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and modified the building.ini
{LINK REMOVED}https://1drv.ms/u/s!AvTHpiO6maCjihoxcuO4qIOymRtv?e=uyJDED
fix it m8
look for 2812312080. Within that folder there are sub-folders.
Within EACH of those you will see a file called building.ini
That files contains what you need, as well as other details regarding the fields.
I probably only did that to the first version and not the V2.
This issue came with the new beta, there were no such problems earlier.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2986055321
....the one on the right, older type. Is fine.
Can you make the same "fix" for the "irrigated Cattle Field V2"? The one which works all season and takes grain and water? It is also missing a water storage and a connector.
Water supplied via water pipe is being used for irrigation (at lower quality) and water supplied via water distribution point is used for drinking (at higher quality)
Can you please make the corrections to the farms so that they could properly work with the water setups?
Otherwise IF supplied water is below drinking quality, it causes health issues and building complains about lack of drinkable clean water.
If the building has internal water storage and water pipe connection, then only the water coming from internal storage will be used for production and water supplied via water distribution point will be used for drinking.
Though changing the tag to $TYPE_SEWAGE_TREATMENT might work. I will have to do some long term testing to see if it breaks.
PS, if you are good at coding I recommend becoming a mod creator and start producing your creations.
$OUTWATER_MAX_QUALITY 0.90
will be better for balance, so this water should be cleaned too (for example, by your gravel treatment plants)
Also I'm not sure do it need any pipe connections. I think that will be great (all your water and sewage buildings already have them) but of course it's up to you.
$NAME_STR "Irrigated Farm"
$TYPE_SEWAGE_TREATMENT
$WORKERS_NEEDED 5
$PRODUCTION plants 2.0
$CONSUMPTION usagewater 2.0
$PRODUCTION water 2.0
$VEHICLE_LOADING_FACTOR 2.0
$VEHICLE_UNLOADING_FACTOR 2.0
$ELETRIC_WITHOUT_WORKING_FACTOR 0.9
$ELETRIC_WITHOUT_LIGHTING_FACTOR 0.3
$STORAGE_EXPORT_SPECIAL RESOURCE_TRANSPORT_COVERED 25 plants
$STORAGE_IMPORT RESOURCE_TRANSPORT_SEWAGE 50
$STORAGE_EXPORT RESOURCE_TRANSPORT_WATER 50
$OUTWATER_MAX_QUALITY 0.99
$SEASONAL_CLOSE_IF_TEMP_BELLOW 14
Game engine can do it, I experimented with https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2805701225 and wrote some comments there.
Just posting in case you do not know that :)
Mod Monday video with your mod in it.
https://youtu.be/GzkEIo_Qols
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2814657962
thanks for sharing and creating them, most appreciated.
Most worthy of a "mind blown" award :)
$SEASONAL_CLOSE_IF_TEMP_BELLOW 14
Приглашаю всех на стримы https://www.youtube.com/c/maestrokvartira1