Total War: WARHAMMER III

Total War: WARHAMMER III

Reiksguard Griffon Knights
29 Comments
HonorGuard 1 Aug @ 2:01am 
Just tested it and it works for me currently for anyone whos concerned :). results may vary but for me its working!

Hands down one of my favorites if not THE favorite mod in all of total war. making a full doomstack of these (my poor treasury! T_T lol), is a true experience to behold you dont know true power until you do. haha. expensive and balanced? absolutely. even when you get into late game and have all the eco in the world, youre NOT going to be fielding multiple stacks of these guys. is it worth it? YES. you may not be fielding alot of these... but you wont NEED to. just ONE of these doomstacks will single handedly steamroll and wipe out an entire nation. your economy is going to cry when you first try to scrounge up the funds to get them but they're worth their weight in gold.
TACO BELL LOT LIZARDS 23 Jan @ 2:15am 
Made a temporary hotfix while we wait for the original to be updated.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=3412856978
Veliä A.Mihaly 22 Aug, 2024 @ 3:46am 
didn't wroking in 5.2ver
Yaacop 19 Jul, 2024 @ 4:48am 
@Gauntlet same for Wissenland and Nuln. It would be awesome to be able to recruit if you have the landmark in Altdorf.

@Nox is this perhaps a possibility to mod in? Would be great to use this awesome mod for more Empire factions in campaign :)
Gauntlet 16 Jul, 2024 @ 8:07am 
I cannot seem to recruit these when playing as Gelt, I have no problem when playing as Franz however. Perhaps this is intentional?
Louie04k 25 May, 2024 @ 7:39pm 
hey Nox for some reason the "armoury" isnt a building i can build. what table do i need to remove from the mod to be able to recruit the unit?
themobgobbler 9 May, 2024 @ 11:41am 
Awesome! Thanks for the update!
Nox  [author] 5 May, 2024 @ 2:12pm 
Hey themobgobbler, the last update was meant as a quick fix to the breaking changes introduced by 5.0. However the scaling issue should now be fixed as well.
themobgobbler 5 May, 2024 @ 1:42pm 
The riders are still huge
Szoldyckpen22 1 May, 2024 @ 9:30pm 
update please
HotRhino 1 May, 2024 @ 5:09am 
needs update with 5.0. thanks for the mod
WingSik_E 28 Mar, 2024 @ 8:14am 
Like the bug in version 4.1, the size of the rider is large.
sins8 2 Jul, 2023 @ 12:58pm 
HI nox, i would like to suggest a few small stat and ability tweeks, these suggests use the singes gryphons and royal hippos as compare and contrast

hit points: 8500 (with balance in mind, in no fantasy verse does a hippo beat a gryphon)
weapon strength : 162 (base 62, AP 100)
charge bonus: 55

add seige attacker, bloodroar, and perfect vigour

increase price to 2250
casanovaelrey 27 Apr, 2023 @ 8:58pm 
Is the mod going to be updated?
Ben 28 Jan, 2023 @ 3:08pm 
Well it's not a stretch here. The Royal Altdorf Gryphites are a thing. Unlike the Royal Hippogriff Knights they are however not in the game.
n.pedrazalis 2 Nov, 2022 @ 8:14am 
wauuuuuuuu
24 26 Oct, 2022 @ 10:50am 
don't work general red thread
JPNutzz 23 Oct, 2022 @ 5:36pm 
Any chance at a radious submod?
MR.F 18 Oct, 2022 @ 11:40am 
greetings, does it need updating for patch 2.2 or no need ?
sins8 17 Oct, 2022 @ 1:34pm 
would it be possible to add a sub mod for imperial armoury? and get a RoR version?
Jin 22 Sep, 2022 @ 8:50am 
Thank you for this great mod.:steamthumbsup:
Would it be possible to have the gryphons for all factions of the empire ??
Jmicjr 18 Sep, 2022 @ 3:14pm 
their swords seem a bit useless since a knight on a griffon doesn't have the reach to hit anything (not that he needs to) but yeah the dude needs a spear or something
JVR 15 Sep, 2022 @ 1:08pm 
Yes thank you sir! I may have to make them buildable for all empire factions with Mixu's unlocker just released as well!
Xenofang 12 Sep, 2022 @ 7:03pm 
Thanks for porting this over to WH3, I always love having this mod active on my Empire campaigns. This unit make an excellent bodyguard to accompany Franz or an Empire General on a Griffon.

Out of curiosity why did you choose to equip the knights on this unit with swords? I would have thought a lance or halberd would be better suited for a monster rider.
Lesek 7 Sep, 2022 @ 11:11pm 
yep. I have the same issue as kiddking
kiddking 7 Sep, 2022 @ 12:08pm 
is this unit not suppose to receive benefits from the battle skill 'speed of horse'. Because it said Reikguard in the description and i notice that the units get the bonuses from Karl's ' imperial special forces'. Just wondering and wanted to say that this my favourite unit mod been using it since warhammer 1.
Pear 5 Sep, 2022 @ 8:36am 
What a great mod, nice work!
上帝-BLACK 3 Sep, 2022 @ 8:25am 
thank you ive loved this mod since TW1
nelsonoteroaz.2014 2 Sep, 2022 @ 4:50pm 
nice mods ty