Kenshi
MEGA Kaizo/UWE+ Modpack (2025)
3,001 Comments
Anrhaa  [author] 10 hours ago 
@Gabzter. I remember doing a complete revolution of cannibal world states before the last UWE update. Thanks for the heads ups. I'll check them again these days to tweak my stuff.
Gabzter 10 hours ago 
Yes - Double-checked, with Kaizo installed:
The village of LortMordy (South of the Cannibal Capital) remains a cannibal village after leader's death
The village of Rendeft (South of Cannibal Capital) remains Painted Tribe as well.
The Northen Library (South-East of Meat Lord's camp) get a bit buggy, meant to go to the Sturmijaz - But is kept as "painted tribe" status even after Meat Lord death.
Gabzter 11 hours ago 
I am experiencing that Kaizo + UWE in cannibal territories is a rather convoluted mess. Every village be a "painted tribe" but spawn in other tribe-areas, causing massive slaughtering right off the bat. Most areas and leaders turned into Painted Tribe as well, removing cannibal leaders cause no change in cannibal villages.
Anrhaa  [author] 11 hours ago 
@Earth Grub. Indeed. The new UWE's faction relations needs a rework. Bear with it for the moment. Eventually I'll try to tweak it my way
Anrhaa  [author] 11 hours ago 
@Deathunter. Fix yo load order
Deathunter 15 hours ago 
I get constent errors of model not found
Earth Grub 21 hours ago 
The guards at Squin seem to want to do very little. They won't support and help me when I'm being attacked near them at all. Whenever they try to imprison someone, the end up running to the middle of town and standing there for awhile until the decide to drop them outside of town. I somehow got a bounty and they just kept picking me up and putting me down and would attack me the moment I woke back up. Any help? Load order is correct
Anrhaa  [author] 2 Sep @ 11:15am 
NOTICE

I just updated my 'UWE - Belt Slot Hats and Masks' and 'MEGA - Armour and Weapon Integration Patch'. So we're going to wait for a while till Steam unhides them
-Uchū- 2 Sep @ 5:34am 
ah alright they are very powerful so that makes sense
Anrhaa  [author] 1 Sep @ 10:05pm 
@TonyJ. Added by UWE
TonyJ 1 Sep @ 9:19pm 
I ran into an NPC that offered to sell me an outpost/town for 100,000 cats. Any idea what mod that is from? I'd appreciate it.
Dr Yakub 1 Sep @ 5:48pm 
I see that makes sense thanks
Anrhaa  [author] 1 Sep @ 5:31pm 
@-Uchū-. Yes. Seems like it was intentionally not supported by RP.
Anrhaa  [author] 1 Sep @ 5:29pm 
@Reanimator. I like to roam around the zona. Very likely a memory spike. Try crossing that place at normal speed and letting the zone load
Anrhaa  [author] 1 Sep @ 5:27pm 
@Dr Yakub... Yes. It's because their faction is set as 'real'. Not like animal factions that are marked as not real.

When a faction is set as real, the item that characters carry can be marked as stolen and the faction can sent raids. So I can't set them to not real without breaking endgame content
Dr Yakub 1 Sep @ 10:59am 
An iron skimmer died and I grabbed the stuff from it but its marked as stolen is that normal?
-Uchū- 31 Aug @ 12:19pm 
Is it normal that the people sent during the "elite hunter assualt" uc event cant be recruited when captured?
Reanimator 31 Aug @ 8:52am 
getting a crash near fluorite near purple sands?
Rockitão 30 Aug @ 10:41am 
@Jango
I already know about save corruption prevention
The only thing I haven't tried is the regen navmesh
I'll try it later, I'll also try creating a new save from scratch and moving the character to that area, to see if it still crashes on a brand new save
Jango 30 Aug @ 2:33am 
@Rockitão
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2789171241

Did you already inquire with possible corrupted saves?

I had some crashes the swamp and removing the exact corrupted zone in the save helped.

