Mind Dryads).
- Changed the consciousness cap from the Mind Dryad from 100% to 130%