Stellaris
Dawn Of Ascension
댓글 526
alfharobby 2025년 8월 26일 오후 2시 32분 
probably stick with building right.
Daniellm  [작성자] 2025년 8월 26일 오후 2시 31분 
quite a different mechanic
alfharobby 2025년 8월 26일 오후 2시 30분 
Wilderness vanilla support Empire Wide Automation, though Virtual still need pop to run the free job it did generate pop whenever there's free job.

but again those two need either Origin or pop trait huh.
Daniellm  [작성자] 2025년 8월 26일 오후 2시 11분 
i mean, you can't just add support for a modifier if the game itself doesn't know it exists.

idk if it is possible to add empire wide automation, but if the game doesn't natively support it, then it's not something i can just will into being
alfharobby 2025년 8월 26일 오후 2시 00분 
oof sorry i forgot there's no modifier addition from DOA.
so the Civic doesn't work as well huh.
Daniellm  [작성자] 2025년 8월 26일 오전 11시 51분 
Without having actually touched the modifier myself yet. I'm quite certain that you can't do empire wide automation modifiers? But maybe if you can

Though acot is not a concern when developing new content until i actually start working on acot Ascension or something
alfharobby 2025년 8월 26일 오전 11시 28분 
@Daniellm I see, why not just make it an Empire or Planet Modifier.
maybe give said Automation Effect on your Ascension Civic instead.
it seem have better compatibility with other mod like ACOT & AOT.
Daniellm  [작성자] 2025년 8월 26일 오전 11시 20분 
I don't have any specific plans yet but I have stuff in my notes about adding automation to the fe buildings or maybe the uplink. You will get automation in some capacity at least
alfharobby 2025년 8월 26일 오전 11시 15분 
@Daniellm by the way do you have any plan to add Automation Building that fill 100% Workforce for non Virtual or Wilderness empire please.
in exchange the Virtual or Wilderness Empire get 100% Resource Production instead.

whenever i see Automation event during Ascension situation it got so awkward when all we got is only Nanite convert other strategic resource Building.
Daniellm  [작성자] 2025년 8월 5일 오후 2시 51분 
yes
Prince Reylor 2025년 8월 5일 오후 2시 48분 
does this mod allow the AI to ascend too?
Neodawnu 2025년 8월 1일 오후 3시 37분 
Thats fair, great mod btw
Daniellm  [작성자] 2025년 8월 1일 오후 1시 09분 
As all the ships were planned to be hard focused to *one* role, i thought it was simply easier to make them into 1 section.

I have considering allowing some form of multi role later, still a bit unsure, but this could lead into splitting up the sections.
Neodawnu 2025년 8월 1일 오후 12시 12분 
I've noticed that all of the ascended ships like Ethereal titan which has 1 section compared to the regular titan which has 3 sections

Could there be any future changes to the ships to have more sections or is it okay as it is?
Daniellm  [작성자] 2025년 7월 25일 오후 2시 22분 
they did want to revisit limiting fe buildings again at some point, though ofc we have no ETA on when this would be.

if such a system was implemented in a good way, it would also lead to me being able to give proper bonuses to the higher tiers, without making them insanely over powered.

maybe i'll figure out something one day if pdx doesn't do it first
Aphyxia 2025년 7월 25일 오후 2시 19분 
Reasonable. They'll probably change the bonus on cloning.
Daniellm  [작성자] 2025년 7월 25일 오후 2시 16분 
hah yea, vanilla has the same issue right now, so i'm aware but.. as long as i follow vanilla it basically can't really be solved.

i'll start to take such balance seriously when 4.0 is at least somewhat "balanced"
Aphyxia 2025년 7월 25일 오후 1시 48분 
Planet full of medical worker buildings plus the Genomic Research - Cloning I (+1 bonus pop growth per 100 medical workers) country modifier results in some absurd pop growth. Dwarfs everything else.
MRI 2025년 7월 12일 오후 11시 20분 
Hi,Shield base cannot produce knight positions under the origin of the Poison Saint Knight and produces soldier positions instead. I hope this can be fixed, thank you
Daniellm  [작성자] 2025년 7월 7일 오전 11시 40분 
it should do so automatically after a while, if not instantly
enderbendor07 2025년 7월 7일 오전 10시 05분 
sooo, I was in a recource deficet recently that stoped my acension, is there a way to resume it now that I no longer have a deficet?
Daniellm  [작성자] 2025년 7월 6일 오전 4시 45분 
no, i don't think the majority of mods keep suchs docs :p

