Unepic
Goblin's Wishes - Part 1
50 comentarios
bear 22 JUL a las 20:35 
It's a shame we don't get to keep the loot,
Suetblank 3 FEB a las 11:43 
bruh it is so cool
Dead  [autor] 24 MAR 2023 a las 3:16 
It has been a long time, yes, all of my maps are playable solo (Mostly tested solo), co-op tag is just there due to the nature of the game's custom maps/scenarios.
Sin Tank 22 MAR 2023 a las 18:21 
Question: This campaign is under the "coop" tag, is this means it's meant to be played with 2 or more, or single-player campaigns are also under the coop tag? More easily, can I play this campaign in single-player mode?
Gadem 3 JUL 2020 a las 18:54 
Nice!
disasternoj 7 FEB 2020 a las 23:28 
Excellent map series! It's a shame we don't get to keep the loot, but I highly enjoyed it! I especially liked the custom boss design of the Familiar in Part 2! :)
Piwotechnik 2 SEP 2018 a las 1:21 
Fajna mapka :)
Tornadogek 22 DIC 2016 a las 10:54 
A great map
Fedozzz 29 JUN 2015 a las 23:48 
Эм, у меняя не сохраняяетсяя прогресс. После окончания карты всё так, как будто я в неё не играл.
♥ María Igni ♥ 11 ABR 2015 a las 16:53 
Amazing! I thought that the exp and the items will save, when I see not I felt so sad. But very amazing map, my congrats.
[Rambo] Le-Grandsteak 24 ENE 2015 a las 8:23 
nice
DAVEDEVIL_78 15 DIC 2014 a las 0:24 
Thank you for your explanation, Fail.
Dead  [autor] 14 DIC 2014 a las 16:29 
@DAVEDEVIL_78, because any workshop map that you've played and finished are not part of the Official ones (I imply only Official Maps are the one that gives you everything you got after you finish that map) this kind of thing is to prevent needless exploits.
DAVEDEVIL_78 14 DIC 2014 a las 15:41 
Does anyone knows why qhen you finish the quest, it doesn´t saves the progress, the exp and the loot? Thanks in advance.
bongchu 13 OCT 2014 a las 13:13 
lol
legs 2 OCT 2014 a las 10:31 
Why the hell can't I play any subscribed DLC?
Maybe next time 18 AGO 2014 a las 7:02 
awesome:gachapon:
Dead  [autor] 3 AGO 2014 a las 6:31 
Just a for you guys who still watching this map or doing something related I guess...
Anyway, the Goblin's Wishes - Part 2 is now live and uploaded through that link I'll put it, Go check it out.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=295337772&searchtext=
Constable 25 JUL 2014 a las 21:17 
? ok i will find it cause usually i get melee master something liek that
Dead  [autor] 25 JUL 2014 a las 21:16 
@SirHammerCock, uhh... After the toilet?
Constable 25 JUL 2014 a las 21:14 
Wait where is the library
Constable 25 JUL 2014 a las 21:11 
omg thank you so much
Dead  [autor] 25 JUL 2014 a las 21:11 
@SirHammerCock go to the library and find the melee immunity scroll there.
Constable 25 JUL 2014 a las 20:38 
Why the fuck does the orc insta kill ive tried everything he still kills me he ignores my magic and i cant do nothing cant run by him cant trick him nothing please fix this pls i like this map and quest its amasing but atleast give the person like 2 tries (no disrespect meant for creator)
Blackjack* 25 JUL 2014 a las 17:31 
пойдет епта
Free 2 Play 25 JUL 2014 a las 14:52 
good
Mago 25 JUL 2014 a las 7:59 
nice
[DB]Govard 25 JUL 2014 a las 0:28 
КРУТО
Hitsugaya Toshiro 24 JUL 2014 a las 10:23 
норм
Devil Dante 21 JUL 2014 a las 9:14 
I just played the map again and I love the new dialogue that you addded and noticed all of the grammatic changes you made, as well as the exit that you added. I found the big orc for the green key this time too (dunno how I missed that the first time). Looks like it's coming along great! Can't wait to see part 2!
#Provo 21 JUL 2014 a las 8:10 
i dont know
Dead  [autor] 21 JUL 2014 a las 5:11 
@#Provo, uhh I did. You must've missed it. Or do you mean by the title? I don't understand though.
#Provo 21 JUL 2014 a las 3:05 
Write recommended level in name map C:
Devil Dante 20 JUL 2014 a las 21:45 
Hmmm, I must have missed the big orc in that case, don't remember seeing one unless it's the one with the kitchen knife? Too bad there isn't a way to do mini-quests yet, I thought that's what was supposed to happen once I picked up the kitchen knife and came back to the chef. I'll try the map again when I get home from work.
Dead  [autor] 20 JUL 2014 a las 18:25 
Updated the map, but this time it's not mostly about buffing enemies and such (There are some buffs but very small), this time this update is about fixing grammatical errors and such, go check it out. Also level range changed from 8-12 into 7-10.
Check the update information here,
http://gtm.steamproxy.vip/sharedfiles/filedetails/changelog/286762694
Dead  [autor] 20 JUL 2014 a las 17:00 
It has always been the difficulty scaling that proves difficult in my experience, let me see what I can do about it again, lol.

