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The mod loader will give message most of time if unit mod wont work before starting the TW.exe
so its easy to spot mods that are problematic with unit table errors
So far this mod caused a CTD and seperate from that 'The Hung' faction mod caused a mid-battle CTD, outside of these I have had no problems running +50 unit mods and never getting a crash from any of them, the Devs seem to keep making game version updates and this breaks a bunch of mods that have start date lower than 2024 I have noticed, c'est la vie.
My guess is that there is some unit or element in the mod that no longer works with current 6.3 version of game
https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=3535008740
mod is fine. I just doublechecked and I can't verify a single recent bug report (the crash, the runesmith chain or the age of reckoning).
@jazzmonk
AOR is not delayed here. I don't touch it all.
@tag ur it
I can't speak for specific mod contexts but personally I recommend getting rid of Hellpit ASAP so that you can focus on the rest without worrying about undermining rats. Norsca and chaos you should be fine unless chorfs also join in from the east.
as for the rest, no promises. Like I said, I have pretty much no interest in the new dwarf mechanics.
if you don't want to use Braves or unlock Orgi's Blades that's your choice.
(there goes my monthly due diligence campaign load)
- not really
- not really
Why? What's not working?
That generic Lord is generally the sign of a script break.
https://tw-modding.com/index.php/Troubleshooting
I'm guessing it's to do with the latest patch.
either way I would have no idea how to repro or fix it if it was even actually this mod.