Kingdoms and Castles

Kingdoms and Castles

Productivity
28 Comments
boiryan 29 Jul @ 9:00pm 
When i up the prooductivity for food i end up stuck at 0 food even though my farms and orchards are active. I guess the mod breaks after awhile? Whole city is starving rn
Mr.Crazy 8 Dec, 2024 @ 10:38am 
this doesn't work for pork
2317484730 10 Jan, 2024 @ 3:28am 
有没有觉得你的员工工作效率不够高?你可以改变这一点!
此模式允许您覆盖大多数建筑(农场、铁匠、林务员等)的生产力。
如何使用:
1)订阅模式
2)订阅mod菜单(链接在本工作坊页面右侧)3)开始游戏
4)打开mod菜单(默认热键O)
5)在“生产力”类别中,启用和调整每种建筑类型的系数
DownIncognito 29 Jul, 2023 @ 1:29pm 
Does this work for fishermen also? I never have enough fish :/
NewishJigger69 24 May, 2023 @ 11:52am 
Yes, my bad. I didnt know how to activate it. The mod works 100% :steamthumbsup::steamthis:
Zat | Mo.  [author] 18 May, 2023 @ 2:32am 
@Same-chan: Make sure to also install the mod menu (linked on the right side of this page) and configure the mod there.
NewishJigger69 17 May, 2023 @ 6:48pm 
The mod isnt work
TonyEfron 8 May, 2023 @ 12:46am 
wonderful mod,I'm wondering if it's possible to increase the ratio of pork
Zat | Mo.  [author] 29 Apr, 2023 @ 12:52pm 
@TonyEfron You can configure that in the options. Requires the modmenu linked on the right hand side of this page though.
TonyEfron 29 Apr, 2023 @ 12:06pm 
Does this productivity affect the AI also?
lewski19 16 Apr, 2023 @ 6:15pm 
I like the mod and have used it for like a year but can you make an update so it can go to 20 or 15x?
1 Apr, 2023 @ 5:20am 
生产力
你有没有觉得你的员工工作效率不够?你可以改变这一点!这个MOD允许你覆盖大多数建筑物的生产力(农场,铁匠,林业工人,...)
使用方法
1)订阅模组
2)订阅MOD菜单(链接在本研讨会页面的右侧)
3)开始游戏
4)打开MOD菜单(默认为热键“o”)
5)在“生产率”类别中,启用和调整每种类型的建筑物的因素。
djyandell 3 Nov, 2022 @ 4:41pm 
thank you
Zat | Mo.  [author] 2 Nov, 2022 @ 12:02pm 
@djyandell You need to install the "Mod Menu" mod first. That's another one of my mods here in the workshop.
djyandell 1 Nov, 2022 @ 4:47pm 
I can't get it to work when I press o
Squints Palledorous 25 Sep, 2022 @ 9:34am 
Great mod. One question: are any of the pig industry buildings included in this? I can't find the multiplier for the butcher or the swineherd.
Kopasz 12 Jul, 2022 @ 12:10am 
guy this is epic!!!
:steamthumbsup:
apple_wow 10 Jul, 2022 @ 8:30am 
Does this productivity affect the AI also?
Scienceperson1 26 Jun, 2022 @ 1:34am 
Hey I was wondering how do you make mods? Could you make a a guide?
The Wriggler 24 Jun, 2022 @ 12:41am 
Forester multiplier doesn't seem to work. Or at least when you move the slider the number stays at x1.00
jamezjamesjamez 18 Jun, 2022 @ 8:42am 
This is amazing. Thank you.
blóðþyrstr 17 Jun, 2022 @ 10:47am 
@ArkAllDayBoi You have to install the required "ModMenu v2.0" mod. It adds a new UI entry, which you can open with the "O" key, or click the "Mods" button on the ESCape screen
blóðþyrstr 17 Jun, 2022 @ 10:43am 
@AK doge Yes, it will :)
David~Hehe 17 Jun, 2022 @ 10:41am 
Would this work on an already created world?
blóðþyrstr 17 Jun, 2022 @ 10:39am 
Hi, I have a question about creating a mod, and possibly implementing it to use the ModMenu. I have added you :)
Zat | Mo.  [author] 17 Jun, 2022 @ 9:07am 
@ArkAllDayBoi Just read the mod description a little more carefully and you'll learn.
@Nethonink thanks for letting me know! I checked in the code: the multiplier does work, it just doesn't show in the menu. I'll fix that in the next update.
ArkAllDayBoi 16 Jun, 2022 @ 11:13pm 
where is the menu
Nethonink 16 Jun, 2022 @ 5:18am 
probably a bug, because for some reason I'm unable to set the Forester production yield multiplier? The other setting are fine though, also nice mod!