Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

Irrigated Field
49 kommentarer
vajeeking 25. aug. kl. 8:00 
I added some fountain effects quad field v2
and modified the building.ini

{LINK FJERNET}
Star_origin 22. juni kl. 9:03 
Actually, excrement cannot be directly used as fertilizer and needs to be fermented before it can be used. So that it is better to use clean water.:soviet_bread:
Novu  [ophavsmand] 21. juni kl. 11:38 
Plants like poo water as long as it is not toxic waste from chemical plants.
Star_origin 21. juni kl. 9:15 
Maybe 60% quality of water is not enough for plants to grow... I think 80% or 85% is more reasonable.🤔
SfpBono 16. okt. 2023 kl. 17:14 
sewage problem! dont work!
Victim 2. okt. 2023 kl. 12:01 
sevage problem
fix it m8
psychic_sailor 2. sep. 2023 kl. 10:15 
does not work!! sewage problem!!:nonplussed_creep:
maxiss777 6. aug. 2023 kl. 18:27 
does not work, sewage problem, non-beta version
nelskt1 29. juni 2023 kl. 18:09 
awesome thanks
Vimes 29. juni 2023 kl. 12:57 
In the folder xxx:\Steam\steamapps\workshop\content\784150

look for 2812312080. Within that folder there are sub-folders.
Within EACH of those you will see a file called building.ini

That files contains what you need, as well as other details regarding the fields.
nelskt1 29. juni 2023 kl. 11:50 
Vimes- Where exactly is that ini file? Im having a little trouble finding it. Thx
Berek 20. juni 2023 kl. 6:02 
Thanks a lot!
Novu  [ophavsmand] 20. juni 2023 kl. 4:18 
Yes that works as a temporary fix.
Vimes 20. juni 2023 kl. 4:16 
I just removed the line "$SEWAGE_DISABLE" from the V2 Quad fields building.ini file and they work fine
Novu  [ophavsmand] 20. juni 2023 kl. 4:03 
It is a known bug these are broken on Beta branch. Will be updated when the patch reaches stable branch.
Vimes 20. juni 2023 kl. 3:53 
@Berek you could have a point as I looked through my "altered" mods and now see that I made changes to the water and also added chemicals, just a little, to their use.
I probably only did that to the first version and not the V2.
Berek 20. juni 2023 kl. 3:31 
just see on your attached pic, that the older one has a sewage symbol. when I tested yesterday, there were no such for me. when I was hovering over the location, no sewage connection was detected, so it might have the problem.
Berek 20. juni 2023 kl. 3:28 
@Vimes For me, none of them are working. Both gives the same alert: we cannot store or export - waste water. A sewage connection might solve it. I'll try it at the weekend.
This issue came with the new beta, there were no such problems earlier.
Vimes 7. juni 2023 kl. 4:11 
The version that has a direct water pipe connection seems to have no means for the waste to be taken away...

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2986055321

....the one on the right, older type. Is fine.
aantono 2. jan. 2023 kl. 8:25 
Thank you.

Can you make the same "fix" for the "irrigated Cattle Field V2"? The one which works all season and takes grain and water? It is also missing a water storage and a connector.
Novu  [ophavsmand] 2. jan. 2023 kl. 7:23 
I generally don't make changes to existing buildings because it can break games that are already in progress. I just added a 3rd version of the Irrigated farm with pipe and separate storage. The second version of the Quad farm has always had a pipe and storage. Make sure you are using the correct versions.
aantono 1. jan. 2023 kl. 15:01 
I've copied the water config from your Irrigated Cattle Farm V3 (the import water storage and the water inlet connection) and that seems to have fixed the problem.

Water supplied via water pipe is being used for irrigation (at lower quality) and water supplied via water distribution point is used for drinking (at higher quality)

Can you please make the corrections to the farms so that they could properly work with the water setups?
aantono 1. jan. 2023 kl. 14:34 
Looks like the building configs need to be changed to add water input and internal water storage in order to "separate" water used for production from water needed for drinking.

Otherwise IF supplied water is below drinking quality, it causes health issues and building complains about lack of drinkable clean water.

If the building has internal water storage and water pipe connection, then only the water coming from internal storage will be used for production and water supplied via water distribution point will be used for drinking.
Adil3tr 25. juli 2022 kl. 6:56 
I like these but for balance I think they should use more workers and take up huge amounts of space. It would be cool if this could accept waste for fertilizer, and if the lumber yard could store more fuel or have a pipe intake.
Novu  [ophavsmand] 22. juni 2022 kl. 20:05 
I only just started with Blender when WRSR came out. It is pretty easy to learn if watch the beginner tutorials on YouTube.
dbatyuk 22. juni 2022 kl. 19:56 
I'm bad in design and 3D :( so unfortunately only suggestions and bugfix
Novu  [ophavsmand] 22. juni 2022 kl. 19:37 
The issue is Sewage consumption mods will work at first and then Stop working when the storages fill up. It is some kind of hard coded bug with the game.

