Total War: WARHAMMER III

Total War: WARHAMMER III

Cataph's Kraka Drak: the Norse Dwarfs
498 kommentarer
TheFirstThunder 20 aug @ 7:13 
Can you please make this mode compatible with Malakai campaign?
Probably been requested before, but I've noticed Malakai doesn't survive very long with this active, about 10 turns max on average. Any chance you can switch his start enemy to one of the Norsca factions nearby him so he takes a settlement close and is less likely to get wiped early?
Tag_Ur_It--> 21 jul @ 9:43 
@Cataph That's the problem, Chaos has been hammering my north so I haven't been able to expand, I think I have to be more aggressive and expand south before the north decides to fuck with me
Cataph  [skapare] 18 jul @ 0:46 
@doritos
mod is fine. I just doublechecked and I can't verify a single recent bug report (the crash, the runesmith chain or the age of reckoning).

@jazzmonk
AOR is not delayed here. I don't touch it all.

@tag ur it
I can't speak for specific mod contexts but personally I recommend getting rid of Hellpit ASAP so that you can focus on the rest without worrying about undermining rats. Norsca and chaos you should be fine unless chorfs also join in from the east.
Cpt_Doritos 17 jul @ 17:27 
So whats the status of this mod? Really looking forward to playing it but its hard to tell if its currently playable with all the commenbts. Btw I played this back in warhammer 2!
JazzMonk 16 jul @ 9:54 
The Age of Reckoning is delayed for the first 20 turns . Is that intentional? Apologies if this is mentioned somewhere and I couldn't find it.
Tag_Ur_It--> 15 jul @ 23:16 
Any tips for campaign start? I'm at turn 50 and any attempt to fight my enemies north has been met with wave after wave of enemies so I just end up selling the land for some peace agreements. What directions do people usually expand to at the start?
Cataph  [skapare] 13 jul @ 0:34 
same as before, test without other stuff
LilGoose 12 jul @ 21:33 
game is crashing when I try to move a unit of storm-bringers in the pre-battle phase. Just clicking on them crashed the game. Also I noticed that when you upgrade the runesmith building (the one that lets you recruit storm and wardbearers) at higher tiers you lose the capability to recruit them. It may be a mod conflict but I am not sure.
Walt The Why 8 jul @ 7:29 
I guess i need access to basic dwarfs to play this mod? or can i play them wihout it?
Drewdat72903 4 jul @ 23:37 
@Darkwolf Did you figure out which mod was causing the crash, having the same issue but can't seem to figure out which mod it is. I have a bunch installed but none that affect the dwarves
Cataph  [skapare] 3 jul @ 13:20 
I kinda get the feeling that they poked something in the area. I'll check when I can.

as for the rest, no promises. Like I said, I have pretty much no interest in the new dwarf mechanics.
Orthranus 2 jul @ 10:57 
I've been having a blast playing the Kraka Drak campaign but as the prior commenter said Malakai's start was weird. It didn't look like he was at war with the Norscans so he sorta just stood there for a few turns. The deeps worked well with the playstyle but one of the buildings, the brew hall requires some technologies that obviously can't be researched. I would also love to know your stance on potentially allowing some normie dwarf units to be recruited once Malaki is confederated through his ship. Irondrake+Frostdrake armies have been so fun to play with.
原野追逐 2 jul @ 1:46 
Malakai was originally born at sea, and in the first round, he couldn't even attack the settlement, wasting the turn.
Cataph  [skapare] 30 jun @ 23:53 
test without other stuff
Darkwolf 30 jun @ 14:39 
Game Crashes when i try to move the Huskarls in battle.
Cpt_Doritos 20 jun @ 11:18 
So where do they start off now that Malakai is around?
Bareback Hussein Obama 8 jun @ 10:13 
Understandable Cataph. I’ve been playing KD for years and it worked much better but with settler units, it’s hard to RP northern dwarves when have OP units you can easily recruit with half the upkeep. Still enjoy the mod
I was really pissed when they replaced my bois with Malakai. Glad your mod, as it was a decade ago, did right to our northern fellas. Thanks for everything
Cataph  [skapare] 7 jun @ 1:46 
I don't have plans to tweak frostdrakes at the moment. The whole grudge update pushed me away from playing dwarfs as a whole and most of those settler units are OP.

