Stellaris

Stellaris

OP Isolated Start
115 Comments
Artaazar 25 Sep @ 6:40pm 
Gigastructural Engineering blocks building Dyson Swarm around this star.
Draconas  [author] 22 Sep @ 10:50am 
Major rework for 4.1
Firstly the multiple initializers (Isolated, completed isolated or connected system) that you picked at empire gen are gone and replaced by just 1, because that makes it much easier to maintain. When the game starts you will get an popup message about how you want to connect to the galaxy - all 3 of your previous options are there.

Secondly I have reduced it to a single class B star. I looked at gigas, and the trinary star didn't make sense, there was just not enough benefit. Now you can have a dyson swarm in the md game, and can always dismantle it later for a gigas single star structure.

Added deposits for minor artefacts and astral threads, and fixed the deposit spawners to ensure that our desired deposists spawn properly.

Lastly flipped some layouts around - asteroids are now in the middle, planets further out. This just makes for more space and everything is less crowded.
Draconas  [author] 9 Sep @ 12:32pm 
Thanks @doctornull

Should probably have done this before the question: but I went and actually poked gigas to see if they still worked:
The Steller lifter no longer works on binary/trinary systems
The only ones that can still be legally placed are the psionic hypersyphon and the neutronium gigaforge.

Given that, (one of the stars was B type specifically for stellar lifter) I am leaning more heavily to single star with a fat deposit since that gives you defined value in the midgame, while the gigas are late game and relatively underwhelming for a single structure.
doctornull 8 Sep @ 3:29pm 
Dyson swarms are okay in uninhabited systems but can't be upgraded to Spheres in a system with a colony, so I'd prefer the trinary system with all the gigastuff.
Draconas  [author] 8 Sep @ 12:35pm 
Straw poll:
Currently the system runs a trinary system for maximum Gigastructural Engineering fun times in earlier versions.
With dyson swarms now being a a thing, but only available in mono-star systems, should I change the system star to 1 with a large deposit on it?

I will not being doing both, it is going to be 1 or the other.
Draconas  [author] 3 Sep @ 11:51pm 
@udkudk yes, the non isolated version is a regular star system on the main network so everything should just work.
udkudk 3 Sep @ 9:12pm 
If you use the Non-Isolated Solar system, would Precursor Spawner Events added by Mods, such as 'Known Precursor' work correctly?
Jakar510 10 Aug @ 8:55pm 
I'm having some visual glitches: bottom left quadrant of the screen gets a gray box with many flashing lines at random angles in it. it only happens when in the OP Start System in game
Draconas  [author] 15 Jul @ 10:31pm 
No, no overrides or clashes
GEORGEBUILDER 15 Jul @ 1:31pm 
dies load order matter all with this mod? just got it on the bottom for now
Draconas  [author] 18 Jun @ 7:46am 
Totally.
arieviloj 18 Jun @ 5:00am 
Ayo this mod is compatible w your Station Solar System Exploitation?
Draconas  [author] 17 Jun @ 10:58pm 
Might struggle, it's tight there.
TarryBead 17 Jun @ 6:49pm 
@draconas are you able to have one of the gas giants be able to turn to a size 50 world like you can do with a really rare event in game already?
Draconas  [author] 17 Jun @ 12:07am 
I am not doing a separate 3.14 version, this link takes you to the github repo at the last 3.14 patch: https://github.com/draconas1/stellaris-mods/tree/65e6bc6ec4e4fa2e5b4c40a42c06119568adac48/opstart
Draconas  [author] 16 Jun @ 11:30pm 
No, they just look pretty
Torracton 16 Jun @ 9:46pm 
Question, there's two shielded worlds, are they capable of being unshielded through events or something?
Abitrary 16 Jun @ 2:28pm 
Can we get a 3.14 legacy version of this?
UncleanlyMetal 7 Jun @ 4:29pm 
I'm sorry to hear that Draconas. Hopefully things get stabilized soon!
Draconas  [author] 6 Jun @ 2:40pm 
I can't replicate either of those when running the mod myself, they are most likely another mod doing something, @Clappy it sounds like you have one that post-processes the starting system.

Given the state of 4.0 I am taking the decision that I am not doing any more mod development until it stabilises, because the 4.0.15 update broke half ym mods completely. I will conintue with basic bug fixes when I have time.
Clappy 3 Jun @ 11:01am 
Found a bug that only pertains to Gestalt Consciousness, as far as I can tell? It worked perfectly fine on my organic empire, so.

