Kenshi
MEGA Kaizo/UWE+ Modpack (2025)
3.128 Komentar
Anrhaa  [pembuat] 26 Okt @ 6:40pm 
@Spleenkick McGee. Nope! They're all standalone.
Spleenkick McGee 26 Okt @ 6:30pm 
Are there any dialogue mods built into one of the bigger mods like UWE? I genuinely hate some of the modded dialogue that sounds like it was written by a 12-year-old, and I'd like to know where that comes from so I can disable it.
Anrhaa  [pembuat] 26 Okt @ 8:45am 
@IlyaProtent. Neither friend :C. I tried that the first time I played UWE a long time ago. Even now, it's still un-craftable and non-buyable. Basically, the only way to get them, it's to loot them.
IlyaProtent 26 Okt @ 7:36am 
Maybe I can buy them somewhere?
IlyaProtent 26 Okt @ 7:31am 
Sad
Anrhaa  [pembuat] 26 Okt @ 6:58am 
@IlyaProtent. Currently no way to craft them
IlyaProtent 26 Okt @ 6:47am 
I found Dust Coat (sleeveless version and Padded leather jacket too) for the belt slot from The Deluge body. Is there a way to craft it? Because i didnt found blueprint in their base and in The Great Library.
Anrhaa  [pembuat] 21 Okt @ 6:29am 
@Orange Boy. I put them at Armor King's
Orange Boy 21 Okt @ 5:23am 
Hi, how do I craft Mk2 version of samurai armour, I haven't been able to find the blueprint in UC shops. Is it linked to the research tree?
w-o-w 18 Okt @ 12:28pm 
Thank you Sir, your commitment to fix stuff is very appreciated.
samuel l factson 18 Okt @ 12:07pm 
This collection has been my father for the past year.
Anrhaa  [pembuat] 17 Okt @ 2:46pm 
@Jango. I take a look about the deluged and floodlands skeletons.
Anrhaa  [pembuat] 17 Okt @ 2:46pm 
@Jango. I correct myself. That issue with Mongrel is a slight incompatibility with Igor's 'UWE - Cannibal Hunting (Side Quest Included!)'. He's aware and will fix it soon-ish
w-o-w 17 Okt @ 2:34pm 
the deluged and the floodlands skeletons (sarin) .
Fight to death, probably should be put in cohesistence or even allys so they stay neutral to each other
Anrhaa  [pembuat] 17 Okt @ 11:10am 
October 17:

Small update. No import needed.

Removed mods
- UWE - Simple Cannibalism Patch: My Item Integration Patch completely replace it. Additionally I added proper support to all man-eater races at the Collection.

Don't forget to unsubscribe from the removed mods:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3175460146
Anrhaa  [pembuat] 17 Okt @ 7:59am 
@Jango. I properly identified the issue with Mongrel. UWE assign them the same dialogues as Cannibal Hunters. Currently I'm making a new dialogue package for them
Seananigans 16 Okt @ 11:25am 
FSM doesn't seem to work for me. Are there any other mods or patches in this that mess with the UI/map at all (other than inkarnate's)? FSM works fine in other modlists for me using my usual Dark UI/Widescreen fix, FSM little, and inkarnate's.
safrefasre31 16 Okt @ 10:04am 
@[TLP] lucazz'tuoi I don't have a repair bed to study anyway
[TLP] lucazz'tuoi 16 Okt @ 9:25am 
then try to reseach all the stuff in the electric tech,dont remember the one that let you craft beds but is there
safrefasre31 16 Okt @ 9:17am 
@[TLP] lucazz'tuoi I've already done it
[TLP] lucazz'tuoi 16 Okt @ 9:15am 
reseach the electric crafting
safrefasre31 16 Okt @ 9:14am 
@[TLP] lucazz'tuoi can you tell me what section the repair bed is in . I just upgraded my science table to level 3 and it didn't open anything
[TLP] lucazz'tuoi 16 Okt @ 9:05am 
@safrefasre31 by researcing it, check the kenshi wiki is a vanilla thing
safrefasre31 16 Okt @ 9:04am 
Please tell me how to get the ability to build a repair bed in your build
Anrhaa  [pembuat] 16 Okt @ 8:57am 
@Jango.

1. The captain of the guards isn't supposed to do that. Gonna check that.

2. Probably a flavor NPC with no associated quest

3. Bounty Galore adds him just as it. I repurpose him as a false one. You gotta still look for the true one (UWE's) somewhere
w-o-w 16 Okt @ 3:39am 
Mongrel questions:
Warning possible spoilers

In the faction HQ: Is normal gecko the captain of the guards, have a dialogue package for the cannibals if you have a cannibal head in the inventory and also will gave you also +1 reputation?

