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With just my mod and Vanilla Psycasts Expanded I am seeing no issues. I am led to believe that some other mod you are running is also editing Vanilla Psycasts Expanded. You'll have to go through your mod list and see if any other mods are already doing what my mod does.
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2852554486\Patches\MainFile.xml
Verse.PatchOperationRemove(xpath="Defs/VanillaPsycastsExpanded.PsycasterPathDef[defName="VPE_Archotechist" or defName="VPE_Wildspeaker"]/lockedReason"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=3
Verse.PatchOperationFindMod(Vanilla Psycasts Expanded): Error in <match>
[End of stack trace]
Source file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2852554486\Patches\MainFile.xml
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3232014468
Seems like it's possible without your mod. If the Oculist path needs a specific background it isn't showing it.