Total War: WARHAMMER III

Total War: WARHAMMER III

No regeneration cap
95 Comments
Mr.White 8 hours ago 
Oh no, I think the mod isn’t working anymore.
Waldo 26 Jul @ 6:18am 
The new cover for this mod makes me want to unsub. Why did you change it? It was way better before
Johnny  [author] 6 Jul @ 3:05pm 
have fun friends
Perché 6 Jul @ 11:06am 
thank you thank you thank you!
ELECTROMAN!!!!!! 5 Jul @ 2:10pm 
thanks a lot man, u a king fr <3
Insomninja 7 Apr @ 12:43pm 
thank you so much! ^^
Johnny  [author] 6 Apr @ 4:32pm 
hi friends moddy is updated so sorry for the wait
Johnny  [author] 6 Apr @ 4:15pm 
oke friend i will change the cover
Insomninja 31 Mar @ 9:09pm 
Hi Johnny I'm sorry but would you mind changing the cover? I have a physical nausea about this creature... sorry I'm sure there are people who like it. I love this mod but I'm so scared of seeing the cover that I've never subscribed to it. And since it's a popular mod, I often see it when searching mods. It really makes me uncomfortable that I worry every time I search :winter2019sadyul:
Johnny  [author] 30 Mar @ 12:28pm 
hi friends johnny will update shortly i just got some real life stuff
misaga7616 29 Mar @ 7:47am 
update pls
Lyvekis 25 Mar @ 6:39pm 
Since the patch of today this is sadly no longer working.
Johnny  [author] 2 Mar @ 11:01am 
should be
cliff 2 Mar @ 1:03am 
Eray 11 Jan @ 7:20am 
Thanks goyim
Istoria 22 Dec, 2024 @ 12:57am 
<3 Thanks Johnny
maidenEve 14 Dec, 2024 @ 4:11pm 
thank you so much for the update!
Johnny  [author] 14 Dec, 2024 @ 11:19am 
mody updated
WaveMade 16 Nov, 2024 @ 1:23am 
depression.... thanks for the attempt, couldn't find a mod either.
Johnny  [author] 13 Nov, 2024 @ 4:17pm 
sorry friend
Johnny  [author] 13 Nov, 2024 @ 4:16pm 
hello @WaveMade, thanks for your question it is a very interesting one as no one has mentioned it before to me for modding purposes. I checked out the kv_rules tables and kv_unit_ability_scaling tables as they define many different important values for healing and other features. I cannot find one related to starting unit health best on entities remaining and currently, I am unsure how the developers were able to implement this so it can be changed. This does not necessarily mean its impossible to edit/remove this feature but I currently dont really know where to begin :steamsad:. I also did a quick steam workshop search and cant find a mod that accomplishes this but I may be wrong.
WaveMade 13 Nov, 2024 @ 1:57pm 
question, im trying to find a mod that also removes the start of battle entity death cap that stops one from using ressurect entity effects past the entity count you started the fight with, which is infuriating when im playing with helman zombies and want to auto resolve a couple times and then encounter a fight i want to manual battle but cant reasonably use the units optimally because they'll instantly burst into flames. I would have never encountered such an issue if i manual fight every fight and make sure to regen entities to full before i end the fight, but i cant auto resolve and then encounter a satisfactory manual battle. Is there a type of mod for it or can you make this mod do that?
Johnny  [author] 4 Nov, 2024 @ 1:36pm 
@ everyone, the mod is now updated. let me know if there are issues.
white_grub 24 Sep, 2024 @ 7:47am 
good!!
Johnny  [author] 31 Aug, 2024 @ 9:04pm 
yush
ExcelsiorOne 31 Aug, 2024 @ 8:54pm 
is it compatible with radious?
Johnny  [author] 21 Aug, 2024 @ 3:27pm 
moddy updated let me know if no worky
SageHashirama 2 Jul, 2024 @ 9:33pm 
thanks ^^
Johnny  [author] 24 Jun, 2024 @ 3:37pm 
Hi friends sorry for the late reply, i) should worky with SFO let me know if it doesnt and johnny will fix. ii) should work in multiplayer
Kharn the Bloody 17 Jun, 2024 @ 5:06am 
and thanks for these great mods! Modders do the work of the gaming gods!
Kharn the Bloody 17 Jun, 2024 @ 5:05am 
Hello. Can anyone confirm if this is working with SFO's latest mini update which was today? Thanks.
Zed 8 Jun, 2024 @ 11:12am 
did work in multiplayer ? :) great mod
Evono 8 Jun, 2024 @ 7:33am 
Will this be compatible with SFO ? ( it releases updated on the 14th )
Mr. C.B. 25 May, 2024 @ 5:21am 
thx
Sly 1 May, 2024 @ 4:07am 
praise johnny
Johnny  [author] 30 Apr, 2024 @ 6:02pm 
johnny updated :steamhappy:
Sly 23 Feb, 2024 @ 10:54pm 
bless johnny
Enesch 23 Feb, 2024 @ 4:40am 
thx Johnny
Johnny  [author] 22 Feb, 2024 @ 6:08pm 
johnny updated
Johnny  [author] 24 Nov, 2023 @ 2:30pm 
updated
Sly 9 Oct, 2023 @ 5:04pm 
goat mod
Enesch 14 Sep, 2023 @ 2:15am 
thx !
Johnny  [author] 2 Sep, 2023 @ 8:59pm 
updated
Johnny  [author] 2 Sep, 2023 @ 11:26am 
update coming friends
Johnny  [author] 26 May, 2023 @ 8:30pm 
updated 3.1
Johnny  [author] 13 Apr, 2023 @ 8:26am 
updated
losing 20 Mar, 2023 @ 1:25pm 
Thank you, man)
Johnny  [author] 18 Mar, 2023 @ 9:47am 
ello I updated with new compatibility for SFO and radious let me kno if it worky on your end too. if doesnt work initially, please unsub resub and try again. I tested with both in my game and it works now. i added tables to supersede the radious and sfo regen limits.
losing 18 Mar, 2023 @ 2:54am 
What about SFO? Not working(
Johnny  [author] 8 Mar, 2023 @ 10:15am 
ello friends, I will try to make radious regen submod soon.