In the Faction HQ: Who is the npc Meipan wearing white clothes and the meiuto staff? Is it related to some quest?

Fog islands: If you defeat, capture and recruit the fog king, (he is from the bounty galore mod), should something happened in the region? Mongrel faction doesn't have a bounty on him even if is one of the major treat in the area. You can just sell his head.

I try to understand if I missed special interaction, npcs or mechanics
canadian healthcare 15 Okt @ 10:33pm 
disable just the locked containers without disabling UWE as a whole*
canadian healthcare 15 Okt @ 10:17pm 
is there any way to disable it? i find it a tiny bit annoying to have to lockpick every container after killing everyone at a location
Anrhaa  [pembuat] 15 Okt @ 10:03pm 
@canadian healthcare. UWE
canadian healthcare 15 Okt @ 9:30pm 
which mod locks all of the containers with items
Anrhaa  [pembuat] 15 Okt @ 12:22pm 
@[TF]Nooblein. Fix your load order
[TF]Nooblein 15 Okt @ 9:54am 
In Game i have many Invisibile Foes mostly Animals and some Shop Keepers , i can fight them or talkt to them but they are not there , any suggestion ?
samuel l factson 14 Okt @ 1:06pm 
Then unsubscribe to the mods that were removed or errors might occur. Although I haven't done this in a bit.
samuel l factson 14 Okt @ 1:03pm 
@SpoderMoose Click where it says "load order included" in the description and paste it into your mods file.
SpoderMoose 14 Okt @ 12:01pm 
So out of curosity what list am i copying for the load order? Theres so many changes im confused on what im supposed to use for the current iteration of the modpack
Anrhaa  [pembuat] 14 Okt @ 6:13am 
@Daevinski. Well, the integration patch itself uses it, do it can't be skipped over. However, the execution mod is used in a way that it doesn't affect important or powerful characters, including slaves, traders, unique recruits or character and so.
Daevinski 14 Okt @ 2:45am 
Can I safely disable the three Execute Enemy mods? Or there are other mods patched for them? I don't want to keep receiving the "missing mod" message on launch.
Anrhaa  [pembuat] 10 Okt @ 2:50pm 
@Seananigans. It should be x8 still. Since it has only 2 beds, it made no sense that you could place 8 people there
Seananigans 10 Okt @ 12:25pm 
Survival shelter III is only allowing 2 people to sleep in bed and it's only 4x healing as well. I just want a convenient 8x healing when I'm out and about
Anrhaa  [pembuat] 9 Okt @ 8:46pm 
@babyniky6463. A vanilla bug. Part of your outpost is now considered part of somebody else's town.

It happens when one builds too far apart and your outpost center moves, so buildings too far away end up no longer being recognized as yours
babyniky6463 9 Okt @ 7:17pm 
Is this a bug? Im settling in howlers maze and i realize mandible claim my walls, how? And i can't dismantle them.
Anrhaa  [pembuat] 9 Okt @ 11:24am 
@Bjørn. Reduce your population to default
Bjørn 9 Okt @ 10:43am 
I wish every collection didn't add 60 enemies to every squad in the game. There are swarms of people absolutely everywhere. Glad to see everyone doing so well in the post-apocalypse.
Schleeb 7 Okt @ 5:50am 
@Anrhaa The research must continue!

but fr I always start by researching everything possible before I start actually playing the game.
Anrhaa  [pembuat] 6 Okt @ 6:40pm 
@jmall2021. Hydroponics are a vanilla feature. However It's slightly reworked with UWE. So perhaps the requirements were changed a bit.

But they're there. I know because I tend to research everything, so I'm the end I have all tech, but hardly remember which unlock which lol
jmall2021 6 Okt @ 5:49pm 
Does this mod pack add the hydroponics for indoor growing? I just hit tech level 4 and haven’t seen it. Maybe I’m too low a level
Anrhaa  [pembuat] 5 Okt @ 4:28pm 
@Sectess. Those are the default settings of Native Stylise Mod. You can tweak it or uninstall it
Sectess 5 Okt @ 2:36pm 
Is this mod pack supposed to make the game look animated like a comic style or do I have something conflicting? If so how can I get more vanilla graphics while still using 5his awesome mod pack?
ROCK 4 Okt @ 9:38pm 
I am having trouble getting an "Weapon Storage"(IE blacksmith cant put weapons into storage so I cant create more) I cant seem to find it and I cant seem to find a research option to have it. I also figured out my other problem I appreciate it Anrhaa
Anrhaa  [pembuat] 4 Okt @ 9:49am 
@Orange Boy. At weapon section. It should work good enough. But there may be issues about the weapon over spawning or some new rogue meitou holders and so on