Haha, thanks for those feedbacks guys the part 2 that I'm still working on will be interesting and stupid, if I can get it done though.

@Devil Dante, as Goblin Chief said there's no quest feature in the multiplayer too bad :( but instead I added a dialog where the chef will give you everything even the kitchen knife (Axe?) if you successfully acquired them all at the small goblins mines.
Also the green key that you're reffering to is probably at the super big orc (If I remember it correctly)

@Goblin Chief, thanks my main issue in my experience is always the level scaling I'll try my best to scale them correctly :P

Hominghead 20 JUL 2014 a las 15:50 
Played through the map. It was pretty nice, interesting dialogues. My Issue was that the ending part felt rushed, as if you gave up in the middle of it and decided to wrap it up, but that's fine. LV8-12 might be too high of an estimation, i think LV6-10 characters won't have any issues clearing the map.

Definitely keep working on the map. It's pretty nice.

@Devil Dante
There is no "miniquest". There was merely a dialogue telling you to get the Knife but there is no quest per se. We can't do quests with the tools we have right now.
Devil Dante 20 JUL 2014 a las 9:40 
Part 3

After killing the goblins in the mine and getting the kitchen knife (axe lol) back, I halo'd back to the room but didn't see a way to complete the mini quest. I tried dropping the axe and hitting B on the kitchen guy and running back to the previous room, nothing worked so I couldn't get what I assume is the Green Key, the only one I missed.

Lastly, I didn't seen an exit. I figure that this is due to this being on the workshop and not fully implimented yet.

All-in-all, I feel like you've done some great work here and, with a few changes, this will be an official map in no time. Hopefully the dungeon creator bug will be fixed soon so the rest of us can put some out too :P. Keep up the good work!
Devil Dante 20 JUL 2014 a las 9:40 
Part 2

Bad : There were various grammatic errors in the dialogue that made me re-read once or twice to get what you were trying to say.

I really think you missed a couple of opportunities for funny banter at the first stack of gold that's not hidden and the bathroom.

The fighting wasn't very difficult and, like Guybrush said, you should add some enemies such as bow guys, healers, and big orcs to increase the difficulty. Don't be afraid to challenge the player.

The goblins in the mine were getting stuck going up/down the ladder in the mine when I was in the mid level so I could easily kill them. I don't think thta's something you can really fix, but I wanted to let you know in case you wanted to move stuff around.
Devil Dante 20 JUL 2014 a las 9:39 
Part 1

I just finished this scenario and I really enjoyed it! I did make a list of thoughts/issues that I ran into while playing though:

Good : I loved the banter throughout the entire dungeon, it made me smile and I felt inside your story.

I also really liked the hidden treasure rooms with chests of gold and the piles of gold; I felt like I had really found treasure rather than a chest behind a wall.

When I found the room with all of the glowing arrows, it really piqued my interest. I felt like I might have been walking into a spike trap, but the mystery was too much so I had to check it out, well done there.

