RimWorld

RimWorld

168 ratings
No Backstory-Locked Psycast Paths
   
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
262.219 KB
22 Aug, 2022 @ 6:29am
11 Jul @ 9:59am
10 Change Notes ( view )
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No Backstory-Locked Psycast Paths

Description
Removes the backstory requirements for the Vanilla Psycasts Expanded Archotechist, Wildspeaker, and Puppeteer Psycast Paths.

~~Version History~~
1.60: Updated for 1.6.
1.51: Removed Alpha Animals patch.
1.50: Updated for 1.5 and added mod icon.
1.40: Added support for Vanilla Psycasts Expanded - Puppeteer.
1.31: Updated for latest version of Vanilla Psycasts Expanded.
1.30: Updated for 1.4.
1.21: Updated loadAfter for Alpha Animals.
1.20: Alpha Animals' Oculist Psycast Path no longer requires Biological Corruptors meme.
1.10: Natural Meditation Focus Type is now unlockable with a level up point.
1.00: Initial release.
59 Comments
The_Broker  [author] 27 Aug @ 5:12am 
@逆天者习近平
With just my mod and Vanilla Psycasts Expanded I am seeing no issues. I am led to believe that some other mod you are running is also editing Vanilla Psycasts Expanded. You'll have to go through your mod list and see if any other mods are already doing what my mod does.
逆天者习近平 27 Aug @ 4:36am 
[No Backstory-Locked Psycast Paths] Patch operation Verse.PatchOperationFindMod(Vanilla Psycasts Expanded) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2852554486\Patches\MainFile.xml
逆天者习近平 27 Aug @ 4:36am 
[No Backstory-Locked Psycast Paths - Start of stack trace]
Verse.PatchOperationRemove(xpath="Defs/VanillaPsycastsExpanded.PsycasterPathDef[defName="VPE_Archotechist" or defName="VPE_Wildspeaker"]/lockedReason"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=3
Verse.PatchOperationFindMod(Vanilla Psycasts Expanded): Error in <match>
[End of stack trace]
Source file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2852554486\Patches\MainFile.xml
judah 14 Nov, 2024 @ 9:45am 
i was just looking for this exact type of mod, i don't like trying to build a Colony of Psycasters only to find i can't use all the types, thanks for making it
Demonlord09 25 Apr, 2024 @ 2:28pm 
Loaded the game with your mod switched back on. No red error on startup this time.
The_Broker  [author] 25 Apr, 2024 @ 1:00pm 
Updated. Let me know if that fixes the error.
Demonlord09 25 Apr, 2024 @ 10:30am 
Cool. At least it was an easy thing to test this time. Some of these mods and mod conflicts are a royal pain to figure out.
The_Broker  [author] 25 Apr, 2024 @ 10:28am 
That tells me the Alpha Animals patch is no longer needed. I will get rid of it and update the mod as soon as I can.
Demonlord09 25 Apr, 2024 @ 10:26am 
Looking at it again, the only one that's locked at all is the Archotechist.
Demonlord09 25 Apr, 2024 @ 10:22am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3232014544

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3232014468

Seems like it's possible without your mod. If the Oculist path needs a specific background it isn't showing it.