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The village of LortMordy (South of the Cannibal Capital) remains a cannibal village after leader's death
The village of Rendeft (South of Cannibal Capital) remains Painted Tribe as well.
The Northen Library (South-East of Meat Lord's camp) get a bit buggy, meant to go to the Sturmijaz - But is kept as "painted tribe" status even after Meat Lord death.
I just updated my 'UWE - Belt Slot Hats and Masks' and 'MEGA - Armour and Weapon Integration Patch'. So we're going to wait for a while till Steam unhides them
When a faction is set as real, the item that characters carry can be marked as stolen and the faction can sent raids. So I can't set them to not real without breaking endgame content
I already know about save corruption prevention
The only thing I haven't tried is the regen navmesh
I'll try it later, I'll also try creating a new save from scratch and moving the character to that area, to see if it still crashes on a brand new save
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2789171241
Did you already inquire with possible corrupted saves?
I had some crashes the swamp and removing the exact corrupted zone in the save helped.
I don't know the causes, but maybe something wrong with weather effects or map changes?
At first I thought it could be something corrupt in my save file, but even after importing it, if I wander on that island, the game eventually crashes
I'm trying to figure out what causes this
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3558449977
Another small update. 1 mod removed. No import needed.
Removed mod:
Minor Factions:
- Bounty Caravans - Tech Hunter's Suppliers (multilanguage): They add Tech Hunter with UC and SK bounties. That's pretty bad since that make the factions eventually enemies messing up stores.
Don't forget to unsubscribe from the removed mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3132480159
Small update. 1 mod removed. No import needed.
Removed mod:
Minor Factions:
- Fixed Skimmer Ragdoll Physics: Seems like it breaks with the custom skimmers from the collection.
Don't forget to unsubscribe from the removed mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3553086370
Been going through waystations and traders to maybe find a blueprint that I'm missing. Am I just very unlucky and haven't found it yet or should I import?
New update. Some mods removed. An import is needed if you went to the Martial Village.
Added mods:
+ Fixed Skimmer Ragdoll Physics: No more goofy flying skimmers.
+ Moss Crabs for The Swamp: More animal for the Swamps.
Removed mods:
Minor Factions:
- Martial Village: I stopped liking the robes and OP characters.
Races:
- Ashen Hive and Race - Ashen Hive Scout: They're very weak for the zone they are. So goodbye guys.
Don't forget to unsubscribe from these removed mods:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1489675661
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3260477992
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3305233841
https://gtm.steamproxy.vip/sharedfiles/filedetails/changelog/3013917505
Kaizo:
+ Replaced all instances of 'Sentinel stats' stats with UWE's better 'Holy Sentinel' stats.
+ Replaced all instances of 'Paladin stats' stats with UWE's better 'Paladin' stats.
+ Replaced all instances of 'High Paladin stats' stats with UWE's better 'High Paladin' stats.
+ Replaced all instances of 'Inquisitor stats' stats with UWE's better 'Inquisitor' stats.
UWE:
+ Added 'High Paladin' stats to the High Overseer.
Thanks for telling me. I'm making UWE's better stats take priority.
Kaizo:
+ Replaced Kaizo's Holy Sentinel with UWE's Holy Sentinel.
not sure why it doesn't though as Kaizo is loaded before UWE and the patch long after them
[9.8]--------------------(Items and Tools Patches).mod
library loot plus.mod
HarderPrisonerLocks.mod
Kill Item (Limited) - Kaizo Patch.mod
Kill Item (Limited) - UWE Patch.mod
UWE - Icon Transparency Fix.mod
UWE - Cannibal Hunting.mod
UWE - Kaizo CH Patch.mod
UWE - Items Integration Patch.mod
UWE - Items Integration Patch - Upgradeable Tiers.mod
MEGA - Armour and Weapon Integration Patch.mod
I double checked the load order and it the item integration patch seems to be in the right place. I kinda need those UWE sentinels they were very very nice. I also took a peek in the change list and the only Holy Sentinel thing was the removal of their lanterns, but then again I might have missed something
Kaizo's is the weakest. At the Item Integration Patch Change List you can see that I already removed Kaizo's and replaced all of them with UWE's.
So, Holy Sentinels are actually stronger at the collection.