if you don't want to use Braves or unlock Orgi's Blades that's your choice.
Bareback Hussein Obama 6 jun @ 13:56 
as much as i love this mod. there is zero incentive to use the KD units early game because they are much more expensive than longbeards. you dont end up using the KD units until mid/late game. needs to have price balance.
Bareback Hussein Obama 4 jun @ 23:29 
frostdrakes need to be buffed. zero use to put these in an army when the grudge settler version is so easy to get and 100x better
Bareback Hussein Obama 4 jun @ 23:07 
can we make t his comptible with dwarf runic upgrades oathgoald scrap style?
Cataph  [skapare] 25 maj @ 11:41 
no it doesn't, go fish in your mod list

(there goes my monthly due diligence campaign load)
Potaschlemki 24 maj @ 16:14 
crashes when trying to load in in the end when starting a campaign
Cataph  [skapare] 3 maj @ 0:19 
- if by updating the tech tree you mean powercreeping it for no reason, no
- not really
- not really
LilGoose 2 maj @ 15:52 
Do you have any plans to eventually give some TLC to this mod? Such as updating the tech tree and adding in some of formations? or going over the age reckoning units?
awpanda1 13 apr @ 2:00 
sir, respectfully, i don't wish to troll, i would just like to understand their roll in the dwarf army, i am sorry for any misunderstandings i may have perpetrated.
Cataph  [skapare] 13 apr @ 0:46 
k, go troll someone else
awpanda1 13 apr @ 0:28 
nvm they act as front infantry right?
awpanda1 13 apr @ 0:27 
so slightly armored slayers then.
Cataph  [skapare] 13 apr @ 0:26 
uhhhhh, they use the same animset? aside from that, not at all
awpanda1 12 apr @ 22:52 
so are braves just an armored version of slayers? asking for modding reasons, not critiquing.
Dragon32 12 apr @ 18:39 
@MVGkaiser
Why? What's not working?
MVGkaiser 12 apr @ 12:33 
update please!
Dragon32 6 apr @ 11:55 
@ᚹᛟᛞᚨᚾᚨᛉ
That generic Lord is generally the sign of a script break.
https://tw-modding.com/index.php/Troubleshooting
ᚹᛟᛞᚨᚾᚨᛉ 6 apr @ 6:43 
Please update. My lands were transferred to Malikai and my legendary lord is a clone lord.
Chiviarly_Stonks 29 mar @ 16:17 
Is there a sub mod for Keroling Champions as non regiment of renown like in 2?
Leondegrance 26 mar @ 12:10 
Thanks for the quick updates to your mods, as usual, Cataph. They are essential for me.
Cataph  [skapare] 26 mar @ 6:29 
redownload
Private Godfrey 26 mar @ 6:28 
I'm getting a CTD with just this and mixer running.
I'm guessing it's to do with the latest patch.
Cataph  [skapare] 26 mar @ 6:16 
unless it's some super obscure hardware thing, I'll still call it a false positive. Obviously I always play with it on, and so do others, without crashing. It's not like it does anything weird under the hood, or anything non-vanilla with audio especially (related to that specific suspicion).

either way I would have no idea how to repro or fix it if it was even actually this mod.
RexJayden 26 mar @ 5:29 
Thanks for updating your mods, Cataph! Side note...HazardHawk may be on to something, as I finally had to remove this mod I've used for years from my load order because I noticed a link between it and crashes. Pulled it (still use your other mods), and no more crashes. :Monokuma2_DGR::critical:
ᚹᛟᛞᚨᚾᚨᛉ 24 feb @ 18:44 
malakai makaisson is also in the same northern location. Can you make it possible to use this guy's unit composition?
Cataph  [skapare] 29 jan @ 12:01 
yes because it's the best compromise I had, and I have never seen him die soon.
Dr Faisal 29 jan @ 10:25 
So when I use this mod malakai makaisson ends up starting off without a settlement and at sea.
is this intended?
He just gets killed early on now...
Cataph  [skapare] 3 jan @ 6:07 
oh I didn't, it was just a brief reply in the way of "it's 99% not this mod actually doing it", cause I really never heard of that before.
HazardHawk 1 jan @ 16:39 
Cataph, before you take offense, I only noted there is a conflict. Out of pure curiosity after going through everything yesterday just to make sure nothing had slipped through just before when I was digging and tracing, dropped in a fresh primary drive, loaded fresh, loaded my mod list, same results.

I am more tech than gamer so an error at that depth is a fresh "game" to puzzle through from my perspective. Even already created a manual mod backup set that will not get updated to keep tracing it even if the mod combination changes it effect when something updates.

Only got as far as narrowing to an audio connection worth following. It is only information sir
Cataph  [skapare] 30 dec, 2024 @ 21:50 
I'd repair your game before thinking it's the mod, or I'd have heard that one more than literally once.