Total War: WARHAMMER III

Total War: WARHAMMER III

Singe's Units for Tzeentch
Počet komentářů: 54
Cultist of Tzeentch 24. kvě. v 17.51 
would you kindly add these for the changeling, please.
Avlaen 11. kvě. 2024 v 1.32 
is this still up to date?
A Pink Horror 6. pro. 2023 v 12.49 
Is the Changeling supposed to not have access to the exalted screamer?
Cuendillar 18. čvc. 2023 v 18.18 
Love to see Vilitch and Belakor have access as well!
RexJayden 30. pro. 2022 v 23.53 
I REALLY like your compilation, but every time I have used your unit mods, I get Cavalry either T-Posing over their horses or riders situated under them. In this case, the Chaos Knights of Tzeentch (Lances) were T-Posing as they "rode" their horses. :WH3_horror_Blegh:
lwhのsama 15. lis. 2022 v 7.42 
歼奇 纳垢 恐虐,作者都增加了几个基础有实力的部队:steamthumbsup:
dok_10 29. zář. 2022 v 11.07 
Appreciate all the work you put in to your mods bud
Obtite 19. zář. 2022 v 14.51 
just had a bit of an idea for a unit that might be cool, a ranged artillery for tzeentch with the luminark shot as its projectiles, maybe able to fit ontop of a warshrine. shooting out of some tiny portal ontop
Blazindragon 10. zář. 2022 v 15.26 
Ahh I see, Well I'm always down for more units :)
Singemeister  [autor] 10. zář. 2022 v 15.24 
@Blazindragon
In 5th Ed, Changebringers were Pink Horrors on Discs. In Storm of Chaos, they were Flamers on Discs, which I might have a crack at.
Singemeister  [autor] 10. zář. 2022 v 15.21 
@hi3r0ph4nt
Possibly - depends on how easily I can integrate them into the related systems
Blazindragon 10. zář. 2022 v 15.20 
Aren't Horror-Knights just Changebringers from Storm of Chaos 5th? or were they renamed??
hi3r0ph4nt 10. zář. 2022 v 15.05 
are you going to make the units available to associated woc (belakor, vilitch)?
Sir Nilbog 28. srp. 2022 v 21.08 
Im really enjoying the mod so far on my playthrough. The horror-knights make a hilarious doom stack. Its not particularly OP but its hilarious seeing 100s of little guys flying around hurling spells
Singemeister  [autor] 26. srp. 2022 v 0.52 
@Argos
The Warriors of Chaos units are gone due to the DLC
Argos 25. srp. 2022 v 23.58 
Thanks for updating this. Are you keeping the warriors of chaos units in this mod, or removing them due to the DLC release?
HughJanus69 17. čvc. 2022 v 14.06 
what about giving the cult acolytes (recommend a name change as it conflicts with a modded hero mod) an ability where they sacrifice health to increase power recharge and give themselves magical attacks/extra damage?
DarkCloudOG 2. čvc. 2022 v 1.15 
it crashes for me despite be up to date. idk why
Tired Boi 13. čvn. 2022 v 7.34 
Looks really good. I would recommend that maybe some stealth cultists could work well with tzeentch's treachery.
Singemeister  [autor] 6. kvě. 2022 v 17.25 
@Nothing.
I'd be happy to accept some custom unit cards; add away!
HungryBat 6. kvě. 2022 v 16.51 
I love the work you did on these units, especially the disk demons, do you happen to have any plans on making custom unit cards or can I add you and make a few for you?
by the way, exelent stat balancing on the units, nothing seems out of place!
Singemeister  [autor] 23. dub. 2022 v 1.18 
@LemurKing
Oversight on my part, I'll sort it
LemurKing 22. dub. 2022 v 18.03 
Gotcha - was it on purpose that Screaming Chariots require you to dedicate to Tzeentch? Not opposed to the idea but it'd be cool if you could use them via the undivided path as well.
Singemeister  [autor] 22. dub. 2022 v 16.01 
@LemurKing
Yup
LemurKing 22. dub. 2022 v 14.38 
Did the recent update give the units glory unlocks for Daniel?
Big Sandwich 19. dub. 2022 v 5.40 
Any chance of adding human chaos lords?
AgentJG (Ger) 16. dub. 2022 v 15.39 
I played a campain and yes the are effectet but not at the Level 9 Skills for Units.Thx for your fast answer and sry for my bad english skills
:LordCommissar::WH3_arsebelcher::WH3_horror_Blegh::WHII_BallAndChain::WHII_Attack:
Singemeister  [autor] 16. dub. 2022 v 12.13 
@AgentJG (Ger) They are affected by lord skills, yes.
AgentJG (Ger) 16. dub. 2022 v 12.11 
have my heros skills for this units?
Singemeister  [autor] 16. dub. 2022 v 10.38 
@jam.izm

