Total War: WARHAMMER III
Singe's Units for Tzeentch
Комментариев: 54
Cultist of Tzeentch 24 мая в 17:51 
would you kindly add these for the changeling, please.
Avlaen 11 мая. 2024 г. в 1:32 
is this still up to date?
A Pink Horror 6 дек. 2023 г. в 12:49 
Is the Changeling supposed to not have access to the exalted screamer?
Cuendillar 18 июл. 2023 г. в 18:18 
Love to see Vilitch and Belakor have access as well!
RexJayden 30 дек. 2022 г. в 23:53 
I REALLY like your compilation, but every time I have used your unit mods, I get Cavalry either T-Posing over their horses or riders situated under them. In this case, the Chaos Knights of Tzeentch (Lances) were T-Posing as they "rode" their horses. :WH3_horror_Blegh:
lwhのsama 15 ноя. 2022 г. в 7:42 
歼奇 纳垢 恐虐,作者都增加了几个基础有实力的部队:steamthumbsup:
dok_10 29 сен. 2022 г. в 11:07 
Appreciate all the work you put in to your mods bud
Obtite 19 сен. 2022 г. в 14:51 
just had a bit of an idea for a unit that might be cool, a ranged artillery for tzeentch with the luminark shot as its projectiles, maybe able to fit ontop of a warshrine. shooting out of some tiny portal ontop
Blazindragon 10 сен. 2022 г. в 15:26 
Ahh I see, Well I'm always down for more units :)
Singemeister  [создатель] 10 сен. 2022 г. в 15:24 
@Blazindragon
In 5th Ed, Changebringers were Pink Horrors on Discs. In Storm of Chaos, they were Flamers on Discs, which I might have a crack at.
Singemeister  [создатель] 10 сен. 2022 г. в 15:21 
@hi3r0ph4nt
Possibly - depends on how easily I can integrate them into the related systems
Blazindragon 10 сен. 2022 г. в 15:20 
Aren't Horror-Knights just Changebringers from Storm of Chaos 5th? or were they renamed??
hi3r0ph4nt 10 сен. 2022 г. в 15:05 
are you going to make the units available to associated woc (belakor, vilitch)?
Sir Nilbog 28 авг. 2022 г. в 21:08 
Im really enjoying the mod so far on my playthrough. The horror-knights make a hilarious doom stack. Its not particularly OP but its hilarious seeing 100s of little guys flying around hurling spells
Singemeister  [создатель] 26 авг. 2022 г. в 0:52 
@Argos
The Warriors of Chaos units are gone due to the DLC
Argos 25 авг. 2022 г. в 23:58 
Thanks for updating this. Are you keeping the warriors of chaos units in this mod, or removing them due to the DLC release?
HughJanus69 17 июл. 2022 г. в 14:06 
what about giving the cult acolytes (recommend a name change as it conflicts with a modded hero mod) an ability where they sacrifice health to increase power recharge and give themselves magical attacks/extra damage?
DarkCloudOG 2 июл. 2022 г. в 1:15 
it crashes for me despite be up to date. idk why
Tired Boi 13 июн. 2022 г. в 7:34 
Looks really good. I would recommend that maybe some stealth cultists could work well with tzeentch's treachery.
Singemeister  [создатель] 6 мая. 2022 г. в 17:25 
@Nothing.
I'd be happy to accept some custom unit cards; add away!
HungryBat 6 мая. 2022 г. в 16:51 
I love the work you did on these units, especially the disk demons, do you happen to have any plans on making custom unit cards or can I add you and make a few for you?
by the way, exelent stat balancing on the units, nothing seems out of place!
Singemeister  [создатель] 23 апр. 2022 г. в 1:18 
@LemurKing
Oversight on my part, I'll sort it
LemurKing 22 апр. 2022 г. в 18:03 
Gotcha - was it on purpose that Screaming Chariots require you to dedicate to Tzeentch? Not opposed to the idea but it'd be cool if you could use them via the undivided path as well.
Singemeister  [создатель] 22 апр. 2022 г. в 16:01 
@LemurKing
Yup
LemurKing 22 апр. 2022 г. в 14:38 
Did the recent update give the units glory unlocks for Daniel?
Big Sandwich 19 апр. 2022 г. в 5:40 
Any chance of adding human chaos lords?
AgentJG (Ger) 16 апр. 2022 г. в 15:39 
I played a campain and yes the are effectet but not at the Level 9 Skills for Units.Thx for your fast answer and sry for my bad english skills
:LordCommissar::WH3_arsebelcher::WH3_horror_Blegh::WHII_BallAndChain::WHII_Attack:
Singemeister  [создатель] 16 апр. 2022 г. в 12:13 
@AgentJG (Ger) They are affected by lord skills, yes.
AgentJG (Ger) 16 апр. 2022 г. в 12:11 
have my heros skills for this units?
Singemeister  [создатель] 16 апр. 2022 г. в 10:38 
@jam.izm