there's only the brief overview in the description above
fast 2025년 7월 6일 오전 4시 41분 
sorry if im missing something in the description, but is there a indepth explanation what this mod actually adds somewhere? I remeber hearing this is good and adding it to my list, but I forgot the rest <.<;
minillaaaaaaaa 2025년 6월 25일 오후 2시 12분 
ok
Daniellm  [작성자] 2025년 6월 25일 오전 2시 47분 
bioships is not supported yet
minillaaaaaaaa 2025년 6월 24일 오후 7시 50분 
do bioship empires get different ships
Daniellm  [작성자] 2025년 6월 20일 오전 6시 00분 
i play with giga myself, i simply don't turn on celestials, ever so yea, definitely not my problem :3
The Next Decade 2025년 6월 20일 오전 5시 52분 
The big issue is that by the time I've remembered that "Oh shit Fallen Empires have like half a dozen attack moons" I am already getting folded by a roided out Behemoth Planetcraft.

Again, not your problem, I just find it hilarious
Daniellm  [작성자] 2025년 6월 20일 오전 2시 51분 
Just disable FE celestials, simple as
The Next Decade 2025년 6월 19일 오후 6시 49분 
Man, Gigas makes ascending a true nightmare of an event lmao. Not that it's your fault but it's just hilarious that every time I try to play with it, I forget about the fact that Fallen Empires fucking unfold when they wake up.
Tensei Necron 2025년 6월 15일 오후 3시 28분 
thanks
Daniellm  [작성자] 2025년 6월 15일 오전 6시 22분 
classic ascension is automatically picked when using acot because normal ascension is pure overlap when using acot. the difference is almost everything though

Classic has a few events, a few bonus techs, civics, and takes about 10 years, it was the first thing i made and it has not really been my focus in 2 years.

normal ascension: includes new ship types, 2 new tiers of components, a lot more story events, civics, custom weapon effects, and so on.
Tensei Necron 2025년 6월 15일 오전 4시 06분 
sry but can you tell me the difference of the two ascension modes and which is recomended for use with acot
M 2025년 6월 2일 오후 1시 56분 
I see thank you for the response
Daniellm  [작성자] 2025년 6월 2일 오후 1시 08분 
any mod that adds literally anything to space, needs a patch with system scale to make it proper scale. so no

But also it won't break anything, it just won't be the same scale
M 2025년 6월 2일 오후 1시 02분 
Does it work with real space system scale?
Durandal 2025년 5월 30일 오후 12시 46분 
@tannerdeconcini because wilderness isn't able to use hive worlds anyways
Daniellm  [작성자] 2025년 5월 30일 오전 1시 54분 
The mod isn't updated for bio stuff
tannerdeconcini 2025년 5월 29일 오후 8시 51분 
Dont know if this is known or not, but wilderness cant make use of the hive world ascended civic. they can only use gia worlds.
Durandal 2025년 5월 29일 오전 7시 46분 
I didn't think so, because the weird problem appears even with no mods, I don't know what's going on
Daniellm  [작성자] 2025년 5월 29일 오전 5시 56분 
no
Durandal 2025년 5월 29일 오전 12시 32분 
Does this muck with vanilla jobs in ANY way? I'm having an issue with bio trophy jobs at the moment, and I have to determine if it's this mod or gigastructural engineering
Daniellm  [작성자] 2025년 5월 26일 오전 5시 05분 
there are plans yes. i can't tell you when it'll release though
Oni-Miko Reimu 2025년 5월 26일 오전 4시 46분 
I would like to inquire whether there will be corresponding ascension plans for the bio shipset in the future?
The alteration of the shipset has prevented me from producing bio ships, but since I picked Behemoth Fury, it reduced alloy construction costs by 95%, making DoA shipset super cheap
Daniellm  [작성자] 2025년 5월 25일 오전 3시 13분 
@raeder no, this has nothing to do with either mod. It just has a special ascension type for acot, but most of the mods content requires no Scott

@inerael the fallen empires gets angry at you doing the advancements in dark matter technology, otherwise no other special interactions, maybe at some point
Inerael 2025년 5월 24일 오후 4시 51분 
Waw looks amazing !Thanks you so much ! Was wondering please, does someone know if there is special interaction with fallen empire or basic empire when ascended ?
Raeder 2025년 5월 24일 오후 2시 18분 
Mr. author, may I ask if this mod can make Zofe and Acot compatible to run together
Daniellm  [작성자] 2025년 5월 21일 오후 4시 20분 
no way to disable it, but yea, that and the fact that the ships aren't balanced for NSC

though this will come in the future
MagnusGrey 2025년 5월 21일 오후 3시 53분 
If I were to use this with NSC the only thing that wouldn't work is the shipset? If so is there a way to disable it or something?
[REDACTED] 2025년 5월 19일 오전 9시 16분 
ah okay, thanks for the info :)