A mixture of loreful and lore plausible.
ᛗᚤᎶᛊᛋᛠᚤ 14. dub. 2022 v 8.15 
@jam.izm ахах, если ты не разбираешься в лоре то какая разница?
jam.izm 10. dub. 2022 v 11.21 
Они вообше лорны?
Alan 10. dub. 2022 v 1.02 
On bulls? Like that makes sense..
Yeetus956 9. dub. 2022 v 4.33 
Hi, can you give your chaos knights with lances more AP or bonus vs large? I feel like they're missing some stats that would make it worth recruiting them(same goes for your Khorne knights)
Blazindragon 8. dub. 2022 v 22.17 
Can you add Tzaangors aka Bestigors of Tzeentch with possibly melee and ranged variants and Zealots of Tzeentch which would play similar to Empire Fanatics please
Singemeister  [autor] 8. dub. 2022 v 4.06 
Cultists have undergone a price slash. I’ll look at the Screaming Chariot damage output, but I’ll do some testing before I change anything.
strategicone 7. dub. 2022 v 18.20 
maybe its a glitch in the system other then that i see no way this mod should conflict with rifts
strategicone 7. dub. 2022 v 18.19 
no tried that still did not work
HeadyShitHead 7. dub. 2022 v 16.41 
@ssconnolly1 I have had no such issue - As he said delete and uninstall these mods and redownload and if the issue persist it might be conflicting with other mods.
HeadyShitHead 7. dub. 2022 v 16.30 
This is awesome! :steamthumbsup:
strategicone 7. dub. 2022 v 14.36 
all yours or at least the tzeentch and slanesh ones and i have had games with only one of them running as a completely different race and the rifts will not open
Singemeister  [autor] 7. dub. 2022 v 13.38 
@ssconnolly1

That is very odd, and hasn’t happened to me at all. Is it all my mods or just this one?
strategicone 7. dub. 2022 v 13.20 
dude after some testing your mods definitely were some how affecting the rift spawn i played two games one with your unit mods on and one with them off the one with the mods off had rifts open around turn 30 the ones with mods on no rifts opened even after turn 41
strategicone 7. dub. 2022 v 3.41 
thank you
Singemeister  [autor] 6. dub. 2022 v 23.06 
@ssconnolly1

Yeah, that should not be happening. Delete and uninstall these mods and redownload.

@Finlayzarba
I’ll adjust.
finlayzarba 6. dub. 2022 v 18.01 
cultests are way too exspencive at 700
strategicone 6. dub. 2022 v 16.43 
it says the rifts open but they never open i waited 40 turns and the first rifts never opened i closed out all other mods but your tried again and the rifts still would not open
Singemeister  [autor] 6. dub. 2022 v 15.55 
@ssconnolly1
It shouldn't be, at all. It doesn't touch anything remotely related to that sort of thing. What issue are you having?
strategicone 6. dub. 2022 v 15.52 
dude i think somthing about your mods might be affecting the rift spawning system in my game