Kenshi
MEGA Kaizo/UWE+ Modpack (2025)
3 135 kommentarer
EddyQTooReal 31. okt. kl. 13.05 
Does Lord Drek exist in-game, or is it just a leftover file in the modlist? I opened the FCS and saw references to the character, but I have no idea how to get him to appear. I'm trying to kill off these annoying dust bandit splinter factions
Bellumy 31. okt. kl. 11.24 
just installed the game, then your modlist then copied the mod order, problem is: skeletons are missing the head. Any way to fix it?
Anrhaa  [skaper] 30. okt. kl. 8.48 
@Porter34. I'm really confused how reinstalling the collection fixed the issue, but I'm glad it got solved
Porter34 30. okt. kl. 8.18 
Update: I fixed it by reinstalling the collection.
EddyQTooReal 29. okt. kl. 22.01 
where can i find Lord Drek?
Porter34 29. okt. kl. 19.40 
Also, if I spawn in the heavy smithy, which I cannot get to because the "plate armor" tech doesn't exist for some reason, I cannot see the items that I have learned the blueprints for in it. Am I cooked?
Porter34 29. okt. kl. 18.56 
I am tech level 6 but cannot find the tech for "plate armor" crafting. Am I missing something?
Anrhaa  [skaper] 26. okt. kl. 18.40 
@Spleenkick McGee. Nope! They're all standalone.
Spleenkick McGee 26. okt. kl. 18.30 
Are there any dialogue mods built into one of the bigger mods like UWE? I genuinely hate some of the modded dialogue that sounds like it was written by a 12-year-old, and I'd like to know where that comes from so I can disable it.
Anrhaa  [skaper] 26. okt. kl. 8.45 
@IlyaProtent. Neither friend :C. I tried that the first time I played UWE a long time ago. Even now, it's still un-craftable and non-buyable. Basically, the only way to get them, it's to loot them.
IlyaProtent 26. okt. kl. 7.36 
Maybe I can buy them somewhere?
IlyaProtent 26. okt. kl. 7.31 
Sad
Anrhaa  [skaper] 26. okt. kl. 6.58 
@IlyaProtent. Currently no way to craft them
IlyaProtent 26. okt. kl. 6.47 
I found Dust Coat (sleeveless version and Padded leather jacket too) for the belt slot from The Deluge body. Is there a way to craft it? Because i didnt found blueprint in their base and in The Great Library.
Anrhaa  [skaper] 21. okt. kl. 6.29 
@Orange Boy. I put them at Armor King's
Orange Boy 21. okt. kl. 5.23 
Hi, how do I craft Mk2 version of samurai armour, I haven't been able to find the blueprint in UC shops. Is it linked to the research tree?
w-o-w 18. okt. kl. 12.28 
Thank you Sir, your commitment to fix stuff is very appreciated.
samuel l factson 18. okt. kl. 12.07 
This collection has been my father for the past year.
Anrhaa  [skaper] 17. okt. kl. 14.46 
@Jango. I take a look about the deluged and floodlands skeletons.
Anrhaa  [skaper] 17. okt. kl. 14.46 
@Jango. I correct myself. That issue with Mongrel is a slight incompatibility with Igor's 'UWE - Cannibal Hunting (Side Quest Included!)'. He's aware and will fix it soon-ish
w-o-w 17. okt. kl. 14.34 
the deluged and the floodlands skeletons (sarin) .
Fight to death, probably should be put in cohesistence or even allys so they stay neutral to each other
Anrhaa  [skaper] 17. okt. kl. 11.10 
October 17:

Small update. No import needed.

Removed mods
- UWE - Simple Cannibalism Patch: My Item Integration Patch completely replace it. Additionally I added proper support to all man-eater races at the Collection.

