Unepic
Goblin's Wishes - Part 1
50 Comments
bear 22 Jul @ 8:35pm 
It's a shame we don't get to keep the loot,
Suetblank 3 Feb @ 11:43am 
bruh it is so cool
Dead  [author] 24 Mar, 2023 @ 3:16am 
It has been a long time, yes, all of my maps are playable solo (Mostly tested solo), co-op tag is just there due to the nature of the game's custom maps/scenarios.
D.A.R.K. 22 Mar, 2023 @ 6:21pm 
Question: This campaign is under the "coop" tag, is this means it's meant to be played with 2 or more, or single-player campaigns are also under the coop tag? More easily, can I play this campaign in single-player mode?
Gadem 3 Jul, 2020 @ 6:54pm 
Nice!
disasternoj 7 Feb, 2020 @ 11:28pm 
Excellent map series! It's a shame we don't get to keep the loot, but I highly enjoyed it! I especially liked the custom boss design of the Familiar in Part 2! :)
Piwotechnik 2 Sep, 2018 @ 1:21am 
Fajna mapka :)
Tornadogek 22 Dec, 2016 @ 10:54am 
A great map
Fedozzz 29 Jun, 2015 @ 11:48pm 
Эм, у меняя не сохраняяетсяя прогресс. После окончания карты всё так, как будто я в неё не играл.
♥ María Igni ♥ 11 Apr, 2015 @ 4:53pm 
Amazing! I thought that the exp and the items will save, when I see not I felt so sad. But very amazing map, my congrats.
[Rambo] Le-Grandsteak 24 Jan, 2015 @ 8:23am 
nice
DAVEDEVIL_78 15 Dec, 2014 @ 12:24am 
Thank you for your explanation, Fail.
Dead  [author] 14 Dec, 2014 @ 4:29pm 
@DAVEDEVIL_78, because any workshop map that you've played and finished are not part of the Official ones (I imply only Official Maps are the one that gives you everything you got after you finish that map) this kind of thing is to prevent needless exploits.
DAVEDEVIL_78 14 Dec, 2014 @ 3:41pm 
Does anyone knows why qhen you finish the quest, it doesn´t saves the progress, the exp and the loot? Thanks in advance.
bongchu 13 Oct, 2014 @ 1:13pm 
lol
legs 2 Oct, 2014 @ 10:31am 
Why the hell can't I play any subscribed DLC?
울린심장 18 Aug, 2014 @ 7:02am 
awesome:gachapon:
Dead  [author] 3 Aug, 2014 @ 6:31am 
Just a for you guys who still watching this map or doing something related I guess...
Anyway, the Goblin's Wishes - Part 2 is now live and uploaded through that link I'll put it, Go check it out.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=295337772&searchtext=
Constable 25 Jul, 2014 @ 9:17pm 
? ok i will find it cause usually i get melee master something liek that
Dead  [author] 25 Jul, 2014 @ 9:16pm 
@SirHammerCock, uhh... After the toilet?
Constable 25 Jul, 2014 @ 9:14pm 
Wait where is the library
Constable 25 Jul, 2014 @ 9:11pm 
omg thank you so much
Dead  [author] 25 Jul, 2014 @ 9:11pm 
@SirHammerCock go to the library and find the melee immunity scroll there.
Constable 25 Jul, 2014 @ 8:38pm 
Why the fuck does the orc insta kill ive tried everything he still kills me he ignores my magic and i cant do nothing cant run by him cant trick him nothing please fix this pls i like this map and quest its amasing but atleast give the person like 2 tries (no disrespect meant for creator)
Blackjack* 25 Jul, 2014 @ 5:31pm 
пойдет епта
Free 2 Play 25 Jul, 2014 @ 2:52pm 
good
Mago 25 Jul, 2014 @ 7:59am 
nice
[DB]Govard 25 Jul, 2014 @ 12:28am 
КРУТО
Hitsugaya Toshiro 24 Jul, 2014 @ 10:23am 
норм
Devil Dante 21 Jul, 2014 @ 9:14am 
I just played the map again and I love the new dialogue that you addded and noticed all of the grammatic changes you made, as well as the exit that you added. I found the big orc for the green key this time too (dunno how I missed that the first time). Looks like it's coming along great! Can't wait to see part 2!
#Provo 21 Jul, 2014 @ 8:10am 
i dont know
Dead  [author] 21 Jul, 2014 @ 5:11am 
@#Provo, uhh I did. You must've missed it. Or do you mean by the title? I don't understand though.
#Provo 21 Jul, 2014 @ 3:05am 
Write recommended level in name map C:
Devil Dante 20 Jul, 2014 @ 9:45pm 
Hmmm, I must have missed the big orc in that case, don't remember seeing one unless it's the one with the kitchen knife? Too bad there isn't a way to do mini-quests yet, I thought that's what was supposed to happen once I picked up the kitchen knife and came back to the chef. I'll try the map again when I get home from work.
Dead  [author] 20 Jul, 2014 @ 6:25pm 
Updated the map, but this time it's not mostly about buffing enemies and such (There are some buffs but very small), this time this update is about fixing grammatical errors and such, go check it out. Also level range changed from 8-12 into 7-10.
Check the update information here,
http://gtm.steamproxy.vip/sharedfiles/filedetails/changelog/286762694
Dead  [author] 20 Jul, 2014 @ 5:00pm 
It has always been the difficulty scaling that proves difficult in my experience, let me see what I can do about it again, lol.