I don't know the causes, but maybe something wrong with weather effects or map changes?
Anrhaa  [author] 29 Aug @ 6:43pm 
@Rockitão. I'm not sure either. I already manually removed every nest and spawns added by others mods. So only UWE's edits are there.
Rockitão 29 Aug @ 3:50pm 
there is something on "The Iron Trail" area that is making the game crash a lot while wandering there, top left corner of the map, on the large island, it only happens especifically in that area, sometimes right after loading the save file while having the character in there.

At first I thought it could be something corrupt in my save file, but even after importing it, if I wander on that island, the game eventually crashes
I'm trying to figure out what causes this

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3558449977
Rockitão 29 Aug @ 8:11am 
Same goes for food recipes, different stoves has different recipes, I noticed it recently since I wasn't finding Fishwich at the regular stove
Anrhaa  [author] 29 Aug @ 6:52am 
@passive entity. Cycle the benches at the build menu. All armor benches have 2+ versions
passive entity 29 Aug @ 2:21am 
Any idea why I can't see any armor besides Samurai? I have Chain and Plate Crafting researched, so I should be able to make things like Heart Protectors, but nothing shows up except Samurai armor. When I research the green blueprints, they don’t appear in the Heavy Armor Smithy menu either.
Rockitão 28 Aug @ 12:46pm 
@Anrhaa nicee, thx for fixing it so quickly! :cactusrum:
Anrhaa  [author] 28 Aug @ 12:21pm 
Now Narko's Trap is more secure. All guards are stronger and have gas protection.
Anrhaa  [author] 28 Aug @ 10:59am 
@Rockitão. Ignore anyone that's not a guard. They're added to the Faction itself, so they're bound to spawn. Just let them die. Currently I'm replacing some holy units with new Narko's Trap exclusive ones
Anrhaa  [author] 28 Aug @ 10:19am 
August 28: Part 2

Another small update. 1 mod removed. No import needed.

Removed mod:

Minor Factions:
- Bounty Caravans - Tech Hunter's Suppliers (multilanguage): They add Tech Hunter with UC and SK bounties. That's pretty bad since that make the factions eventually enemies messing up stores.

Don't forget to unsubscribe from the removed mod:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3132480159
Anrhaa  [author] 28 Aug @ 10:11am 
@Rockitão. Odd I thought I already added gas protection to all of them. Gonna check again. Thanks for the info
Rockitão 28 Aug @ 9:58am 
I just found a little issue, sometimes the fog from the Black Desert reaches Narko's Trap, it causes chest damage to all HN soldiers there, killing most of them, since they are not equipped with gas mask
Anrhaa  [author] 28 Aug @ 7:21am 
August 28:

Small update. 1 mod removed. No import needed.

Removed mod:

Minor Factions:
- Fixed Skimmer Ragdoll Physics: Seems like it breaks with the custom skimmers from the collection.

Don't forget to unsubscribe from the removed mod:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3553086370
passive entity 26 Aug @ 10:03pm 
medium storage somewhere mate. I think medium storage for general items then you can research medium storage for refined materials.
Raizzen 26 Aug @ 8:26pm 
Alright, I'm gonna do that, thank you :beeped:
Anrhaa  [author] 26 Aug @ 8:20pm 
@Raizzen. Explore all the research options. I suffered the same till I begin to research everything and eventually I was able to see the storages.
Raizzen 26 Aug @ 8:13pm 
Hi, does someone know where the storage tech is, been researching for a while now and I'm tech level 6 by now and I still don't get any research that allows me to go over 25 storage space for stuff like iron. What am I missing?
Been going through waystations and traders to maybe find a blueprint that I'm missing. Am I just very unlucky and haven't found it yet or should I import?
Anrhaa  [author] 26 Aug @ 10:30am 
August 26:

New update. Some mods removed. An import is needed if you went to the Martial Village.

Added mods:

+ Fixed Skimmer Ragdoll Physics: No more goofy flying skimmers.
+ Moss Crabs for The Swamp: More animal for the Swamps.

Removed mods:

Minor Factions:
- Martial Village: I stopped liking the robes and OP characters.

Races:
- Ashen Hive and Race - Ashen Hive Scout: They're very weak for the zone they are. So goodbye guys.