Don't forget to unsubscribe from the removed mods:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3175460146
Anrhaa  [skaper] 17. okt. kl. 7.59 
@Jango. I properly identified the issue with Mongrel. UWE assign them the same dialogues as Cannibal Hunters. Currently I'm making a new dialogue package for them
Seananigans 16. okt. kl. 11.25 
FSM doesn't seem to work for me. Are there any other mods or patches in this that mess with the UI/map at all (other than inkarnate's)? FSM works fine in other modlists for me using my usual Dark UI/Widescreen fix, FSM little, and inkarnate's.
safrefasre31 16. okt. kl. 10.04 
@[TLP] lucazz'tuoi I don't have a repair bed to study anyway
[TLP] lucazz'tuoi 16. okt. kl. 9.25 
then try to reseach all the stuff in the electric tech,dont remember the one that let you craft beds but is there
safrefasre31 16. okt. kl. 9.17 
@[TLP] lucazz'tuoi I've already done it
[TLP] lucazz'tuoi 16. okt. kl. 9.15 
reseach the electric crafting
safrefasre31 16. okt. kl. 9.14 
@[TLP] lucazz'tuoi can you tell me what section the repair bed is in . I just upgraded my science table to level 3 and it didn't open anything
[TLP] lucazz'tuoi 16. okt. kl. 9.05 
@safrefasre31 by researcing it, check the kenshi wiki is a vanilla thing
safrefasre31 16. okt. kl. 9.04 
Please tell me how to get the ability to build a repair bed in your build
Anrhaa  [skaper] 16. okt. kl. 8.57 
@Jango.

1. The captain of the guards isn't supposed to do that. Gonna check that.

2. Probably a flavor NPC with no associated quest

3. Bounty Galore adds him just as it. I repurpose him as a false one. You gotta still look for the true one (UWE's) somewhere
w-o-w 16. okt. kl. 3.39 
Mongrel questions:
Warning possible spoilers

In the faction HQ: Is normal gecko the captain of the guards, have a dialogue package for the cannibals if you have a cannibal head in the inventory and also will gave you also +1 reputation?

In the Faction HQ: Who is the npc Meipan wearing white clothes and the meiuto staff? Is it related to some quest?

Fog islands: If you defeat, capture and recruit the fog king, (he is from the bounty galore mod), should something happened in the region? Mongrel faction doesn't have a bounty on him even if is one of the major treat in the area. You can just sell his head.

I try to understand if I missed special interaction, npcs or mechanics
canadian healthcare 15. okt. kl. 22.33 
disable just the locked containers without disabling UWE as a whole*
canadian healthcare 15. okt. kl. 22.17 
is there any way to disable it? i find it a tiny bit annoying to have to lockpick every container after killing everyone at a location
Anrhaa  [skaper] 15. okt. kl. 22.03 
@canadian healthcare. UWE
canadian healthcare 15. okt. kl. 21.30 
which mod locks all of the containers with items
Anrhaa  [skaper] 15. okt. kl. 12.22 
@[TF]Nooblein. Fix your load order
[TF]Nooblein 15. okt. kl. 9.54 
In Game i have many Invisibile Foes mostly Animals and some Shop Keepers , i can fight them or talkt to them but they are not there , any suggestion ?
samuel l factson 14. okt. kl. 13.06 
Then unsubscribe to the mods that were removed or errors might occur. Although I haven't done this in a bit.
samuel l factson 14. okt. kl. 13.03 
@SpoderMoose Click where it says "load order included" in the description and paste it into your mods file.
SpoderMoose 14. okt. kl. 12.01 
So out of curosity what list am i copying for the load order? Theres so many changes im confused on what im supposed to use for the current iteration of the modpack
Anrhaa  [skaper] 14. okt. kl. 6.13 
@Daevinski. Well, the integration patch itself uses it, do it can't be skipped over. However, the execution mod is used in a way that it doesn't affect important or powerful characters, including slaves, traders, unique recruits or character and so.
Daevinski 14. okt. kl. 2.45 
Can I safely disable the three Execute Enemy mods? Or there are other mods patched for them? I don't want to keep receiving the "missing mod" message on launch.
Anrhaa  [skaper] 10. okt. kl. 14.50 
@Seananigans. It should be x8 still. Since it has only 2 beds, it made no sense that you could place 8 people there
Seananigans 10. okt. kl. 12.25 
Survival shelter III is only allowing 2 people to sleep in bed and it's only 4x healing as well. I just want a convenient 8x healing when I'm out and about
Anrhaa  [skaper] 9. okt. kl. 20.46 
@babyniky6463. A vanilla bug. Part of your outpost is now considered part of somebody else's town.

It happens when one builds too far apart and your outpost center moves, so buildings too far away end up no longer being recognized as yours
babyniky6463 9. okt. kl. 19.17 
Is this a bug? Im settling in howlers maze and i realize mandible claim my walls, how? And i can't dismantle them.
Anrhaa  [skaper] 9. okt. kl. 11.24 
@Bjørn. Reduce your population to default
Bjørn 9. okt. kl. 10.43 
I wish every collection didn't add 60 enemies to every squad in the game. There are swarms of people absolutely everywhere. Glad to see everyone doing so well in the post-apocalypse.