Total War: WARHAMMER III

Total War: WARHAMMER III

No regeneration cap
97 kommentarer
Johnny  [ophavsmand] 21. aug. kl. 18:57 
hi friends i updated it seems to work on my end however, i did rollback to a previous version to work on one of my mods so let me know if still no worky.
Johnny  [ophavsmand] 21. aug. kl. 18:25 
johnny will fix thanks for telling me
Mr.White 21. aug. kl. 9:32 
Oh no, I think the mod isn’t working anymore.
Waldo 26. juli kl. 6:18 
The new cover for this mod makes me want to unsub. Why did you change it? It was way better before
Johnny  [ophavsmand] 6. juli kl. 15:05 
have fun friends
Perché 6. juli kl. 11:06 
thank you thank you thank you!
ELECTROMAN!!!!!! 5. juli kl. 14:10 
thanks a lot man, u a king fr <3
Insomninja 7. apr. kl. 12:43 
thank you so much! ^^
Johnny  [ophavsmand] 6. apr. kl. 16:32 
hi friends moddy is updated so sorry for the wait
Johnny  [ophavsmand] 6. apr. kl. 16:15 
oke friend i will change the cover
Insomninja 31. mar. kl. 21:09 
Hi Johnny I'm sorry but would you mind changing the cover? I have a physical nausea about this creature... sorry I'm sure there are people who like it. I love this mod but I'm so scared of seeing the cover that I've never subscribed to it. And since it's a popular mod, I often see it when searching mods. It really makes me uncomfortable that I worry every time I search :winter2019sadyul:
Johnny  [ophavsmand] 30. mar. kl. 12:28 
hi friends johnny will update shortly i just got some real life stuff
misaga7616 29. mar. kl. 7:47 
update pls
Lyvekis 25. mar. kl. 18:39 
Since the patch of today this is sadly no longer working.
Johnny  [ophavsmand] 2. mar. kl. 11:01 
should be
cliff 2. mar. kl. 1:03 
Eray 11. jan. kl. 7:20 
Thanks goyim
Istoria 22. dec. 2024 kl. 0:57 
<3 Thanks Johnny
maidenEve 14. dec. 2024 kl. 16:11 
thank you so much for the update!
Johnny  [ophavsmand] 14. dec. 2024 kl. 11:19 
mody updated
WaveMade 16. nov. 2024 kl. 1:23 
depression.... thanks for the attempt, couldn't find a mod either.
Johnny  [ophavsmand] 13. nov. 2024 kl. 16:17 
sorry friend
Johnny  [ophavsmand] 13. nov. 2024 kl. 16:16 
hello @WaveMade, thanks for your question it is a very interesting one as no one has mentioned it before to me for modding purposes. I checked out the kv_rules tables and kv_unit_ability_scaling tables as they define many different important values for healing and other features. I cannot find one related to starting unit health best on entities remaining and currently, I am unsure how the developers were able to implement this so it can be changed. This does not necessarily mean its impossible to edit/remove this feature but I currently dont really know where to begin :steamsad:. I also did a quick steam workshop search and cant find a mod that accomplishes this but I may be wrong.
WaveMade 13. nov. 2024 kl. 13:57 
question, im trying to find a mod that also removes the start of battle entity death cap that stops one from using ressurect entity effects past the entity count you started the fight with, which is infuriating when im playing with helman zombies and want to auto resolve a couple times and then encounter a fight i want to manual battle but cant reasonably use the units optimally because they'll instantly burst into flames. I would have never encountered such an issue if i manual fight every fight and make sure to regen entities to full before i end the fight, but i cant auto resolve and then encounter a satisfactory manual battle. Is there a type of mod for it or can you make this mod do that?
Johnny  [ophavsmand] 4. nov. 2024 kl. 13:36 
@ everyone, the mod is now updated. let me know if there are issues.
white_grub 24. sep. 2024 kl. 7:47 
good!!
Johnny  [ophavsmand] 31. aug. 2024 kl. 21:04 
yush
ExcelsiorOne 31. aug. 2024 kl. 20:54 
is it compatible with radious?
Johnny  [ophavsmand] 21. aug. 2024 kl. 15:27 
moddy updated let me know if no worky
SageHashirama 2. juli 2024 kl. 21:33 
thanks ^^
Johnny  [ophavsmand] 24. juni 2024 kl. 15:37 
Hi friends sorry for the late reply, i) should worky with SFO let me know if it doesnt and johnny will fix. ii) should work in multiplayer
Kharn the Bloody 17. juni 2024 kl. 5:06 
and thanks for these great mods! Modders do the work of the gaming gods!
Kharn the Bloody 17. juni 2024 kl. 5:05 
Hello. Can anyone confirm if this is working with SFO's latest mini update which was today? Thanks.
Zed 8. juni 2024 kl. 11:12 
did work in multiplayer ? :) great mod
Evono 8. juni 2024 kl. 7:33 
Will this be compatible with SFO ? ( it releases updated on the 14th )
Mr. C.B. 25. maj 2024 kl. 5:21 
thx
Sly 1. maj 2024 kl. 4:07 
praise johnny
Johnny  [ophavsmand] 30. apr. 2024 kl. 18:02 
johnny updated :steamhappy:
Sly 23. feb. 2024 kl. 22:54 
bless johnny
Enesch 23. feb. 2024 kl. 4:40 
thx Johnny
Johnny  [ophavsmand] 22. feb. 2024 kl. 18:08 
johnny updated
Johnny  [ophavsmand] 24. nov. 2023 kl. 14:30 
updated
Sly 9. okt. 2023 kl. 17:04 
goat mod
Enesch 14. sep. 2023 kl. 2:15 
thx !
Johnny  [ophavsmand] 2. sep. 2023 kl. 20:59 
updated
Johnny  [ophavsmand] 2. sep. 2023 kl. 11:26 
update coming friends
Johnny  [ophavsmand] 26. maj 2023 kl. 20:30 
updated 3.1
Johnny  [ophavsmand] 13. apr. 2023 kl. 8:26 
updated
losing 20. mar. 2023 kl. 13:25 
Thank you, man)
Johnny  [ophavsmand] 18. mar. 2023 kl. 9:47 
ello I updated with new compatibility for SFO and radious let me kno if it worky on your end too. if doesnt work initially, please unsub resub and try again. I tested with both in my game and it works now. i added tables to supersede the radious and sfo regen limits.