That poo sign for the bathroom really made me laugh, good thought.

Nice layout of your castle.

Dead  [autor] 17 JUL 2014 a las 18:47 
Also I noticed a bug from those skeletons, they are resistant to some spread magic thingy or something (Firebreath or Fireball and such, they get hit by missle damage only) It caused by setting the skeletons into the Aggressive team, yet I can't fix this sadly.
Dead  [autor] 17 JUL 2014 a las 18:37 
Updated again, this time I mostly buff everything, from allies to enemies. Much harder Much Sweg (Not really). Anyways I intend not to change the map because I'll add those jumping stage and such at Part 2. Goblin Mines. I also done creating the story for part 2 aswell, gonna work on it.
Check the update information here,
http://gtm.steamproxy.vip/sharedfiles/filedetails/changelog/286762694
Dead  [autor] 17 JUL 2014 a las 4:07 
@Guybrush ah thanks for the feedback Guybrush, my friend said the same thing about how easy the boss were (Level 9 when we're testing) Gonna buff it again though and also I made the Goblin with the kitchen knife intended to be easy since I added more goblins in one perculiar room maybe I still made it easy since the level requirements doesn't match up. Maybe I should replay other maps just too see how they manage to get some fun.

Also I don't know if I could think about goblin archers into the dungeon though or atleast I could add a scenario where the goblins know how to use it, let me see what I can do.
Guybrush 17 JUL 2014 a las 3:57 
I played it again with Carbu, and we noticed your updates. It misses a hard challenging room, I think. We are going through your dungeon too easily. When you clean a dungeon, you have to be proud of it, and for that, you need challenge.
The bosses (skeleton and gobelin with the kitchen knife really need more hp, I did it alone with a level 8 in 3 hits)
You should also create other gobelins, at least an archer to diversify the fight strategies.
Finally, I think that you should add one or two goblins in some "surprise attacks".

PS: these are only my suggestions
Dead  [autor] 16 JUL 2014 a las 17:29 
I updated the map guys, the update mostly buffing with the enemies. Also the path leads to the loot rooms are fixed thanks to Carbu for telling me.
More update information at http://gtm.steamproxy.vip/sharedfiles/filedetails/changelog/286762694
Dead  [autor] 16 JUL 2014 a las 14:26 
Ah thanks for the feedback guys, let me see what I can do about those simple minor bugs though.

@Guybrush, nice idea about the destroyed rooms though, let me see what I can do about it. I could fill up 3 long boring rooms with something interesting.
Carbu 16 JUL 2014 a las 4:34 
Something bugged cause now there is a way after the bed (the looting room) but i was the only one able to see the hole? my friend wasnt able to see it or jump in it he had to use a scroll of meeting.
Guybrush 16 JUL 2014 a las 4:26 
The castle is very nice, the fighting rooms between humans and goblins, the goblins appearing from their hole, are good ideas that make the dungeon enjoyable : I feel inside your story, and this is great. You succeed in giving a spirit to your castle.

The "bad" points :

There are no fights. There is only 2 goblins simultaneously. You should add some rooms filled with gobelins, to force player to hit and run a bit more, to force them using their skill instead of rushing in the fight. Currently, it is a bit too easy

Your dungeon offers no jumping rooms for players liking it (I know, some people hate it)
It could be great to implement some rooms like this. If it is hard to justify this room with the scenario, you can make a detroyed room, or something like that.

Keep working, you are doing something very interesting :-)
Carbu 16 JUL 2014 a las 4:24 
Hi! This map is really cool the design is really nice, the story seems cool too i hope to see the next (can we go after the bedroom?) But why lvl 2-4? Probably nobody at this level will go test workshop dungeon and i dont have a lvl 2-4 caracter (and start with a lvl 1 is boring :poo: ) People creating map shouldnt creat map before lvl minimum lvl 8-10 (this is only my opinion).
Then there isnt a single "jumping stage" in this castle :s
But its a cool dungeon and i would like to see the next part soon :D
BlackRaider2012 16 JUL 2014 a las 4:07 
this map has an interesting idea. I like it, keep it up the good work.

hope to be finished soon ;)