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Okay, I played more battles with an eye towards your recommended fatigue recovery rate. Alright, I agree that the rate could use a bit more nerf. It is now 167% of vanilla, rather than 200% of vanilla. I am also looking for a rate that "feels" the most appropriate. Maybe this one is it.
Continuous melee fatigues at +190 per real second. I changed continuous shooting to fatigue at +360 (vanilla was +180). So a fresh unit is exhausted after 2 minutes 22 seconds real time with non-stop fighting, and after 1 minute 15 seconds of non-stop shooting.
With vanilla fatigue recovery, your unit has to stand there for 2 minutes 30 seconds of real time to recover from exhausted to fresh. I don't see that realistically happening.
With the latest modded recovery rate, I cut it down to 1 minute 15 seconds needed. I updated the recovery rate because I want to see more Active and Winded, and less Fresh, even if you do cycle your ranks.
With your recommended fatigue recovery rate at idle of +300, exhausted would recover to fresh in 1 minute 30 seconds. So we're talking about a difference of only 15 seconds between our preferences, in even the most showcase situation.
I think still recover is too fast, however I will enjoy your mod.
I was actually thinking the same thing just today, while looking through some replays and reviewing my mods.
Today I have updated this mod and changed fatigue recovery by x2.0 rather than x2.3
but I think personally fatigue recovery is too fast.
between x1.5~x1.8 is suitable, I think.
could you consider my opinon?