Stellaris

Stellaris

Orbital Defense Platforms
29 Comments
Unpixelled  [author] 10 Sep @ 2:01am 
@Gake Life has been a little busy so I haven't had any time to update any of my mods. Hoping to get some time on the weekend.
Gake 9 Sep @ 10:38pm 
Hey, so it's been over a week, you good? I ran some tests and realized that in order to do what I want I'd need to the AI to be able to realize that they're sending their troop transports straight into oblivion... Which doesn't sound like something I can do.
Gake 9 Aug @ 8:51pm 
The mod design document I made didn't involve a cap- instead I was going to try to balance it around the idea of occupying the defense platforms long enough with a fleet for an army to land. My theory crafting found a few issues with that approach, namely that:

1) If you tie it to Soldiers that means the invasion forces will have to be beefy.
2) You would have to change Army behavior so they don't run away from fleet combat.
3) You would need to have a new "retreat" button which would switch the fleet's engagement method (the combat computer thingy) to be "go to 400 units away and run a script to end combat" kind of deal. The base-game retreat involves forcing the fleet to go MIA for a long time and that really doesn't fit into what this mod would be trying to achieve.
4) Either vastly increasing the combat width or making all armies much more rare.
Unpixelled  [author] 9 Aug @ 8:42pm 
That's a great point actually, that sounds like an issue with ODP that it doesn't do that. I could make soldier jobs increase the defense platform cap too, did you have a max limit in mind?
Gake 9 Aug @ 10:11am 
The type I was thinking of making would have Soldier jobs (in general) increase your Orbital Defense Platform cap and when you take over the planet the control of the Orbital Defense Platforms would switch control to the new owners... But if you're going to update this then that removes a major reason I would've wanted to make the mod.
Unpixelled  [author] 8 Aug @ 11:49pm 
Also I will update this mod for 4.0 over the coming week
Unpixelled  [author] 8 Aug @ 11:48pm 
@Gake Which parts? As long as credit is given and the mod isn't a straight ripoff, then yeah that's perfectly fine :)
Gake 7 Aug @ 1:28pm 
@Unpixelled would it be alright to rip your code and repurpose it for a mod I want to make? I have a similar idea as the mod you made.
DarthCain 12 May, 2024 @ 6:54am 
Any chance for an update ?
EinEchtesKevina 25 Oct, 2022 @ 9:13am 
Cadia Stands
phantom_prime 3 Oct, 2022 @ 12:50pm 
No problem thanks will test it soon
Unpixelled  [author] 2 Oct, 2022 @ 9:06pm 
@phantom_prime this issue has been fixed and was due to a small bug in the update I didn't notice, thanks for bringing it to my attention!
phantom_prime 2 Oct, 2022 @ 2:18pm 
I have tried several times and the building appears after research but it will not let me build unsure of what causes this
Unpixelled  [author] 11 Sep, 2022 @ 3:40am 
The Ai currently do not use it (this is still a beta), I need to work on the AI's priorities in building these. You should be able to be add this to an ongoing game.
Spartan A291 10 Sep, 2022 @ 1:25pm 
Can this bee added to a game already in progress, or does it require a fresh save file? Also, will the AI use this?
Unpixelled  [author] 9 Sep, 2022 @ 8:17pm 
Chinese translation now included!
MyresMkG 9 Sep, 2022 @ 6:06am 
@Unpixelled Links below:
aHR0cHM6Ly93d3cuZHJvcGZpbGUubmluamEvcHVibGljRG93bmxvYWQvNjFkNjA1MzUtMmU4NS00MTJhLWIxZDktMTA5NThiZjljZDFm
or
aHR0cHM6Ly9kcm9wbWVmaWxlcy5jb20vWnoxWk8=
They are the same file, decode with a base64 decoder.
Unpixelled  [author] 9 Sep, 2022 @ 5:25am 
@MyresMgG if you send me the localisation files I can add them to this :D
I do not allow copies of my mods, especially when translations can be included to the base mod.
MyresMkG 9 Sep, 2022 @ 5:03am 
Hello, I have made a Chinese translation of this mod. Would you like to give me permission to upload it on Steam Workshop?
Unpixelled  [author] 8 Sep, 2022 @ 11:03pm 
@edey5000 there shouldn't be anything stopping you
edey5000 8 Sep, 2022 @ 7:39pm 
Are you able to have these buildings + orbital rings at the same time?
Unpixelled  [author] 8 Sep, 2022 @ 7:15pm 
@jasonthe0th without sending me more information, I'm afraid I can't help you, I'll make a bug reports discussion page, you can tell me more details there.
Fire Kaiser 8 Sep, 2022 @ 7:13pm 
Every time I try to build them all at once on my 250 planets my game crashes.
Unpixelled  [author] 8 Sep, 2022 @ 6:48pm 
@OtokonokoCulture The created defense platforms don’t interact with orbital rings at least not in my testing. One of the reasons I developed the mod was to combine orbital defenses with other megastructures, so that’s a consequence of doubled up platforms.
KrusherJr 8 Sep, 2022 @ 10:12am 
how does this interact with orbital ring? lots and lots and lots of platforms?
Htter28 8 Sep, 2022 @ 8:06am 
Welcome to Reach
Unpixelled  [author] 7 Sep, 2022 @ 7:09pm 
Indeed, you too can have Cadia stand! *Salutes patriotically*
saltcityJKJ 7 Sep, 2022 @ 1:32pm 
Cadia Stands
SMmania123 5 Sep, 2022 @ 2:02am 
My fortress worlds shall never fall now... *Cadia will never fall!*