Total War: WARHAMMER II

Total War: WARHAMMER II

Battle Fatigue Overhaul
13 Comments
kym821209 20 Aug, 2022 @ 9:09am 
thanks for accept my opinion. I applaud your efforts.
Sandboxhead  [author] 20 Aug, 2022 @ 6:57am 
@kym821209
Okay, I played more battles with an eye towards your recommended fatigue recovery rate. Alright, I agree that the rate could use a bit more nerf. It is now 167% of vanilla, rather than 200% of vanilla. I am also looking for a rate that "feels" the most appropriate. Maybe this one is it.
FeralZ 17 Aug, 2022 @ 9:47am 
awesome mod! Shame these fatigue effects don't show up in the card
Sandboxhead  [author] 8 Aug, 2022 @ 8:11pm 
@Kym821209
Continuous melee fatigues at +190 per real second. I changed continuous shooting to fatigue at +360 (vanilla was +180). So a fresh unit is exhausted after 2 minutes 22 seconds real time with non-stop fighting, and after 1 minute 15 seconds of non-stop shooting.

With vanilla fatigue recovery, your unit has to stand there for 2 minutes 30 seconds of real time to recover from exhausted to fresh. I don't see that realistically happening.

With the latest modded recovery rate, I cut it down to 1 minute 15 seconds needed. I updated the recovery rate because I want to see more Active and Winded, and less Fresh, even if you do cycle your ranks.

With your recommended fatigue recovery rate at idle of +300, exhausted would recover to fresh in 1 minute 30 seconds. So we're talking about a difference of only 15 seconds between our preferences, in even the most showcase situation.
kym821209 8 Aug, 2022 @ 1:32pm 
I appreciate, because agree my opinion.
I think still recover is too fast, however I will enjoy your mod.
Prophet Of Merci 8 Aug, 2022 @ 12:42pm 
Alrighty
Sandboxhead  [author] 8 Aug, 2022 @ 12:20pm 
@ kym821209
I was actually thinking the same thing just today, while looking through some replays and reviewing my mods.
Today I have updated this mod and changed fatigue recovery by x2.0 rather than x2.3
kym821209 8 Aug, 2022 @ 9:42am 
I think this mod is very well.
but I think personally fatigue recovery is too fast.
between x1.5~x1.8 is suitable, I think.
could you consider my opinon?
Prophet Of Merci 3 Jun, 2022 @ 1:15am 
Shout out to people who actually explain what is in their mods instead of using 2 sentences of fluff text and leaving it as is...
Sandboxhead  [author] 2 Jun, 2022 @ 2:23pm 
I do not like the demon factions from an aesthetic POV, and prefer more traditional fantasy races warring against each other. The only things remotely interesting about WH3 for me so far are Kislev and Cathay. It will be a long time before there are enough WH3 DLCs for me to consider buying WH3.
Chuckawookie 1 Jun, 2022 @ 6:43pm 
This all sounds great. Sadly I'm using SFO so I'll have to just imagine how this works. I know many modders didn't like wh3 but any chance you could make this mod there as well? I decided to avoid big overhauls for the new game.
MichaelGFI 27 May, 2022 @ 2:14pm 
Looking forward to trying this. Your explanations are superb.
ori 27 May, 2022 @ 8:50am 
Looks good, subscribed :)
In general I find mods that make subtle balance changes to be much more interesting than those that add flashy new content. Well done.