Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
but again those two need either Origin or pop trait huh.
idk if it is possible to add empire wide automation, but if the game doesn't natively support it, then it's not something i can just will into being
so the Civic doesn't work as well huh.
Though acot is not a concern when developing new content until i actually start working on acot Ascension or something
maybe give said Automation Effect on your Ascension Civic instead.
it seem have better compatibility with other mod like ACOT & AOT.
in exchange the Virtual or Wilderness Empire get 100% Resource Production instead.
whenever i see Automation event during Ascension situation it got so awkward when all we got is only Nanite convert other strategic resource Building.
I have considering allowing some form of multi role later, still a bit unsure, but this could lead into splitting up the sections.
Could there be any future changes to the ships to have more sections or is it okay as it is?
if such a system was implemented in a good way, it would also lead to me being able to give proper bonuses to the higher tiers, without making them insanely over powered.
maybe i'll figure out something one day if pdx doesn't do it first
i'll start to take such balance seriously when 4.0 is at least somewhat "balanced"
there's only the brief overview in the description above
Again, not your problem, I just find it hilarious
Classic has a few events, a few bonus techs, civics, and takes about 10 years, it was the first thing i made and it has not really been my focus in 2 years.
normal ascension: includes new ship types, 2 new tiers of components, a lot more story events, civics, custom weapon effects, and so on.
But also it won't break anything, it just won't be the same scale
The alteration of the shipset has prevented me from producing bio ships, but since I picked Behemoth Fury, it reduced alloy construction costs by 95%, making DoA shipset super cheap
@inerael the fallen empires gets angry at you doing the advancements in dark matter technology, otherwise no other special interactions, maybe at some point
though this will come in the future