Stellaris
Dawn Of Ascension
517 comentarios
Daniellm  [autor] 5 AGO a las 14:51 
yes
Prince Reylor 5 AGO a las 14:48 
does this mod allow the AI to ascend too?
Neodawnu 1 AGO a las 15:37 
Thats fair, great mod btw
Daniellm  [autor] 1 AGO a las 13:09 
As all the ships were planned to be hard focused to *one* role, i thought it was simply easier to make them into 1 section.

I have considering allowing some form of multi role later, still a bit unsure, but this could lead into splitting up the sections.
Neodawnu 1 AGO a las 12:12 
I've noticed that all of the ascended ships like Ethereal titan which has 1 section compared to the regular titan which has 3 sections

Could there be any future changes to the ships to have more sections or is it okay as it is?
Daniellm  [autor] 25 JUL a las 14:22 
they did want to revisit limiting fe buildings again at some point, though ofc we have no ETA on when this would be.

if such a system was implemented in a good way, it would also lead to me being able to give proper bonuses to the higher tiers, without making them insanely over powered.

maybe i'll figure out something one day if pdx doesn't do it first
Aphyxia 25 JUL a las 14:19 
Reasonable. They'll probably change the bonus on cloning.
Daniellm  [autor] 25 JUL a las 14:16 
hah yea, vanilla has the same issue right now, so i'm aware but.. as long as i follow vanilla it basically can't really be solved.

i'll start to take such balance seriously when 4.0 is at least somewhat "balanced"
Aphyxia 25 JUL a las 13:48 
Planet full of medical worker buildings plus the Genomic Research - Cloning I (+1 bonus pop growth per 100 medical workers) country modifier results in some absurd pop growth. Dwarfs everything else.
MRI 12 JUL a las 23:20 
Hi,Shield base cannot produce knight positions under the origin of the Poison Saint Knight and produces soldier positions instead. I hope this can be fixed, thank you
Daniellm  [autor] 7 JUL a las 11:40 
it should do so automatically after a while, if not instantly
enderbendor07 7 JUL a las 10:05 
sooo, I was in a recource deficet recently that stoped my acension, is there a way to resume it now that I no longer have a deficet?
Daniellm  [autor] 6 JUL a las 4:45 
no, i don't think the majority of mods keep suchs docs :p

there's only the brief overview in the description above
fast 6 JUL a las 4:41 
sorry if im missing something in the description, but is there a indepth explanation what this mod actually adds somewhere? I remeber hearing this is good and adding it to my list, but I forgot the rest <.<;
minillaaaaaaaa 25 JUN a las 14:12 
ok
Daniellm  [autor] 25 JUN a las 2:47 
bioships is not supported yet
minillaaaaaaaa 24 JUN a las 19:50 
do bioship empires get different ships
Daniellm  [autor] 20 JUN a las 6:00 
i play with giga myself, i simply don't turn on celestials, ever so yea, definitely not my problem :3
The Next Decade 20 JUN a las 5:52 
The big issue is that by the time I've remembered that "Oh shit Fallen Empires have like half a dozen attack moons" I am already getting folded by a roided out Behemoth Planetcraft.

Again, not your problem, I just find it hilarious
Daniellm  [autor] 20 JUN a las 2:51 
Just disable FE celestials, simple as
The Next Decade 19 JUN a las 18:49 
Man, Gigas makes ascending a true nightmare of an event lmao. Not that it's your fault but it's just hilarious that every time I try to play with it, I forget about the fact that Fallen Empires fucking unfold when they wake up.
Tensei Necron 15 JUN a las 15:28 
thanks
Daniellm  [autor] 15 JUN a las 6:22 
classic ascension is automatically picked when using acot because normal ascension is pure overlap when using acot. the difference is almost everything though

Classic has a few events, a few bonus techs, civics, and takes about 10 years, it was the first thing i made and it has not really been my focus in 2 years.