Don't forget to unsubscribe from these removed mods:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1489675661
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3260477992
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3305233841
Anrhaa  [author] 25 Aug @ 9:26am 
@passive entity. In my defense I'm working on lot of balance stuff at the patches hehehe

https://gtm.steamproxy.vip/sharedfiles/filedetails/changelog/3013917505
passive entity 24 Aug @ 11:01pm 
knock knock is this thing on? hello? This is the longest I've seen this collection go without an update!
Haramczar1 24 Aug @ 11:36am 
Yup working as intended! Now Holy Nation might not get shit on in the Bast by UC. Thanks again for a quick fix, this collection is peak
Anrhaa  [author] 24 Aug @ 11:27am 
I making these changes. It's not that Kaizo nerf them (They're stronger than vanilla's). It's that UWE's are just even stronger so Kaizo's looks weak in comparation.

Kaizo:
+ Replaced all instances of 'Sentinel stats' stats with UWE's better 'Holy Sentinel' stats.
+ Replaced all instances of 'Paladin stats' stats with UWE's better 'Paladin' stats.
+ Replaced all instances of 'High Paladin stats' stats with UWE's better 'High Paladin' stats.
+ Replaced all instances of 'Inquisitor stats' stats with UWE's better 'Inquisitor' stats.

UWE:
+ Added 'High Paladin' stats to the High Overseer.
Haramczar1 24 Aug @ 11:14am 
Thank you thank you! It was so frustrating to see a Holy Sentinel with an attack stat of 8 or 16 (some Holy Chosen had better stats, no idea why Kaizo's author decided on weaking them to such an extent). On that note, Kaizo only changed Holy Sentinels stat package or were Paladins nerfed as well (or for that matter, weaker than their UWE counterparts)?
Anrhaa  [author] 24 Aug @ 11:09am 
@Haramczar1. Oh. You're right. Kaizo give vanilla Holy Sentinels a stat package (and weapon level), that are weaker than the one added by UWE. I'll fix it right now.

Thanks for telling me. I'm making UWE's better stats take priority.
Haramczar1 24 Aug @ 10:30am 
Alrighty nevermind the last part, the integration patch is supposed to switch them
Kaizo:
+ Replaced Kaizo's Holy Sentinel with UWE's Holy Sentinel.
not sure why it doesn't though as Kaizo is loaded before UWE and the patch long after them
Haramczar1 24 Aug @ 10:09am 
Huh, I tested it before and with Kaizo average attack stat was way below the average without Kaizo, though obviously the error could be on my part.

[9.8]--------------------(Items and Tools Patches).mod
library loot plus.mod
HarderPrisonerLocks.mod
Kill Item (Limited) - Kaizo Patch.mod
Kill Item (Limited) - UWE Patch.mod
UWE - Icon Transparency Fix.mod
UWE - Cannibal Hunting.mod
UWE - Kaizo CH Patch.mod
UWE - Items Integration Patch.mod
UWE - Items Integration Patch - Upgradeable Tiers.mod
MEGA - Armour and Weapon Integration Patch.mod

I double checked the load order and it the item integration patch seems to be in the right place. I kinda need those UWE sentinels they were very very nice. I also took a peek in the change list and the only Holy Sentinel thing was the removal of their lanterns, but then again I might have missed something
Anrhaa  [author] 24 Aug @ 9:58am 
@Haramczar1. We got 3 kind of Holy Sentinels: Vanilla, Kaizo's and UWE's.

Kaizo's is the weakest. At the Item Integration Patch Change List you can see that I already removed Kaizo's and replaced all of them with UWE's.

So, Holy Sentinels are actually stronger at the collection.
Haramczar1 24 Aug @ 9:39am 
It seems like Kaizo nerfs Holy Sentinels attack by a 20 or so, how much of a nerf to Holy Nation it actually is? Modpack seems fire but based on that alone I'm considering removing Kaizo (can't have them losing to UC in the Bast even more than they already do)
passive entity 24 Aug @ 12:29am 
lovin these daily updates boi u kirrin it.
Kaiser Zero 23 Aug @ 3:24pm 
Gotcha, me thanks
Anrhaa  [author] 23 Aug @ 3:23pm 
@Kaiser Zero. New Robotic Limbs (aka Scarlet Dust) along with the other prosthetic mods. The mirrored limbs patch at the Limb Patches section.