Stellaris

Stellaris

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OP Isolated Start
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7 May, 2022 @ 11:29am
22 Sep @ 10:15am
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OP Isolated Start

Description
Isolated OP Start

A System Initaliser that lets you start in an isolated system accessible only by a wormhole.

5 additional habitable planets are ready for you, optimised for energy, minerals, farming, unity or science.

Numerous planets in system have terraforming candidate modifier.

Deposits of all rare resources.

Choose at game start: normal system, isolated behind a wormhole or completely cut off.

If you have Guilli's Planet Modifiers then you get additional modifiers and precursor deposits and archeology sites.

If you have Gigastructural Engineering then you will get some Iodisium deposits.

Not compatible with all origins
There will be some origins that break the system, it's not meant to be compatible with everything, if it sounds like it would be a stupid idea to combine, then it probably is.

Precursor Issues
Because of how precursors work, there are problems with precursor sites spawning if you are not connected to any other systems via the hyperlane network.

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Popular Discussions View All (1)
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3 Sep @ 9:38pm
'OP Isolated Start '+ 'Peculiarly Origin' Mod Compatibility via Console
udkudk
115 Comments
Artaazar 25 Sep @ 6:40pm 
Gigastructural Engineering blocks building Dyson Swarm around this star.
Draconas  [author] 22 Sep @ 10:50am 
Major rework for 4.1
Firstly the multiple initializers (Isolated, completed isolated or connected system) that you picked at empire gen are gone and replaced by just 1, because that makes it much easier to maintain. When the game starts you will get an popup message about how you want to connect to the galaxy - all 3 of your previous options are there.

Secondly I have reduced it to a single class B star. I looked at gigas, and the trinary star didn't make sense, there was just not enough benefit. Now you can have a dyson swarm in the md game, and can always dismantle it later for a gigas single star structure.

Added deposits for minor artefacts and astral threads, and fixed the deposit spawners to ensure that our desired deposists spawn properly.

Lastly flipped some layouts around - asteroids are now in the middle, planets further out. This just makes for more space and everything is less crowded.
Draconas  [author] 9 Sep @ 12:32pm 
Thanks @doctornull

Should probably have done this before the question: but I went and actually poked gigas to see if they still worked:
The Steller lifter no longer works on binary/trinary systems
The only ones that can still be legally placed are the psionic hypersyphon and the neutronium gigaforge.

Given that, (one of the stars was B type specifically for stellar lifter) I am leaning more heavily to single star with a fat deposit since that gives you defined value in the midgame, while the gigas are late game and relatively underwhelming for a single structure.
doctornull 8 Sep @ 3:29pm 
Dyson swarms are okay in uninhabited systems but can't be upgraded to Spheres in a system with a colony, so I'd prefer the trinary system with all the gigastuff.
Draconas  [author] 8 Sep @ 12:35pm 
Straw poll:
Currently the system runs a trinary system for maximum Gigastructural Engineering fun times in earlier versions.
With dyson swarms now being a a thing, but only available in mono-star systems, should I change the system star to 1 with a large deposit on it?

I will not being doing both, it is going to be 1 or the other.
Draconas  [author] 3 Sep @ 11:51pm 
@udkudk yes, the non isolated version is a regular star system on the main network so everything should just work.
udkudk 3 Sep @ 9:12pm 
If you use the Non-Isolated Solar system, would Precursor Spawner Events added by Mods, such as 'Known Precursor' work correctly?
Jakar510 10 Aug @ 8:55pm 
I'm having some visual glitches: bottom left quadrant of the screen gets a gray box with many flashing lines at random angles in it. it only happens when in the OP Start System in game
Draconas  [author] 15 Jul @ 10:31pm 
No, no overrides or clashes
GEORGEBUILDER 15 Jul @ 1:31pm 
dies load order matter all with this mod? just got it on the bottom for now