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I know I won't be able to get rid of the physical adaptive traits but I'd prefer to just keep the Adaptive one's strictly Vanilla.
Спасибо за ответ.
If you asking *how* to translate it in general, then better check for some guides.
Все нормально с модом. Для получения железной психики нужно убить гораздо больше. От 6000 до 9000.
Если начинали с трусливым, то на 30% больше.
На любимое оружие мод не влияет.
Мод частично сломан возможно из за обновы 42.12.0 (Скорее всего)
Так как мир был создан на версию раньше появились баги в моде
Почему то не добавляется ни один новый перк, убил более 2000 зомби но железной психики до сих пор нету, а ещё не обновляется любимое оружие - тоесть как с начала игры было любимое оружие к примеру железная бита , так она и осталась. Возможно я просто что то не знаю или же из за обновы всё сломалось и починить уже нельзя.
В любом случае буду рад если дадите хоть какой то ответ.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1991068351
Вот мод на который вы ссылаетесь. Это сервер пак.
Чем вам помочь, не знаю.
Просмотрев скрин ошибки, я понял, что самой папки с модом у меня нет, так и еще папка, в которой лежит сама модификация не совпадает с ID в workshop'е. У меня 1991068351, а у сервера и workshop'е 2840805724.
If you're okay with us creating a separate mod that simply overwrites certain sleeping traits like I've described while keeping your mod as a dependency, that would be wonderful! We can use what you've described here to disable the traits we don't want (specifically it's ONLY the sleeping traits since they're 'free points' in multiplayer.). Credit and links to your mod would be included as well.
No, I would not do any repacks because it suppose to work fine.
You can remove them completely by yourself with changing trait cost to 0 and set false parameter to true.
TraitFactory.addTrait("Desensitized", getText("UI_trait_Desensitized"), 0, getText("UI_trait_DesensitizedDesc"), true):
Alternatively, would you prefer a mod that has this one as a dependency, but does as described? This is a phenomenal mod with great balancing, but we're really struggling to get it to work with a large modlist and it seems the best solution would be to have a mod that simply overwrites the main perk files to remove those pesky sleeping traits entirely!
I've double checked, and while some mods do add traits, none of them are responsible for the behavior where things like 'Lark', a sleeping trait, are available once the player has died and made a new character.
Is there a reason for this? What lines stop the game from offering certain traits that shouldn't be enabled in multiplayer?
It's possible with manual code editing, but I don't think I'll be adding anything like that.
Maybe I will add some sandbox settings in the future, but I'm not sure...