Haha, thanks for those feedbacks guys the part 2 that I'm still working on will be interesting and stupid, if I can get it done though.

@Devil Dante, as Goblin Chief said there's no quest feature in the multiplayer too bad :( but instead I added a dialog where the chef will give you everything even the kitchen knife (Axe?) if you successfully acquired them all at the small goblins mines.
Also the green key that you're reffering to is probably at the super big orc (If I remember it correctly)

@Goblin Chief, thanks my main issue in my experience is always the level scaling I'll try my best to scale them correctly :P

Hominghead 20 Jul, 2014 @ 3:50pm 
Played through the map. It was pretty nice, interesting dialogues. My Issue was that the ending part felt rushed, as if you gave up in the middle of it and decided to wrap it up, but that's fine. LV8-12 might be too high of an estimation, i think LV6-10 characters won't have any issues clearing the map.

Definitely keep working on the map. It's pretty nice.

@Devil Dante
There is no "miniquest". There was merely a dialogue telling you to get the Knife but there is no quest per se. We can't do quests with the tools we have right now.
Devil Dante 20 Jul, 2014 @ 9:40am 
Part 3

After killing the goblins in the mine and getting the kitchen knife (axe lol) back, I halo'd back to the room but didn't see a way to complete the mini quest. I tried dropping the axe and hitting B on the kitchen guy and running back to the previous room, nothing worked so I couldn't get what I assume is the Green Key, the only one I missed.

Lastly, I didn't seen an exit. I figure that this is due to this being on the workshop and not fully implimented yet.

All-in-all, I feel like you've done some great work here and, with a few changes, this will be an official map in no time. Hopefully the dungeon creator bug will be fixed soon so the rest of us can put some out too :P. Keep up the good work!
Devil Dante 20 Jul, 2014 @ 9:40am 
Part 2

Bad : There were various grammatic errors in the dialogue that made me re-read once or twice to get what you were trying to say.

I really think you missed a couple of opportunities for funny banter at the first stack of gold that's not hidden and the bathroom.

The fighting wasn't very difficult and, like Guybrush said, you should add some enemies such as bow guys, healers, and big orcs to increase the difficulty. Don't be afraid to challenge the player.

The goblins in the mine were getting stuck going up/down the ladder in the mine when I was in the mid level so I could easily kill them. I don't think thta's something you can really fix, but I wanted to let you know in case you wanted to move stuff around.
Devil Dante 20 Jul, 2014 @ 9:39am 
Part 1

I just finished this scenario and I really enjoyed it! I did make a list of thoughts/issues that I ran into while playing though:

Good : I loved the banter throughout the entire dungeon, it made me smile and I felt inside your story.

I also really liked the hidden treasure rooms with chests of gold and the piles of gold; I felt like I had really found treasure rather than a chest behind a wall.

When I found the room with all of the glowing arrows, it really piqued my interest. I felt like I might have been walking into a spike trap, but the mystery was too much so I had to check it out, well done there.

