Total War: WARHAMMER III

Total War: WARHAMMER III

[Deer24 Walk with the Dragon] English Patch
487 Comments
Maal  [author] 5 Aug @ 11:01pm 
I've finally made an unit only patch for the mod.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3543145998
Maal  [author] 5 Aug @ 6:19pm 
Alright, took a few hours but I think a got a fully no-event patch done (not stand alone). And it work fine with the faction submod. The legendary heroes will be split between only the vanilla factions or the modded faction too if the faction submod is enabled. If the faction submod is not enabled, the legendary lord are split between the 3 vanilla faction. All ROR are enabled for all cathayan faction (that might screw mid-late balance a bit lol).

Now I'd need to test it for 60 turns at least to make sure nothing pop up, but I lack the time. Maybe in the coming days.
Maal  [author] 5 Aug @ 1:33pm 
@Captain Dokkaddon
There is no version with only the units, the script light version has fewer events tho.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3305117622

I'll -try- to make an unit only patch, there's so much piece in there that I might hit a wall somewhere as I don't know how he coded his stuff. But it'll have duplicates lords/heroes when used with the faction submod since they'll all be added to the 3 vanilla faction.
Captain Dokkaddon 5 Aug @ 12:19pm 
is there any way to disable the "final battle?"

i just want to play the game normally with new units and lords, i don't want to play the "Story mode" or whatever of this mod

is this in the settings somewhere to turn this off?
Maal  [author] 3 Aug @ 12:30pm 
@bulletwitch
I'll take the compliment, but I am only the translator lol. Do throw your praise at the chinese mod so the actual author can see it, he can read english.
bulletwitch 3 Aug @ 7:59am 
One of the best mod I have ever played. I'll be looking forward for your new works. Congratulations.
Maal  [author] 27 Jul @ 2:15pm 
@AP
From these mods I guess that the SFO patch is old or outdated? Can you try disabling all of the SFO mod and submods and try to launch again? Also, I see that there's several older SFO patch, maybe one of these is more updated than others?

Because I can launch a campaign with all of Mixu's mods, walk with the dragon+faction+english+reskin, and the Roar of the Jade sea mod you mentioned in the other mod comment.
AP 27 Jul @ 1:43pm 
Game crashes during loading after faction selection im using required mods listed mixus roar of jade sea and sfo any help
Maal  [author] 26 Jul @ 12:22pm 
@Killing Joke
Checked, and the result is that the "Terracotta Sentinel" category only apply to Terracotta Sentinel and all of his mods Big Single Entity while the Terracotta Automatons are classified as infantry. So it doesn't even include the 2 vanilla lions. The Summon the Sculptor item gives a vanilla buff that only affect the Terracotta Sentinel category. He should have made his own buff using his custom category which includes all of the constructs and only them.

The buff description also specify "terracotta soldiers" not "automatons". But yeah, confusing, I'll fix that by replacing soldiers with sentinels since its only them.

The automatons are properly affected by buff calling "Terracotta Constructs" like the skill Sculpting Eyes on Statues, and they are affected by the "melee infantry" buffs. So things are fine on that side.
Maal  [author] 26 Jul @ 8:30am 
@Killing Joke
And to specify, the Yi Cha Jungle Fighters are from the Yin Yin mod, not Walk with the Dragon. I'll take a look at the Terracota Automaton, might also be a mistranslation of the ability.
WickedHeart 26 Jul @ 7:17am 
@killing Joke you only get them while starting as Yin-Yin and from a landmark in Itza iirc
Killing Joke 26 Jul @ 2:41am 
Did anyone figure out how or where to recruit Yi Cha Jungle Fighters?
Killing Joke 26 Jul @ 2:09am 
Is it supposed to be that anti infantry Terracota Automatons are out of the most buff groups that buff constructs / automatons?
For example, Saytang buffs ALL constructs except that anti infantry Terracota Automatons.
"Summon the Sculptors" of Qiao Xiao says +30 armor for all Terracota Automatons, but ignores the unit which is named Terracota Automatons. Very weird, it looks like it was some new unit that was just forgotten at some point.
Katzenfleisch 19 Jul @ 1:08am 
Indeed. I forgot that I had Yin-yin enabled. Thank you though ^^
Maal  [author] 18 Jul @ 2:50am 
@Katzenfleisch
I assume you forgot the faction submod xD .

