Total War: WARHAMMER III

Total War: WARHAMMER III

Singe's Units for Tzeentch
54 件のコメント
Cultist of Tzeentch 5月24日 17時51分 
would you kindly add these for the changeling, please.
Avlaen 2024年5月11日 1時32分 
is this still up to date?
A Pink Horror 2023年12月6日 12時49分 
Is the Changeling supposed to not have access to the exalted screamer?
Cuendillar 2023年7月18日 18時18分 
Love to see Vilitch and Belakor have access as well!
RexJayden 2022年12月30日 23時53分 
I REALLY like your compilation, but every time I have used your unit mods, I get Cavalry either T-Posing over their horses or riders situated under them. In this case, the Chaos Knights of Tzeentch (Lances) were T-Posing as they "rode" their horses. :WH3_horror_Blegh:
lwhのsama 2022年11月15日 7時42分 
歼奇 纳垢 恐虐,作者都增加了几个基础有实力的部队:steamthumbsup:
dok_10 2022年9月29日 11時07分 
Appreciate all the work you put in to your mods bud
Obtite 2022年9月19日 14時51分 
just had a bit of an idea for a unit that might be cool, a ranged artillery for tzeentch with the luminark shot as its projectiles, maybe able to fit ontop of a warshrine. shooting out of some tiny portal ontop
Blazindragon 2022年9月10日 15時26分 
Ahh I see, Well I'm always down for more units :)
Singemeister  [作成者] 2022年9月10日 15時24分 
@Blazindragon
In 5th Ed, Changebringers were Pink Horrors on Discs. In Storm of Chaos, they were Flamers on Discs, which I might have a crack at.
Singemeister  [作成者] 2022年9月10日 15時21分 
@hi3r0ph4nt
Possibly - depends on how easily I can integrate them into the related systems
Blazindragon 2022年9月10日 15時20分 
Aren't Horror-Knights just Changebringers from Storm of Chaos 5th? or were they renamed??
hi3r0ph4nt 2022年9月10日 15時05分 
are you going to make the units available to associated woc (belakor, vilitch)?
Sir Nilbog 2022年8月28日 21時08分 
Im really enjoying the mod so far on my playthrough. The horror-knights make a hilarious doom stack. Its not particularly OP but its hilarious seeing 100s of little guys flying around hurling spells
Singemeister  [作成者] 2022年8月26日 0時52分 
@Argos
The Warriors of Chaos units are gone due to the DLC
Argos 2022年8月25日 23時58分 
Thanks for updating this. Are you keeping the warriors of chaos units in this mod, or removing them due to the DLC release?
HughJanus69 2022年7月17日 14時06分 
what about giving the cult acolytes (recommend a name change as it conflicts with a modded hero mod) an ability where they sacrifice health to increase power recharge and give themselves magical attacks/extra damage?
DarkCloudOG 2022年7月2日 1時15分 
it crashes for me despite be up to date. idk why
Tired Boi 2022年6月13日 7時34分 
Looks really good. I would recommend that maybe some stealth cultists could work well with tzeentch's treachery.
Singemeister  [作成者] 2022年5月6日 17時25分 
@Nothing.
I'd be happy to accept some custom unit cards; add away!
HungryBat 2022年5月6日 16時51分 
I love the work you did on these units, especially the disk demons, do you happen to have any plans on making custom unit cards or can I add you and make a few for you?
by the way, exelent stat balancing on the units, nothing seems out of place!
Singemeister  [作成者] 2022年4月23日 1時18分 
@LemurKing
Oversight on my part, I'll sort it
LemurKing 2022年4月22日 18時03分 
Gotcha - was it on purpose that Screaming Chariots require you to dedicate to Tzeentch? Not opposed to the idea but it'd be cool if you could use them via the undivided path as well.
Singemeister  [作成者] 2022年4月22日 16時01分 
@LemurKing
Yup
LemurKing 2022年4月22日 14時38分 
Did the recent update give the units glory unlocks for Daniel?
Big Sandwich 2022年4月19日 5時40分 
Any chance of adding human chaos lords?
AgentJG (Ger) 2022年4月16日 15時39分 
I played a campain and yes the are effectet but not at the Level 9 Skills for Units.Thx for your fast answer and sry for my bad english skills
:LordCommissar::WH3_arsebelcher::WH3_horror_Blegh::WHII_BallAndChain::WHII_Attack:
Singemeister  [作成者] 2022年4月16日 12時13分 
@AgentJG (Ger) They are affected by lord skills, yes.
AgentJG (Ger) 2022年4月16日 12時11分 
have my heros skills for this units?
Singemeister  [作成者] 2022年4月16日 10時38分 
@jam.izm

A mixture of loreful and lore plausible.
ᛗᚤᎶᛊᛋᛠᚤ 2022年4月14日 8時15分 
@jam.izm ахах, если ты не разбираешься в лоре то какая разница?
jam.izm 2022年4月10日 11時21分 
Они вообше лорны?
Alan 2022年4月10日 1時02分 
On bulls? Like that makes sense..
Yeetus956 2022年4月9日 4時33分 
Hi, can you give your chaos knights with lances more AP or bonus vs large? I feel like they're missing some stats that would make it worth recruiting them(same goes for your Khorne knights)
Blazindragon 2022年4月8日 22時17分 
Can you add Tzaangors aka Bestigors of Tzeentch with possibly melee and ranged variants and Zealots of Tzeentch which would play similar to Empire Fanatics please
Singemeister  [作成者] 2022年4月8日 4時06分 
Cultists have undergone a price slash. I’ll look at the Screaming Chariot damage output, but I’ll do some testing before I change anything.
strategicone 2022年4月7日 18時20分 
maybe its a glitch in the system other then that i see no way this mod should conflict with rifts
strategicone 2022年4月7日 18時19分 
no tried that still did not work
HeadyShitHead 2022年4月7日 16時41分 
@ssconnolly1 I have had no such issue - As he said delete and uninstall these mods and redownload and if the issue persist it might be conflicting with other mods.
HeadyShitHead 2022年4月7日 16時30分 
This is awesome! :steamthumbsup:
strategicone 2022年4月7日 14時36分 
all yours or at least the tzeentch and slanesh ones and i have had games with only one of them running as a completely different race and the rifts will not open
Singemeister  [作成者] 2022年4月7日 13時38分 
@ssconnolly1

That is very odd, and hasn’t happened to me at all. Is it all my mods or just this one?
strategicone 2022年4月7日 13時20分 
dude after some testing your mods definitely were some how affecting the rift spawn i played two games one with your unit mods on and one with them off the one with the mods off had rifts open around turn 30 the ones with mods on no rifts opened even after turn 41
strategicone 2022年4月7日 3時41分 
thank you
Singemeister  [作成者] 2022年4月6日 23時06分 
@ssconnolly1

Yeah, that should not be happening. Delete and uninstall these mods and redownload.

@Finlayzarba
I’ll adjust.
finlayzarba 2022年4月6日 18時01分 
cultests are way too exspencive at 700
strategicone 2022年4月6日 16時43分 
it says the rifts open but they never open i waited 40 turns and the first rifts never opened i closed out all other mods but your tried again and the rifts still would not open
Singemeister  [作成者] 2022年4月6日 15時55分 
@ssconnolly1
It shouldn't be, at all. It doesn't touch anything remotely related to that sort of thing. What issue are you having?
strategicone 2022年4月6日 15時52分 
dude i think somthing about your mods might be affecting the rift spawning system in my game