RimWorld

RimWorld

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Not a Weapon
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.174 MB
11 Feb, 2022 @ 7:02am
22 Sep @ 2:42pm
19 Change Notes ( view )

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Not a Weapon

Description
Removes all those "ineffective" weapons that seem to find their way into your pawns arsenal.

This mod removes the Wood Log and Beer from being equipable in the base game as well as containing patches for similar items within a variety of common and/or requested mods.

As of 1.6 this mod now operate on a bulk patch that covers the majority of all common mod wood types, alcohol, and fish... so many fish. If any mods are found that require individual patches, I will update them as they are discovered.

Please load after any mods that add wood types, alcohol, or fish.

Incompatible Mods:
No Food Fights

As with a lot of mods there may be issues when adding mid save if pawns already have the altered items equipped. Please make sure to have them drop the items prior to installing mid save.

WARNING: If installed midsave, pawns will not drop previously equipped "ineffective" weapons. This includes any combat mods such as Simple Sidearms... Please do not install this midsave if you want to keep your sanity.

Please let me know if there are any other mods you would like to see me add specific patches for or if there are any issues.

Thanks! -Lt oddy
155 Comments
lt_oddy  [author] 22 Sep @ 2:03pm 
@sheeps; The update I am currently working on should work with all of the most common mods.
@Exile Yura; The only errors/warnings currently are with known incompatible mods and/or for the simple version warning.
Exile Yura 20 Sep @ 8:03am 
Gives reds, don't use.
sheeps 19 Sep @ 1:43pm 
hi! did you end up adding simple sidearms compatibility re:5/29?
JessieFeathers 17 Aug @ 11:05am 
1.6?
joe47 15 Aug @ 8:45am 
Any word if this works with 1.6?
Iirly 10 Jul @ 9:33am 
awesome.
lt_oddy  [author] 9 Jul @ 7:16am 
Yes. I plan on doing an overhaul of how this mod determines non effective weapons for the new update. I will be going through and re-confirming all patches.
Iirly 8 Jul @ 2:38pm 
Is there a way to add a non effective weapon? I am using this with Medieval overhaul so my pawns keep grabbing wood planks as a weapon.
lt_oddy  [author] 29 May @ 8:07pm 
Thank you for mentioning this. Once I am back at my computer in a couple weeks I will add a compatibility patch for Simple Sidearms.
Monkey Magic 19 May @ 4:55am 
Is there an issue between this mod and Simple SIdearms ?

EDIT: To answer my own question, yes there is.

The issue is that in order to allow items that are not inherently flagged as weapons, that mod adds a new "weaponTags" flag called "ImprovisedMelee" to them. These items include the thrumbohorn, elephant tusk, wood log and beer. Given that this mod disables the latter two as weapons, the "forget" ability for them is removed.

However, if this mod was added after that mod, and a pawn happens to have equipped wood or beer at some point, they will forever remember this, making them carry them around in their inventory indefinitely.

In order to fix this you need to make a patch that removes the flag. In other words, patching the patch to remove the flags specifically from beer, and wood. :S