But yes, if you use the Yin Yin mod it'll steal Zhao Qi's faction, but you can still recruit her. The Marienburg mod take a unrelated settlement unless that changed recently.
Katzenfleisch 18 Jul @ 1:49am 
Nevermind I'm a dumbass.
Katzenfleisch 18 Jul @ 1:45am 
Somewhy the faction doesn't even exist at all in my playthrough or the battle menu, though..
Katzenfleisch 18 Jul @ 1:41am 
Is there actually a way for us to play as the Eastern River Lords' Zhao Qi whilst maintaining the SCM Marienburg mod?
OwL_PaRTy 11 Jul @ 12:20pm 
@Vern one workaround I have found in a past playthrough is to try selecting Jin Xiao via alternative means. (i.e. through the army list screen, through events that go to his stat window etc)
OwL_PaRTy 11 Jul @ 12:19pm 
@Maal, its not a consistent crash in my case, but of all the crashes for me Jin Xiao does seem to be most prone to it for some reason. In my case no submods, probably mod conflict of some sort on my end as I do use lots of mods.
Maal  [author] 10 Jul @ 2:46pm 
@Vern
I started a campaign (mixu unlocker+base mod+faction) with his faction, clicked on him, started the first battle and clicked on him on during several times during said battle with no crash.

Are you using any Walk with the Dragon submods like no cap patch, sfo/radious like patches, the script light version, individual Walk with the Dragon reskin mod, etc?
Vern 10 Jul @ 9:04am 
My game suddenly started crashing every time i click on Jin Xiao. Does anyone know a workaround or fix?
OwL_PaRTy 9 Jul @ 3:53am 
@Maal Ahh playing as Yuan Bo, confederated Imperial Wardens so that's the end of the chapter. I do still have some around from confederations and rewards but yeah I didn't know they were limited so deleted some oof. Slight correction though for the Sky-Junk fleet. I won the battle and retained it, but confederated Miao Ying later who continued to have them in her army (after she was buffed to lv20+ through the event battle - so she just survived with them). So I technically had 3. Did lose one eventually but yeah.
Maal  [author] 6 Jul @ 1:33pm 
@OwL_PaRTy
Miao Ying will unlock the Wardens units in her exclusive quests, otherwise they must be unlocked by selecting the 7500 gold in the repeating support event. If you confederate them later without doing that event you'll miss them I think. The Sky-Junk Fleet can only be used if the unit survive the Battle of the Terracota Graveyard event battle, and you'll only ever have that one unit.

@cristi77.iasi
Yuan Bo has a lot of events to juggle with in that jungle.
cristi77.iasi 6 Jul @ 1:08am 
@Maal
Thank you, I will certainlly give it a try. Hope to save the decaying Cathay as Yuan Bo :steamthumbsup:
OwL_PaRTy 6 Jul @ 1:02am 
So after confederating the Imperial Wardens we no longer have access to Bastion Wardens and Divine Shock Wardens, similar to the Sky-Junk Fleet?
Maal  [author] 5 Jul @ 2:18am 
@cristi77.iasi
This mod cause random increased campaign map crash. There's no reason, magical solution or fix found, or else it would have been fixed. I was able to reach turn 60+ with this mod with little to no crash while testing with a minimal mod list, bigger mod list increased crash frequency.

