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Anyway, the Goblin's Wishes - Part 2 is now live and uploaded through that link I'll put it, Go check it out.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=295337772&searchtext=
Check the update information here,
http://gtm.steamproxy.vip/sharedfiles/filedetails/changelog/286762694
Haha, thanks for those feedbacks guys the part 2 that I'm still working on will be interesting and stupid, if I can get it done though.
@Devil Dante, as Goblin Chief said there's no quest feature in the multiplayer too bad :( but instead I added a dialog where the chef will give you everything even the kitchen knife (Axe?) if you successfully acquired them all at the small goblins mines.
Also the green key that you're reffering to is probably at the super big orc (If I remember it correctly)
@Goblin Chief, thanks my main issue in my experience is always the level scaling I'll try my best to scale them correctly :P
Definitely keep working on the map. It's pretty nice.
@Devil Dante
There is no "miniquest". There was merely a dialogue telling you to get the Knife but there is no quest per se. We can't do quests with the tools we have right now.
After killing the goblins in the mine and getting the kitchen knife (axe lol) back, I halo'd back to the room but didn't see a way to complete the mini quest. I tried dropping the axe and hitting B on the kitchen guy and running back to the previous room, nothing worked so I couldn't get what I assume is the Green Key, the only one I missed.
Lastly, I didn't seen an exit. I figure that this is due to this being on the workshop and not fully implimented yet.
All-in-all, I feel like you've done some great work here and, with a few changes, this will be an official map in no time. Hopefully the dungeon creator bug will be fixed soon so the rest of us can put some out too :P. Keep up the good work!
Bad : There were various grammatic errors in the dialogue that made me re-read once or twice to get what you were trying to say.
I really think you missed a couple of opportunities for funny banter at the first stack of gold that's not hidden and the bathroom.
The fighting wasn't very difficult and, like Guybrush said, you should add some enemies such as bow guys, healers, and big orcs to increase the difficulty. Don't be afraid to challenge the player.
The goblins in the mine were getting stuck going up/down the ladder in the mine when I was in the mid level so I could easily kill them. I don't think thta's something you can really fix, but I wanted to let you know in case you wanted to move stuff around.
I just finished this scenario and I really enjoyed it! I did make a list of thoughts/issues that I ran into while playing though:
Good : I loved the banter throughout the entire dungeon, it made me smile and I felt inside your story.
I also really liked the hidden treasure rooms with chests of gold and the piles of gold; I felt like I had really found treasure rather than a chest behind a wall.
When I found the room with all of the glowing arrows, it really piqued my interest. I felt like I might have been walking into a spike trap, but the mystery was too much so I had to check it out, well done there.
That poo sign for the bathroom really made me laugh, good thought.
Nice layout of your castle.
Check the update information here,
http://gtm.steamproxy.vip/sharedfiles/filedetails/changelog/286762694
Also I don't know if I could think about goblin archers into the dungeon though or atleast I could add a scenario where the goblins know how to use it, let me see what I can do.
The bosses (skeleton and gobelin with the kitchen knife really need more hp, I did it alone with a level 8 in 3 hits)
You should also create other gobelins, at least an archer to diversify the fight strategies.
Finally, I think that you should add one or two goblins in some "surprise attacks".
PS: these are only my suggestions
More update information at http://gtm.steamproxy.vip/sharedfiles/filedetails/changelog/286762694
@Guybrush, nice idea about the destroyed rooms though, let me see what I can do about it. I could fill up 3 long boring rooms with something interesting.
The "bad" points :
There are no fights. There is only 2 goblins simultaneously. You should add some rooms filled with gobelins, to force player to hit and run a bit more, to force them using their skill instead of rushing in the fight. Currently, it is a bit too easy
Your dungeon offers no jumping rooms for players liking it (I know, some people hate it)
It could be great to implement some rooms like this. If it is hard to justify this room with the scenario, you can make a detroyed room, or something like that.
Keep working, you are doing something very interesting :-)
Then there isnt a single "jumping stage" in this castle :s
But its a cool dungeon and i would like to see the next part soon :D
hope to be finished soon ;)