A mixture of loreful and lore plausible.
ᛗᚤᎶᛊᛋᛠᚤ 14 апр. 2022 г. в 8:15 
@jam.izm ахах, если ты не разбираешься в лоре то какая разница?
jam.izm 10 апр. 2022 г. в 11:21 
Они вообше лорны?
Alan 10 апр. 2022 г. в 1:02 
On bulls? Like that makes sense..
Yeetus956 9 апр. 2022 г. в 4:33 
Hi, can you give your chaos knights with lances more AP or bonus vs large? I feel like they're missing some stats that would make it worth recruiting them(same goes for your Khorne knights)
Blazindragon 8 апр. 2022 г. в 22:17 
Can you add Tzaangors aka Bestigors of Tzeentch with possibly melee and ranged variants and Zealots of Tzeentch which would play similar to Empire Fanatics please
Singemeister  [создатель] 8 апр. 2022 г. в 4:06 
Cultists have undergone a price slash. I’ll look at the Screaming Chariot damage output, but I’ll do some testing before I change anything.
strategicone 7 апр. 2022 г. в 18:20 
maybe its a glitch in the system other then that i see no way this mod should conflict with rifts
strategicone 7 апр. 2022 г. в 18:19 
no tried that still did not work
HeadyShitHead 7 апр. 2022 г. в 16:41 
@ssconnolly1 I have had no such issue - As he said delete and uninstall these mods and redownload and if the issue persist it might be conflicting with other mods.
HeadyShitHead 7 апр. 2022 г. в 16:30 
This is awesome! :steamthumbsup:
strategicone 7 апр. 2022 г. в 14:36 
all yours or at least the tzeentch and slanesh ones and i have had games with only one of them running as a completely different race and the rifts will not open
Singemeister  [создатель] 7 апр. 2022 г. в 13:38 
@ssconnolly1

That is very odd, and hasn’t happened to me at all. Is it all my mods or just this one?
strategicone 7 апр. 2022 г. в 13:20 
dude after some testing your mods definitely were some how affecting the rift spawn i played two games one with your unit mods on and one with them off the one with the mods off had rifts open around turn 30 the ones with mods on no rifts opened even after turn 41
strategicone 7 апр. 2022 г. в 3:41 
thank you
Singemeister  [создатель] 6 апр. 2022 г. в 23:06 
@ssconnolly1

Yeah, that should not be happening. Delete and uninstall these mods and redownload.

@Finlayzarba
I’ll adjust.
finlayzarba 6 апр. 2022 г. в 18:01 
cultests are way too exspencive at 700
strategicone 6 апр. 2022 г. в 16:43 
it says the rifts open but they never open i waited 40 turns and the first rifts never opened i closed out all other mods but your tried again and the rifts still would not open
Singemeister  [создатель] 6 апр. 2022 г. в 15:55 
@ssconnolly1
It shouldn't be, at all. It doesn't touch anything remotely related to that sort of thing. What issue are you having?
strategicone 6 апр. 2022 г. в 15:52 
dude i think somthing about your mods might be affecting the rift spawning system in my game