That poo sign for the bathroom really made me laugh, good thought.

Nice layout of your castle.

Dead  [author] 17 Jul, 2014 @ 6:47pm 
Also I noticed a bug from those skeletons, they are resistant to some spread magic thingy or something (Firebreath or Fireball and such, they get hit by missle damage only) It caused by setting the skeletons into the Aggressive team, yet I can't fix this sadly.
Dead  [author] 17 Jul, 2014 @ 6:37pm 
Updated again, this time I mostly buff everything, from allies to enemies. Much harder Much Sweg (Not really). Anyways I intend not to change the map because I'll add those jumping stage and such at Part 2. Goblin Mines. I also done creating the story for part 2 aswell, gonna work on it.
Check the update information here,
http://gtm.steamproxy.vip/sharedfiles/filedetails/changelog/286762694
Dead  [author] 17 Jul, 2014 @ 4:07am 
@Guybrush ah thanks for the feedback Guybrush, my friend said the same thing about how easy the boss were (Level 9 when we're testing) Gonna buff it again though and also I made the Goblin with the kitchen knife intended to be easy since I added more goblins in one perculiar room maybe I still made it easy since the level requirements doesn't match up. Maybe I should replay other maps just too see how they manage to get some fun.

Also I don't know if I could think about goblin archers into the dungeon though or atleast I could add a scenario where the goblins know how to use it, let me see what I can do.
Guybrush 17 Jul, 2014 @ 3:57am 
I played it again with Carbu, and we noticed your updates. It misses a hard challenging room, I think. We are going through your dungeon too easily. When you clean a dungeon, you have to be proud of it, and for that, you need challenge.
The bosses (skeleton and gobelin with the kitchen knife really need more hp, I did it alone with a level 8 in 3 hits)
You should also create other gobelins, at least an archer to diversify the fight strategies.
Finally, I think that you should add one or two goblins in some "surprise attacks".

PS: these are only my suggestions
Dead  [author] 16 Jul, 2014 @ 5:29pm 
I updated the map guys, the update mostly buffing with the enemies. Also the path leads to the loot rooms are fixed thanks to Carbu for telling me.
More update information at http://gtm.steamproxy.vip/sharedfiles/filedetails/changelog/286762694
Dead  [author] 16 Jul, 2014 @ 2:26pm 
Ah thanks for the feedback guys, let me see what I can do about those simple minor bugs though.

@Guybrush, nice idea about the destroyed rooms though, let me see what I can do about it. I could fill up 3 long boring rooms with something interesting.
Carbu 16 Jul, 2014 @ 4:34am 
Something bugged cause now there is a way after the bed (the looting room) but i was the only one able to see the hole? my friend wasnt able to see it or jump in it he had to use a scroll of meeting.
Guybrush 16 Jul, 2014 @ 4:26am 
The castle is very nice, the fighting rooms between humans and goblins, the goblins appearing from their hole, are good ideas that make the dungeon enjoyable : I feel inside your story, and this is great. You succeed in giving a spirit to your castle.

The "bad" points :

There are no fights. There is only 2 goblins simultaneously. You should add some rooms filled with gobelins, to force player to hit and run a bit more, to force them using their skill instead of rushing in the fight. Currently, it is a bit too easy

Your dungeon offers no jumping rooms for players liking it (I know, some people hate it)
It could be great to implement some rooms like this. If it is hard to justify this room with the scenario, you can make a detroyed room, or something like that.

Keep working, you are doing something very interesting :-)
Carbu 16 Jul, 2014 @ 4:24am 
Hi! This map is really cool the design is really nice, the story seems cool too i hope to see the next (can we go after the bedroom?) But why lvl 2-4? Probably nobody at this level will go test workshop dungeon and i dont have a lvl 2-4 caracter (and start with a lvl 1 is boring :poo: ) People creating map shouldnt creat map before lvl minimum lvl 8-10 (this is only my opinion).
Then there isnt a single "jumping stage" in this castle :s
But its a cool dungeon and i would like to see the next part soon :D
BlackRaider2012 16 Jul, 2014 @ 4:07am 
this map has an interesting idea. I like it, keep it up the good work.

hope to be finished soon ;)