Stellaris

Stellaris

Dawn Of Ascension
517 Comments
Daniellm  [author] 5 Aug @ 2:51pm 
yes
Prince Reylor 5 Aug @ 2:48pm 
does this mod allow the AI to ascend too?
Neodawnu 1 Aug @ 3:37pm 
Thats fair, great mod btw
Daniellm  [author] 1 Aug @ 1:09pm 
As all the ships were planned to be hard focused to *one* role, i thought it was simply easier to make them into 1 section.

I have considering allowing some form of multi role later, still a bit unsure, but this could lead into splitting up the sections.
Neodawnu 1 Aug @ 12:12pm 
I've noticed that all of the ascended ships like Ethereal titan which has 1 section compared to the regular titan which has 3 sections

Could there be any future changes to the ships to have more sections or is it okay as it is?
Daniellm  [author] 25 Jul @ 2:22pm 
they did want to revisit limiting fe buildings again at some point, though ofc we have no ETA on when this would be.

if such a system was implemented in a good way, it would also lead to me being able to give proper bonuses to the higher tiers, without making them insanely over powered.

maybe i'll figure out something one day if pdx doesn't do it first
Aphyxia 25 Jul @ 2:19pm 
Reasonable. They'll probably change the bonus on cloning.
Daniellm  [author] 25 Jul @ 2:16pm 
hah yea, vanilla has the same issue right now, so i'm aware but.. as long as i follow vanilla it basically can't really be solved.

i'll start to take such balance seriously when 4.0 is at least somewhat "balanced"
Aphyxia 25 Jul @ 1:48pm 
Planet full of medical worker buildings plus the Genomic Research - Cloning I (+1 bonus pop growth per 100 medical workers) country modifier results in some absurd pop growth. Dwarfs everything else.
MRI 12 Jul @ 11:20pm 
Hi,Shield base cannot produce knight positions under the origin of the Poison Saint Knight and produces soldier positions instead. I hope this can be fixed, thank you
Daniellm  [author] 7 Jul @ 11:40am 
it should do so automatically after a while, if not instantly
enderbendor07 7 Jul @ 10:05am 
sooo, I was in a recource deficet recently that stoped my acension, is there a way to resume it now that I no longer have a deficet?
Daniellm  [author] 6 Jul @ 4:45am 
no, i don't think the majority of mods keep suchs docs :p

there's only the brief overview in the description above
fast 6 Jul @ 4:41am 
sorry if im missing something in the description, but is there a indepth explanation what this mod actually adds somewhere? I remeber hearing this is good and adding it to my list, but I forgot the rest <.<;
minillaaaaaaaa 25 Jun @ 2:12pm 
ok
Daniellm  [author] 25 Jun @ 2:47am 
bioships is not supported yet
minillaaaaaaaa 24 Jun @ 7:50pm 
do bioship empires get different ships
Daniellm  [author] 20 Jun @ 6:00am 
i play with giga myself, i simply don't turn on celestials, ever so yea, definitely not my problem :3
The Next Decade 20 Jun @ 5:52am 
The big issue is that by the time I've remembered that "Oh shit Fallen Empires have like half a dozen attack moons" I am already getting folded by a roided out Behemoth Planetcraft.

Again, not your problem, I just find it hilarious
Daniellm  [author] 20 Jun @ 2:51am 
Just disable FE celestials, simple as
The Next Decade 19 Jun @ 6:49pm 
Man, Gigas makes ascending a true nightmare of an event lmao. Not that it's your fault but it's just hilarious that every time I try to play with it, I forget about the fact that Fallen Empires fucking unfold when they wake up.
Tensei Necron 15 Jun @ 3:28pm 
thanks
Daniellm  [author] 15 Jun @ 6:22am 
classic ascension is automatically picked when using acot because normal ascension is pure overlap when using acot. the difference is almost everything though

Classic has a few events, a few bonus techs, civics, and takes about 10 years, it was the first thing i made and it has not really been my focus in 2 years.