Though changing the tag to $TYPE_SEWAGE_TREATMENT might work. I will have to do some long term testing to see if it breaks.

PS, if you are good at coding I recommend becoming a mod creator and start producing your creations.
Adil3tr 22. juni 2022 kl. 19:21 
A version that uses sewage would actually be cool if there's a working way to do it.
dbatyuk 22. juni 2022 kl. 18:52 
P.S. Maybe

$OUTWATER_MAX_QUALITY 0.90

will be better for balance, so this water should be cleaned too (for example, by your gravel treatment plants)

Also I'm not sure do it need any pipe connections. I think that will be great (all your water and sewage buildings already have them) but of course it's up to you.
dbatyuk 22. juni 2022 kl. 18:45 
Here is solution for you (tested, working):

$NAME_STR "Irrigated Farm"

$TYPE_SEWAGE_TREATMENT

$WORKERS_NEEDED 5
$PRODUCTION plants 2.0
$CONSUMPTION usagewater 2.0
$PRODUCTION water 2.0

$VEHICLE_LOADING_FACTOR 2.0
$VEHICLE_UNLOADING_FACTOR 2.0

$ELETRIC_WITHOUT_WORKING_FACTOR 0.9
$ELETRIC_WITHOUT_LIGHTING_FACTOR 0.3

$STORAGE_EXPORT_SPECIAL RESOURCE_TRANSPORT_COVERED 25 plants
$STORAGE_IMPORT RESOURCE_TRANSPORT_SEWAGE 50
$STORAGE_EXPORT RESOURCE_TRANSPORT_WATER 50

$OUTWATER_MAX_QUALITY 0.99

$SEASONAL_CLOSE_IF_TEMP_BELLOW 14
dbatyuk 22. juni 2022 kl. 18:32 
Pls look my comments there - I mentioned it and made the solution :)
Novu  [ophavsmand] 22. juni 2022 kl. 17:51 
The mod you linked has bugs and will randomly stop working. I have talked to the author of the mod and we have not come up with a solution to fix it.
dbatyuk 22. juni 2022 kl. 16:44 
Have an idea for sewage handling in 1900-1920 : you use closed cycle which was used during centuries :) ground => water well => usage => sewage is poured on plants => back to ground

Game engine can do it, I experimented with https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2805701225 and wrote some comments there.
Adil3tr 4. juni 2022 kl. 15:57 
I'd also appreciate a larger version, this seems great but a little unbalanced for the number of workers/cost/(it doesn't need water I think if water is turned off).
Vimes 4. juni 2022 kl. 0:27 
@Space.Trader - some of what you are asking can be edited by the user within the mods building.ini file. I have made several changes, for my own personal preferences.
Just posting in case you do not know that :)
Oolykee 31. maj 2022 kl. 3:56 
You never cease to amaze! Thank you!

Mod Monday video with your mod in it.
https://youtu.be/GzkEIo_Qols
Vimes 30. maj 2022 kl. 0:30 
They look great...

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2814657962

thanks for sharing and creating them, most appreciated.

Most worthy of a "mind blown" award :)
Novu  [ophavsmand] 29. maj 2022 kl. 15:37 
This building does not produce any sewage.
mthibau 29. maj 2022 kl. 7:06 
Interesting
Vimes 27. maj 2022 kl. 23:10 
What a great idea, thanks for sharing.
Novu  [ophavsmand] 27. maj 2022 kl. 13:14 
Yes:

$SEASONAL_CLOSE_IF_TEMP_BELLOW 14
mattslodki 27. maj 2022 kl. 10:49 
You set temperature in script?
Novu  [ophavsmand] 27. maj 2022 kl. 6:48 
Yes, temp must be over 14C.
BAZ 26. maj 2022 kl. 21:21 
Is there a weather/temp requirement?
MaeStro[квартрира1] 26. maj 2022 kl. 17:32 
Прикольный мод. Автору респект.
Приглашаю всех на стримы https://www.youtube.com/c/maestrokvartira1
Minister of Wolves 26. maj 2022 kl. 9:40 
I was waiting for something like this :) Thank you. It will be a nice break up from all the square fields. I know it still square, however, appearance is everything.
Stod 26. maj 2022 kl. 4:36 
I'd like to suggest add chemicals as fertilizers. Or make both versions with and without chemicals. Also version with chemicals should produce more crops or consume less water.
Lex713 26. maj 2022 kl. 3:33 
Is it animated?
Wes_Zap ☭ 25. maj 2022 kl. 16:06 
Great :)