Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






With just my mod and Vanilla Psycasts Expanded I am seeing no issues. I am led to believe that some other mod you are running is also editing Vanilla Psycasts Expanded. You'll have to go through your mod list and see if any other mods are already doing what my mod does.
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2852554486\Patches\MainFile.xml
Verse.PatchOperationRemove(xpath="Defs/VanillaPsycastsExpanded.PsycasterPathDef[defName="VPE_Archotechist" or defName="VPE_Wildspeaker"]/lockedReason"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=3
Verse.PatchOperationFindMod(Vanilla Psycasts Expanded): Error in <match>
[End of stack trace]
Source file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2852554486\Patches\MainFile.xml
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3232014468
Seems like it's possible without your mod. If the Oculist path needs a specific background it isn't showing it.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3231477211 <--- Screenshot of Red Error
https://gist.github.com/HugsLibRecordKeeper/0bff9982d75d3d56a4cc1509cb709138 <--- Hugslib_Log
[No Backstory-Locked Psycast Paths - Start of stack trace]
Verse.PatchOperationRemove(xpath="Defs/VanillaPsycastsExpanded.PsycasterPathDef[defName = "AAVPE_Oculist"]/lockedReason"): Failed to find a node with the given xpath
https://gist.github.com/HugsLibRecordKeeper/9bb66032bebe22363585b850e4195aad#file-output_log-txt-L2633
Looks like a load order issue?
@ Victor I just tested it and No Backstory-Locked Psycast Paths loads error-free if Alpha Animals is not loaded. Perhaps some other mod is interfering with your load order?
And here's the log after trying to add it on like 3 or 4 times
Psycast Sensitivity based Ranges https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2835398827
Edge of Descension - Stuncaster https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2867973378
Combat Psycasts https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2679831053
and Psycast Electrified https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2845967258
Will post hugslib shortly
I think I know what the problem is. If I am reading your Hugslib file correctly, it seems my mod is set to load before AlphaAnimals. I forgot to add a loadAfter operation in the files to suggest that my mod needs to be loaded after Vanilla Psycasts Expanded and AlphaAnimals. Try re-ordering the mods and see if that fixes the problem.
(Note: this lock only exists if Ideology DLC is installed)
Also, I added a separate mod that unlocks all focus types (without having to spend points on them if you have Vanilla Psycasts Expanded).
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2854243752
Have you found which XML file has all of the meditationfocusdefs? I looked all through the Royalty folders and couldn't find them.
<xpath>/Defs/MeditationFocusDef[defName = "Natural"]/requiredBackstoriesAny</xpath>