The best help is using mods that reduce campaign map forced camera movement. Like these:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3373284504
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2866600381
cristi77.iasi 5 Jul @ 2:05am 
Hello. I've got a problem with this mod (or mods). When I play in campaign I've got o lot of CTSs, to the point it's too frustrating to play. And it's too bad, because I really like this mod.
I play Warhammer with a lot of mods and I thought the problem was some mod incompatibility, it happens sometimes. But recently I analyze the crash reports and appear to be some problem with DLSS option or DirectX. This is what I found, but I don't understand it:
Access violation (c0000005) - Attempt to write to memory address 0000000068a62000
Type: INVALID_POINTER_WRITE
I searched the Internet for various solutions, but nothing works. Any ideea what is happening?
Maal  [author] 30 Jun @ 11:08am 
@Bottom frag
These should be in your ROR pool without any quest requirement. I just launched the game, started a campaign as Miao Ying and I see them from turn 1 no issue.

Can could attempt to launch to the game with only Deer24's unit mod+mixu's unlocker+the translation and see if you see them too in turn 1?
Bottom frag 30 Jun @ 4:09am 
Hi I currently face an issue in recruiting these RoR as stated below.

Regiments of Renown
Cathayan Warriors
Clan Guards
Guard of the Radiant Empress
Blackshade Battalion
Quai Yin's Will
Heavenly King of Zhufu
Golden Crow Guardians
Heavenly King of Duanwang
Heavenly King of Wenchen
Grand Northern Cavalry
Dragon River Ancestral Monks (Forbidden Army)
Heavenly King of Shipeng

After completing various battles, I have been told that these RoR are unlocked however, when I check the RoR recruitment pool, they are nowhere to be found. Can someone enlighten me on this issue? Much thanks cheers.
Maal  [author] 26 Jun @ 1:53am 
@Leonardo
From experience, a swap in faction leader (Zhao Qi -> Yin Yin) cause no issue. At worst Duan Wei will be wounded for a few turns and some localization might be overwritten if there is any.

I think that it might cause a Duan Wei duplicate during the nurgle invasion as it kill the Burning Nomads leader and spawn an army elsewhere with a new Duan Wei, but if he doesn't lead the faction then the first one doesn't get deleted and LYH's does instead.
Leonardo 24 Jun @ 4:57am 
Crustacean nation technically is compatible with all mods since they only spawn 4 armies and take no settlement. There might be a slight incomptibility with this mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2863284101 since it is overwriting the faction leader of southern wind protector from walk with the dragon (the lord still spawn but no longer the faction leader). Game seems to load fine and script seems to work when I tried Miao Ying and Zhao Ming, but could still cause issues further into the campaign.
Maal  [author] 23 Jun @ 9:38pm 
@Hadal
Walk with the Dragon work with basically every faction mods I know (those mentioned in my description are just those that directly impact the mod). I don't think one even starts in Cathay.
Hadal 23 Jun @ 9:11pm 
Crustacean Nation?
WickedHeart 19 Jun @ 4:20am 
God bless you man
Maal  [author] 18 Jun @ 4:10am 
@WickedHeart
First incomplete draft of the event list, took several hours and I am tired. Will improve readability and finish the Yuan Bo and Miao Ying side of things later...
https://gtm.steamproxy.vip/workshop/filedetails/discussion/2860213243/591774445091186415/
Maal  [author] 17 Jun @ 4:34pm 
@WickedHeart
Ehhhhhhhhhhh, would not be hard, but a tedious and long process, there's over 160 events to crosscheck. I might make a simplified "spoiler" chart I guess?

From memory, all "vassal" events also offer confederation as an option, and that option doesn't return. I think it might unlock the normal confederation so if they stop being your vassal you could confed them like any faction, but I don't know how the actual mechanics works.
WickedHeart 17 Jun @ 3:08pm 
might be a lot to ask but could it be possible to see the flow chart of events and how the decisions impact them? if i vassalize the wardens after i capture the gate do i get later an option to conf them or are they a vassal 4ever?
Maal  [author] 15 Jun @ 1:29pm 
@Mythic
The main mod doesn't work on multiplayer, it constantly look for the player to trigger stuff and if there is 2 players it get confused and break.