(Started a game with the OP system, could see all the rare deposits, then unpaused, leading to every single deposit disappearing except EC, some engineering research, and some dark matter. Tested it a few times and kept happening.)
hondsofhell13 2 Jun @ 6:12pm 
Sorry if you already know but if you don't. I found a slight bug when it comes to individual machines intelligence will steadily lose pop
Draconas  [author] 8 May @ 10:32pm 
It works in 4. I will bump version in time
shdwwlf 8 May @ 7:46pm 
Going to update for 4.0?
Strife 20 Mar @ 4:47am 
kk
Draconas  [author] 20 Mar @ 12:46am 
I'm afraid no chance. There are 3 already and I'm not adding more.
There used to be plenty of Sol mods out there
Strife 19 Mar @ 3:49pm 
also awesome mod m8 gonna play a bit with this 1 4 now tho :-)
Strife 19 Mar @ 3:48pm 
hmm too many planets lol gonna have to remove some, any chance for a sol system isolated start ? with op stuff within that system ?
Draconas  [author] 23 Feb @ 12:44pm 
I wouldn't think so.

I would suggest trying the non-isolated version (keep scrolling through them, there is a still hyperlane linked version for not breaking the precursors). It may be that UOR tries to fire an event on a nearby star and then crashes when there are no nearby stars
teal oni 23 Feb @ 7:06am 
hey, was running under one rule origin with this and been having consistent crashes when starting a new game. ive turned off every mod except for this. idk if im missing something but i feel like that origin shouldnt conflict with op connected system?
Keko0815 20 Feb @ 7:57am 
ah got it. Thanks for the information. Still nice mod. :)
Draconas  [author] 19 Feb @ 3:01pm 
The machineworld origin does a load of playing around with starting deposits that will break the start because it comes in and overwrites all the solar system deposits after the system has been created.
Keko0815 19 Feb @ 1:34pm 
hey, dunno if it´s a bug or purpose but if you chose as ure origin machineworld a lot less minerals and since are in the starting system.
Draconas  [author] 1 Feb @ 5:08am 
The main isolated cluster init has an "on spawn effect" at the bottom. What that does is create a new system with random planets, then for each hyperlane connected to the isolated system, remove the hperlane and replace it with one to the new system. This isolates you while also not screwing over the overall star map.
alankraskow 31 Jan @ 9:48pm 
What in the initializer code determines the fact that it's spawning in an outside cluster? How does that work?
Draconas  [author] 9 Jan @ 2:35am 
Yes
shdwwlf 8 Jan @ 7:28pm 
Does this mod still work with the current version?
Commander Ashfield 4 Nov, 2024 @ 7:49am 
@Overlord & Draconas, Thanks for responding,
It's just I only had 67 mods and had to wait a week for the modders to update them cause the latest release broke them. Glad to hear this one still works though.
Overlord 4 Nov, 2024 @ 5:58am 
I have 200 mod on my list and this is still working
Draconas  [author] 3 Nov, 2024 @ 2:16am 
It should require no changes as it make snow vanilla overrides. I maintain a lot of mods so try to avoid making a "version number bump" release every version.

If its not working please let me know what's wrong and I'll have a look.
Commander Ashfield 2 Nov, 2024 @ 6:30pm 
Will this be updated for the latest release of the game?
Draconas  [author] 19 Aug, 2024 @ 12:54pm 
It's a solar system so it has no conflicts AFAIK. If it's not showing try unsubbing and re subscribing
Alpharius 18 Aug, 2024 @ 4:57pm 
dosnt seem to work for me its the only mod i have and yet i cant get the mod to work
Draconas  [author] 22 May, 2024 @ 11:03am 
The 3.12 version (probably still says 3.9, but trust me it works) now has a connected version as well, so your optiosn are now completely disconnected, wormhole, or just a very OP start system.
ToxicCannabis 7 Mar, 2024 @ 1:25am 
please.. PLEASE add this system to the Knights of the Toxic God origin, im salivating and going feral at the idea of Isolated Knights poring over every square inch of their home system in a desperate attempt to find ANY clues.

or add a specific toxic god system (just needs the Hab i believe) with or without wormhole.

Please and thank you. aside from that, Good mod! 9/10
Aqasavalla 13 Jan, 2024 @ 10:39am 
this is so sad, my comment is the 70th
玄鸟 7 Jan, 2024 @ 7:19am 
I confirmed, It is this mod which broke my game. When i am trying to load a new game with one empire use this as the starting system the game always broke.
Draconas  [author] 31 Dec, 2023 @ 6:49am 
Yep, it's just a solar system init, no vaniulla changes
Santos 30 Dec, 2023 @ 5:00pm 
Do this still work?
Draconas  [author] 26 Oct, 2023 @ 12:17am 
Totally. Any origin that has a custom star system is doomed.