normal ascension: includes new ship types, 2 new tiers of components, a lot more story events, civics, custom weapon effects, and so on.
Tensei Necron 15 Jun @ 4:06am 
sry but can you tell me the difference of the two ascension modes and which is recomended for use with acot
M 2 Jun @ 1:56pm 
I see thank you for the response
Daniellm  [author] 2 Jun @ 1:08pm 
any mod that adds literally anything to space, needs a patch with system scale to make it proper scale. so no

But also it won't break anything, it just won't be the same scale
M 2 Jun @ 1:02pm 
Does it work with real space system scale?
Durandal 30 May @ 12:46pm 
@tannerdeconcini because wilderness isn't able to use hive worlds anyways
Daniellm  [author] 30 May @ 1:54am 
The mod isn't updated for bio stuff
tannerdeconcini 29 May @ 8:51pm 
Dont know if this is known or not, but wilderness cant make use of the hive world ascended civic. they can only use gia worlds.
Durandal 29 May @ 7:46am 
I didn't think so, because the weird problem appears even with no mods, I don't know what's going on
Daniellm  [author] 29 May @ 5:56am 
no
Durandal 29 May @ 12:32am 
Does this muck with vanilla jobs in ANY way? I'm having an issue with bio trophy jobs at the moment, and I have to determine if it's this mod or gigastructural engineering
Daniellm  [author] 26 May @ 5:05am 
there are plans yes. i can't tell you when it'll release though
Oni-Miko Reimu 26 May @ 4:46am 
I would like to inquire whether there will be corresponding ascension plans for the bio shipset in the future?
The alteration of the shipset has prevented me from producing bio ships, but since I picked Behemoth Fury, it reduced alloy construction costs by 95%, making DoA shipset super cheap
Daniellm  [author] 25 May @ 3:13am 
@raeder no, this has nothing to do with either mod. It just has a special ascension type for acot, but most of the mods content requires no Scott

@inerael the fallen empires gets angry at you doing the advancements in dark matter technology, otherwise no other special interactions, maybe at some point
Inerael 24 May @ 4:51pm 
Waw looks amazing !Thanks you so much ! Was wondering please, does someone know if there is special interaction with fallen empire or basic empire when ascended ?
Raeder 24 May @ 2:18pm 
Mr. author, may I ask if this mod can make Zofe and Acot compatible to run together
Daniellm  [author] 21 May @ 4:20pm 
no way to disable it, but yea, that and the fact that the ships aren't balanced for NSC

though this will come in the future
MagnusGrey 21 May @ 3:53pm 
If I were to use this with NSC the only thing that wouldn't work is the shipset? If so is there a way to disable it or something?
[REDACTED] 19 May @ 9:16am 
ah okay, thanks for the info :)
Daniellm  [author] 19 May @ 3:21am 
@redacted writing Fe there was a typo. My point is that the ai does what it feels like and can't replace buildings
Daniellm  [author] 19 May @ 3:21am 
Both zenith and DOA works by ascending to get x

It's pure bloat and overlap to use them both at the same time

But technically it does work
[REDACTED] 19 May @ 1:15am 
its not just FE, my automated colonies doing the same thing. I build the quantum, and the AI will build a regular one next to it, or they build a logistics hub instead of the dome. etc.
大道不显 18 May @ 11:40pm 
May I ask how its compatibility
is with The zenith of Fallen
Empires 4.0? It is a mod that
also aims to reproduce the
ormer glory of the talen
empires
Daniellm  [author] 18 May @ 2:38pm 
it's not an upgrade, and therefore needs the building to be *replaced* which i doubt the fe is really able to do

i might consider overwriting buildings in my submod in the future to make all fe buildings into an "upgrade" of vanilla buildings but, no promises
[REDACTED] 18 May @ 1:16am 
Hey, the AI keeps building the Machine Assembly Complex, regardless if the Robot Quantum Production Hub is available or not and never (at least i haven't seen it) upgrade them to the quantum one. Is there anything can be done about this or its a vanilla limitation?
Daniellm  [author] 17 May @ 4:51am 
@tex if you choose to do so, yes
16 May @ 7:21pm 
are you sure that it updated?
Tex 16 May @ 5:26pm 
When you Ascend does your shipset change?