Total War: WARHAMMER III

Total War: WARHAMMER III

Reiksguard Griffon Knights
29 comentarii
HonorGuard 1 aug. la 2:01 
Just tested it and it works for me currently for anyone whos concerned :). results may vary but for me its working!

Hands down one of my favorites if not THE favorite mod in all of total war. making a full doomstack of these (my poor treasury! T_T lol), is a true experience to behold you dont know true power until you do. haha. expensive and balanced? absolutely. even when you get into late game and have all the eco in the world, youre NOT going to be fielding multiple stacks of these guys. is it worth it? YES. you may not be fielding alot of these... but you wont NEED to. just ONE of these doomstacks will single handedly steamroll and wipe out an entire nation. your economy is going to cry when you first try to scrounge up the funds to get them but they're worth their weight in gold.
TACO BELL LOT LIZARDS 23 ian. la 2:15 
Made a temporary hotfix while we wait for the original to be updated.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=3412856978
Veliä A.Mihaly 22 aug. 2024 la 3:46 
didn't wroking in 5.2ver
Yaacop 19 iul. 2024 la 4:48 
@Gauntlet same for Wissenland and Nuln. It would be awesome to be able to recruit if you have the landmark in Altdorf.

@Nox is this perhaps a possibility to mod in? Would be great to use this awesome mod for more Empire factions in campaign :)
Gauntlet 16 iul. 2024 la 8:07 
I cannot seem to recruit these when playing as Gelt, I have no problem when playing as Franz however. Perhaps this is intentional?
Louie04k 25 mai 2024 la 19:39 
hey Nox for some reason the "armoury" isnt a building i can build. what table do i need to remove from the mod to be able to recruit the unit?
themobgobbler 9 mai 2024 la 11:41 
Awesome! Thanks for the update!
Nox  [autor] 5 mai 2024 la 14:12 
Hey themobgobbler, the last update was meant as a quick fix to the breaking changes introduced by 5.0. However the scaling issue should now be fixed as well.
themobgobbler 5 mai 2024 la 13:42 
The riders are still huge
Szoldyckpen22 1 mai 2024 la 21:30 
update please
HotRhino 1 mai 2024 la 5:09 
needs update with 5.0. thanks for the mod
WingSik_E 28 mart. 2024 la 8:14 
Like the bug in version 4.1, the size of the rider is large.
sins8 2 iul. 2023 la 12:58 
HI nox, i would like to suggest a few small stat and ability tweeks, these suggests use the singes gryphons and royal hippos as compare and contrast

hit points: 8500 (with balance in mind, in no fantasy verse does a hippo beat a gryphon)
weapon strength : 162 (base 62, AP 100)
charge bonus: 55

add seige attacker, bloodroar, and perfect vigour

increase price to 2250
casanovaelrey 27 apr. 2023 la 20:58 
Is the mod going to be updated?
Ben 28 ian. 2023 la 15:08 
Well it's not a stretch here. The Royal Altdorf Gryphites are a thing. Unlike the Royal Hippogriff Knights they are however not in the game.
n.pedrazalis 2 nov. 2022 la 8:14 
wauuuuuuuu
24 26 oct. 2022 la 10:50 
don't work general red thread
JPNutzz 23 oct. 2022 la 17:36 
Any chance at a radious submod?
MR.F 18 oct. 2022 la 11:40 
greetings, does it need updating for patch 2.2 or no need ?
sins8 17 oct. 2022 la 13:34 
would it be possible to add a sub mod for imperial armoury? and get a RoR version?
Jin 22 sept. 2022 la 8:50 
Thank you for this great mod.:steamthumbsup:
Would it be possible to have the gryphons for all factions of the empire ??
Jmicjr 18 sept. 2022 la 15:14 
their swords seem a bit useless since a knight on a griffon doesn't have the reach to hit anything (not that he needs to) but yeah the dude needs a spear or something
JVR 15 sept. 2022 la 13:08 
Yes thank you sir! I may have to make them buildable for all empire factions with Mixu's unlocker just released as well!
Xenofang 12 sept. 2022 la 19:03 
Thanks for porting this over to WH3, I always love having this mod active on my Empire campaigns. This unit make an excellent bodyguard to accompany Franz or an Empire General on a Griffon.

Out of curiosity why did you choose to equip the knights on this unit with swords? I would have thought a lance or halberd would be better suited for a monster rider.
Lesek 7 sept. 2022 la 23:11 
yep. I have the same issue as kiddking
kiddking 7 sept. 2022 la 12:08 
is this unit not suppose to receive benefits from the battle skill 'speed of horse'. Because it said Reikguard in the description and i notice that the units get the bonuses from Karl's ' imperial special forces'. Just wondering and wanted to say that this my favourite unit mod been using it since warhammer 1.
Pear 5 sept. 2022 la 8:36 
What a great mod, nice work!
上帝-BLACK 3 sept. 2022 la 8:25 
thank you ive loved this mod since TW1
nelsonoteroaz.2014 2 sept. 2022 la 16:50 
nice mods ty