normal ascension: includes new ship types, 2 new tiers of components, a lot more story events, civics, custom weapon effects, and so on.
Tensei Necron 15 JUN a las 4:06 
sry but can you tell me the difference of the two ascension modes and which is recomended for use with acot
M 2 JUN a las 13:56 
I see thank you for the response
Daniellm  [autor] 2 JUN a las 13:08 
any mod that adds literally anything to space, needs a patch with system scale to make it proper scale. so no

But also it won't break anything, it just won't be the same scale
M 2 JUN a las 13:02 
Does it work with real space system scale?
Durandal 30 MAY a las 12:46 
@tannerdeconcini because wilderness isn't able to use hive worlds anyways
Daniellm  [autor] 30 MAY a las 1:54 
The mod isn't updated for bio stuff
tannerdeconcini 29 MAY a las 20:51 
Dont know if this is known or not, but wilderness cant make use of the hive world ascended civic. they can only use gia worlds.
Durandal 29 MAY a las 7:46 
I didn't think so, because the weird problem appears even with no mods, I don't know what's going on
Daniellm  [autor] 29 MAY a las 5:56 
no
Durandal 29 MAY a las 0:32 
Does this muck with vanilla jobs in ANY way? I'm having an issue with bio trophy jobs at the moment, and I have to determine if it's this mod or gigastructural engineering
Daniellm  [autor] 26 MAY a las 5:05 
there are plans yes. i can't tell you when it'll release though
Oni-Miko Reimu 26 MAY a las 4:46 
I would like to inquire whether there will be corresponding ascension plans for the bio shipset in the future?
The alteration of the shipset has prevented me from producing bio ships, but since I picked Behemoth Fury, it reduced alloy construction costs by 95%, making DoA shipset super cheap
Daniellm  [autor] 25 MAY a las 3:13 
@raeder no, this has nothing to do with either mod. It just has a special ascension type for acot, but most of the mods content requires no Scott

@inerael the fallen empires gets angry at you doing the advancements in dark matter technology, otherwise no other special interactions, maybe at some point
Inerael 24 MAY a las 16:51 
Waw looks amazing !Thanks you so much ! Was wondering please, does someone know if there is special interaction with fallen empire or basic empire when ascended ?
Raeder 24 MAY a las 14:18 
Mr. author, may I ask if this mod can make Zofe and Acot compatible to run together
Daniellm  [autor] 21 MAY a las 16:20 
no way to disable it, but yea, that and the fact that the ships aren't balanced for NSC

though this will come in the future
MagnusGrey 21 MAY a las 15:53 
If I were to use this with NSC the only thing that wouldn't work is the shipset? If so is there a way to disable it or something?
[REDACTED] 19 MAY a las 9:16 
ah okay, thanks for the info :)
Daniellm  [autor] 19 MAY a las 3:21 
@redacted writing Fe there was a typo. My point is that the ai does what it feels like and can't replace buildings
Daniellm  [autor] 19 MAY a las 3:21 
Both zenith and DOA works by ascending to get x

It's pure bloat and overlap to use them both at the same time

But technically it does work
[REDACTED] 19 MAY a las 1:15 
its not just FE, my automated colonies doing the same thing. I build the quantum, and the AI will build a regular one next to it, or they build a logistics hub instead of the dome. etc.
大道不显 18 MAY a las 23:40 
May I ask how its compatibility
is with The zenith of Fallen
Empires 4.0? It is a mod that
also aims to reproduce the
ormer glory of the talen
empires
Daniellm  [autor] 18 MAY a las 14:38 
it's not an upgrade, and therefore needs the building to be *replaced* which i doubt the fe is really able to do

i might consider overwriting buildings in my submod in the future to make all fe buildings into an "upgrade" of vanilla buildings but, no promises
[REDACTED] 18 MAY a las 1:16 
Hey, the AI keeps building the Machine Assembly Complex, regardless if the Robot Quantum Production Hub is available or not and never (at least i haven't seen it) upgrade them to the quantum one. Is there anything can be done about this or its a vanilla limitation?
Daniellm  [autor] 17 MAY a las 4:51 
@tex if you choose to do so, yes
16 MAY a las 19:21 
are you sure that it updated?
Tex 16 MAY a las 17:26 
When you Ascend does your shipset change?