In theory, the lite version should work as it has no script IIRC. Tho I don't play multiplayer so I cannot test it. And I still need to tweak it, as many localization keys were changed in the Base mod so this translation mod doesn't fully match every keys of the Script-light version.
Mythic 15 Jun @ 11:25am 
does this mod work in multiplayer or would you recoomed using the lite version for multiplayer
Maal  [author] 7 Jun @ 1:06pm 
It seems that today's update does the same, but from Yun Xiang perspective. Will need to get on translating that one.
Maal  [author] 7 Jun @ 1:04pm 
(part 1)
@Laserdrea
If you've done a non Yuan Bo/Celestial Loyalist campaign, you might remember an event chain about them being at odds and nearly/start a war. It's that, from Yuan Bo's perspective.

A summary:
He receives news that the celestial court is changing, that more and more ministers/courtiers support the mortal Yun Xiang (the gold faction leader) than him or other dragons. Moreover, there seems to be mishandling of information reported to him from them. You have 2 choices:

-Just keep a look, it stop the chain and you'll get the normal confederation event later like everyone else.
-Take control.
Maal  [author] 7 Jun @ 1:03pm 
(part 2)
Taking control will put you at odd with the Celestial Loyalist faction, but you'll gain buff to show your control over cathay's governement. But you'll get a very worrying report later that a coup is in the way, to cut Yuan Bo off and consolidate their power behind Yun Xiang. You have 2 choices again:

-Take no action and gather more information. This will cause your crowmen to find and capture traitors, with fake reports about the situation. There was no coup but the plot from the Changeling to create chaos in Cathay.
-Take action ASAP, which trigger a war between you and the celestial loyalist, giving you both a lot of armies right by Wei-Jin.

Taking no action offer less reward but has no risk.
Laserdream 7 Jun @ 12:47pm 
>Jun 3, New events for Yuan Bo.

Some details, if possible? I prolly wouldn't be able to start a whole new campaign, but I am still intensively curious about new story content, lol.
Rainizm.Gastino大魔王 75 2 Jun @ 12:18pm 
My favorite mod in so far in warhammer 3. Thank you for the effort in maintaining this mod as i enjoy it a lot it
Maal  [author] 21 May @ 12:26am 
@gravekeeperzero
Found a replacement, swapped the link in the description.
gravekeeperzero 20 May @ 11:52pm 
hello I'm wondering if the Tier 5 Unit Recruitment At Tier 5 Settlements mod will be updated since it crashes the game when starting the program?
Maal  [author] 20 May @ 12:40pm 
@Zachplox
Thanks, I did my best to translate the mod since it's my favorite Cathayan mod too.

About Jun Xian, he is in a very difficult position, specially if you use Jade Vampire mods. Could he possibly be wounded in your lord pool? I just tried it myself with the console mod. Killed him, force confederated, and he's in the lord tab, or on the field if I didn't kill him first.

The only characters you could miss are the Legendary Lords which start unrecruited, which are:
Guan Zimo, the Little Dragonling (Zhao Ming)
Xen Qi, the New Martial Marquis (Zhao Ming)
Xue Ding, the Riverlands Guardian (Yuan Bo)
Qiao Xiao, the Forge Master (Miao Ying)
If the AI didn't recruit them by the time you confed their faction, they are gone.
Zachplox 20 May @ 11:38am 
Hello, Maal! I like this mod; it's particularly awesome compared with other ones. I just have one question, because it's ruining a little bit of my experience with the game. I'm playing with Yuan Bo's faction while using this mod and also Immortal Empires Extended. While confederating one faction (Jin Xian, the Jade Immortal), I realized that this legendary lord disappeared completely from the campaign. So I wonder if this would happen with the other L.L factions, and if it's the case, then how will I be able to recruit them as part of my faction? c:
[L]❖[U][M][I][N][O][S] 17 May @ 7:41pm 
I found them by another landmark.