Total War: WARHAMMER III

Total War: WARHAMMER III

No regeneration cap
97 comentarios
Johnny  [autor] 21 AGO a las 18:57 
hi friends i updated it seems to work on my end however, i did rollback to a previous version to work on one of my mods so let me know if still no worky.
Johnny  [autor] 21 AGO a las 18:25 
johnny will fix thanks for telling me
Mr.White 21 AGO a las 9:32 
Oh no, I think the mod isn’t working anymore.
Waldo 26 JUL a las 6:18 
The new cover for this mod makes me want to unsub. Why did you change it? It was way better before
Johnny  [autor] 6 JUL a las 15:05 
have fun friends
Perché 6 JUL a las 11:06 
thank you thank you thank you!
ELECTROMAN!!!!!! 5 JUL a las 14:10 
thanks a lot man, u a king fr <3
Insomninja 7 ABR a las 12:43 
thank you so much! ^^
Johnny  [autor] 6 ABR a las 16:32 
hi friends moddy is updated so sorry for the wait
Johnny  [autor] 6 ABR a las 16:15 
oke friend i will change the cover
Insomninja 31 MAR a las 21:09 
Hi Johnny I'm sorry but would you mind changing the cover? I have a physical nausea about this creature... sorry I'm sure there are people who like it. I love this mod but I'm so scared of seeing the cover that I've never subscribed to it. And since it's a popular mod, I often see it when searching mods. It really makes me uncomfortable that I worry every time I search :winter2019sadyul:
Johnny  [autor] 30 MAR a las 12:28 
hi friends johnny will update shortly i just got some real life stuff
misaga7616 29 MAR a las 7:47 
update pls
Lyvekis 25 MAR a las 18:39 
Since the patch of today this is sadly no longer working.
Johnny  [autor] 2 MAR a las 11:01 
should be
cliff 2 MAR a las 1:03 
Eray 11 ENE a las 7:20 
Thanks goyim
Istoria 22 DIC 2024 a las 0:57 
<3 Thanks Johnny
maidenEve 14 DIC 2024 a las 16:11 
thank you so much for the update!
Johnny  [autor] 14 DIC 2024 a las 11:19 
mody updated
WaveMade 16 NOV 2024 a las 1:23 
depression.... thanks for the attempt, couldn't find a mod either.
Johnny  [autor] 13 NOV 2024 a las 16:17 
sorry friend
Johnny  [autor] 13 NOV 2024 a las 16:16 
hello @WaveMade, thanks for your question it is a very interesting one as no one has mentioned it before to me for modding purposes. I checked out the kv_rules tables and kv_unit_ability_scaling tables as they define many different important values for healing and other features. I cannot find one related to starting unit health best on entities remaining and currently, I am unsure how the developers were able to implement this so it can be changed. This does not necessarily mean its impossible to edit/remove this feature but I currently dont really know where to begin :steamsad:. I also did a quick steam workshop search and cant find a mod that accomplishes this but I may be wrong.
WaveMade 13 NOV 2024 a las 13:57 
question, im trying to find a mod that also removes the start of battle entity death cap that stops one from using ressurect entity effects past the entity count you started the fight with, which is infuriating when im playing with helman zombies and want to auto resolve a couple times and then encounter a fight i want to manual battle but cant reasonably use the units optimally because they'll instantly burst into flames. I would have never encountered such an issue if i manual fight every fight and make sure to regen entities to full before i end the fight, but i cant auto resolve and then encounter a satisfactory manual battle. Is there a type of mod for it or can you make this mod do that?
Johnny  [autor] 4 NOV 2024 a las 13:36 
@ everyone, the mod is now updated. let me know if there are issues.
white_grub 24 SEP 2024 a las 7:47 
good!!
Johnny  [autor] 31 AGO 2024 a las 21:04 
yush
ExcelsiorOne 31 AGO 2024 a las 20:54 
is it compatible with radious?
Johnny  [autor] 21 AGO 2024 a las 15:27 
moddy updated let me know if no worky
SageHashirama 2 JUL 2024 a las 21:33 
thanks ^^
Johnny  [autor] 24 JUN 2024 a las 15:37 
Hi friends sorry for the late reply, i) should worky with SFO let me know if it doesnt and johnny will fix. ii) should work in multiplayer
Kharn the Bloody 17 JUN 2024 a las 5:06 
and thanks for these great mods! Modders do the work of the gaming gods!
Kharn the Bloody 17 JUN 2024 a las 5:05 
Hello. Can anyone confirm if this is working with SFO's latest mini update which was today? Thanks.
Zed 8 JUN 2024 a las 11:12 
did work in multiplayer ? :) great mod
Evono 8 JUN 2024 a las 7:33 
Will this be compatible with SFO ? ( it releases updated on the 14th )
Mr. C.B. 25 MAY 2024 a las 5:21 
thx
Sly 1 MAY 2024 a las 4:07 
praise johnny
Johnny  [autor] 30 ABR 2024 a las 18:02 
johnny updated :steamhappy:
Sly 23 FEB 2024 a las 22:54 
bless johnny
Enesch 23 FEB 2024 a las 4:40 
thx Johnny
Johnny  [autor] 22 FEB 2024 a las 18:08 
johnny updated
Johnny  [autor] 24 NOV 2023 a las 14:30 
updated
Sly 9 OCT 2023 a las 17:04 
goat mod
Enesch 14 SEP 2023 a las 2:15 
thx !
Johnny  [autor] 2 SEP 2023 a las 20:59 
updated
Johnny  [autor] 2 SEP 2023 a las 11:26 
update coming friends
Johnny  [autor] 26 MAY 2023 a las 20:30 
updated 3.1
Johnny  [autor] 13 ABR 2023 a las 8:26 
updated
losing 20 MAR 2023 a las 13:25 
Thank you, man)
Johnny  [autor] 18 MAR 2023 a las 9:47 
ello I updated with new compatibility for SFO and radious let me kno if it worky on your end too. if doesnt work initially, please unsub resub and try again. I tested with both in my game and it works now. i added tables to supersede the radious and sfo regen limits.